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rl-loadout-lib

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Load Rocket League assets into three.js

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import { Item } from './item'; import { Quality } from './quality'; /** * Rocket League car topper. */ export declare class Topper extends Item { /** * Object representing the empty topper slot. */ static readonly NONE: Topper; /** * Path to the GLTF model file of the topper. */ model?: string; /** * Path to the base texture of the topper. Null if the texture is in the gltf file. */ base_texture?: string; /** * Path to the RGBA map of the topper if paintable. */ rgba_map?: string; /** * Path to the normal map of the topper. */ normal_map?: string; constructor(id: number, icon: string, name: string, quality: Quality, paintable: boolean, model?: string, base_texture?: string, rgba_map?: string, normal_map?: string); } //# sourceMappingURL=topper.d.ts.map