rl-loadout-lib
Version:
Load Rocket League assets into three.js
35 lines • 848 B
TypeScript
import { Item } from './item';
/**
* Rocket League car body.
*/
export declare class Body extends Item {
/**
* The default Octane body.
*/
static readonly DEFAULT: Body;
/**
* Path to the RGBA blank skin map of the body.
*/
blank_skin: string;
/**
* Path to the base texture of the body.
*/
base_skin: string;
/**
* Path to the GLTF model file of the body.
*/
model: string;
/**
* Path to the base texture of the chassis. Null if this is included in the model.
*/
chassis_base?: string;
/**
* Normal map of the chassis. May act as the RGBA map for painting the chassis.
*/
chassis_n?: string;
/**
* True if the chassis part of the model can be painted.
*/
chassis_paintable: boolean;
}
//# sourceMappingURL=body.d.ts.map