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rl-loadout-lib

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Load Rocket League assets into three.js

14 lines 549 B
import { ShaderMaterial, Texture } from 'three'; export declare abstract class ExtendedMeshStandardMaterial extends ShaderMaterial { lights: boolean; normalMapType: import("three").NormalMapTypes; constructor(); get map(): Texture; set map(map: Texture); get normalMap(): Texture; set normalMap(normalMap: Texture); get envMap(): Texture; set envMap(envMap: Texture); static createFragmentShader(uniforms: string, diffuseShader: string): string; } //# sourceMappingURL=extended-mesh-standard-material.d.ts.map