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rl-loadout-lib

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Load Rocket League assets into three.js

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export declare class BitBinaryWriter { private readonly buffer; currentBit: number; constructor(bufferSize: number); writeNumber(n: number, bits: number): void; writeBool(b: boolean): void; calculateCrc(startByte: number, endByte: number): number; toHex(): string; } export declare class BitBinaryReader { private readonly buffer; private currentBit; constructor(hexString: string); readNumber(bits: number): number; readBool(): boolean; calculateCrc(startByte: number, endByte: number): number; verifyCrc(crc: number, startByte: number, endByte: number): boolean; } //# sourceMappingURL=binary.d.ts.map