rl-loadout-lib
Version:
Load Rocket League assets into three.js
14 lines • 628 B
TypeScript
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material';
import { Color, Texture } from 'three';
export declare const UNIFORMS = "\n uniform sampler2D rgbaMap;\n uniform vec3 paintColor;\n uniform int painted;\n";
export declare class RimMaterial extends ExtendedMeshStandardMaterial {
private maskChannel;
private invertMask;
constructor(maskChannel: string, invertMask?: boolean);
get rgbaMap(): Texture;
set rgbaMap(rgbaMap: Texture);
get paintColor(): Color;
set paintColor(paintColor: Color);
animate(t: number): void;
}
//# sourceMappingURL=rim-material.d.ts.map