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rl-loadout-lib

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Load Rocket League assets into three.js

24 lines 517 B
import { Item } from './item'; /** * Rocket League decal. */ export declare class Decal extends Item { /** * Object representing the empty decal slot. */ static readonly NONE: Decal; /** * Path to the base texture. */ base_texture?: string; /** * Path to the RGBA map. */ rgba_map?: string; /** * ID of the body this decal can be applied to. Null if universal. */ body_id?: number; body_name?: string; } //# sourceMappingURL=decal.d.ts.map