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rl-loadout-lib

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Load Rocket League assets into three.js

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import { Item } from './item'; /** * Rocket League antenna. */ export declare class Antenna extends Item { /** * Object representing the empty antenna slot. */ static readonly NONE: Antenna; /** * Path to the GLTF model file of the antenna head. */ model?: string; /** * Path to the base texture of the antenna head. Null if the texture is in the gltf file. */ base_texture?: string; /** * Path to the RGBA map of the antenna head if paintable. */ rgba_map?: string; /** * Path to the normal map of the antenna. */ normal_map?: string; /** * Path to the GLTF model file of the antenna stick */ stick?: string; /** * ID of the antenna stick. */ stick_id?: number; } /** * Antenna stick. */ export declare class AntennaStick { /** * ID of the antenna stick. */ id: number; /** * Path to the GLTF model file of the antenna stick. */ model: string; } //# sourceMappingURL=antenna.d.ts.map