rl-loadout-lib
Version:
Load Rocket League assets into three.js
15 lines • 542 B
TypeScript
import { Color, Texture } from 'three';
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material';
export declare class ChassisMaterial extends ExtendedMeshStandardMaterial {
paintable: boolean;
constructor();
get map(): Texture;
set map(map: Texture);
get rgbaMap(): Texture;
set rgbaMap(rgbaMap: Texture);
get accentColor(): Color;
set accentColor(accentColor: Color);
get paintColor(): Color;
set paintColor(paintColor: Color);
}
//# sourceMappingURL=chassis-material.d.ts.map