rl-loadout-lib
Version:
Load Rocket League assets into three.js
24 lines • 517 B
TypeScript
import { Item } from './item';
/**
* Rocket League decal.
*/
export declare class Decal extends Item {
/**
* Object representing the empty decal slot.
*/
static readonly NONE: Decal;
/**
* Path to the base texture.
*/
base_texture?: string;
/**
* Path to the RGBA map.
*/
rgba_map?: string;
/**
* ID of the body this decal can be applied to. Null if universal.
*/
body_id?: number;
body_name?: string;
}
//# sourceMappingURL=decal.d.ts.map