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rl-loadout-lib

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Load Rocket League assets into three.js

14 lines 628 B
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material'; import { Color, Texture } from 'three'; export declare const UNIFORMS = "\n uniform sampler2D rgbaMap;\n uniform vec3 paintColor;\n uniform int painted;\n"; export declare class RimMaterial extends ExtendedMeshStandardMaterial { private maskChannel; private invertMask; constructor(maskChannel: string, invertMask?: boolean); get rgbaMap(): Texture; set rgbaMap(rgbaMap: Texture); get paintColor(): Color; set paintColor(paintColor: Color); animate(t: number): void; } //# sourceMappingURL=rim-material.d.ts.map