rl-loadout-lib
Version:
Load Rocket League assets into three.js
14 lines • 549 B
TypeScript
import { ShaderMaterial, Texture } from 'three';
export declare abstract class ExtendedMeshStandardMaterial extends ShaderMaterial {
lights: boolean;
normalMapType: import("three").NormalMapTypes;
constructor();
get map(): Texture;
set map(map: Texture);
get normalMap(): Texture;
set normalMap(normalMap: Texture);
get envMap(): Texture;
set envMap(envMap: Texture);
static createFragmentShader(uniforms: string, diffuseShader: string): string;
}
//# sourceMappingURL=extended-mesh-standard-material.d.ts.map