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rl-loadout-lib

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Load Rocket League assets into three.js

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/** * Utility functions for Skeleton, SkinnedMesh, and Bone manipulation. * @see https://github.com/mrdoob/three.js/blob/dev/examples/jsm/utils/SkeletonUtils.js */ export declare const SkeletonUtils: { /** * Clones the given object and its descendants, ensuring that any SkinnedMesh instances are correctly associated with their bones. Bones * are also cloned, and must be descendants of the object passed to this method. Other data, like geometries and materials, are reused by * reference. * @param source the object that will be cloned */ clone: (source: any) => any; }; //# sourceMappingURL=skeleton.d.ts.map