rl-loadout-lib
Version:
Load Rocket League assets into three.js
14 lines • 648 B
TypeScript
/**
* Utility functions for Skeleton, SkinnedMesh, and Bone manipulation.
* @see https://github.com/mrdoob/three.js/blob/dev/examples/jsm/utils/SkeletonUtils.js
*/
export declare const SkeletonUtils: {
/**
* Clones the given object and its descendants, ensuring that any SkinnedMesh instances are correctly associated with their bones. Bones
* are also cloned, and must be descendants of the object passed to this method. Other data, like geometries and materials, are reused by
* reference.
* @param source the object that will be cloned
*/
clone: (source: any) => any;
};
//# sourceMappingURL=skeleton.d.ts.map