UNPKG

rl-loadout-lib

Version:

Load Rocket League assets into three.js

35 lines 848 B
import { Item } from './item'; /** * Rocket League car body. */ export declare class Body extends Item { /** * The default Octane body. */ static readonly DEFAULT: Body; /** * Path to the RGBA blank skin map of the body. */ blank_skin: string; /** * Path to the base texture of the body. */ base_skin: string; /** * Path to the GLTF model file of the body. */ model: string; /** * Path to the base texture of the chassis. Null if this is included in the model. */ chassis_base?: string; /** * Normal map of the chassis. May act as the RGBA map for painting the chassis. */ chassis_n?: string; /** * True if the chassis part of the model can be painted. */ chassis_paintable: boolean; } //# sourceMappingURL=body.d.ts.map