rl-loadout-lib
Version:
Load Rocket League assets into three.js
48 lines • 1.05 kB
TypeScript
import { Item } from './item';
/**
* Rocket League antenna.
*/
export declare class Antenna extends Item {
/**
* Object representing the empty antenna slot.
*/
static readonly NONE: Antenna;
/**
* Path to the GLTF model file of the antenna head.
*/
model?: string;
/**
* Path to the base texture of the antenna head. Null if the texture is in the gltf file.
*/
base_texture?: string;
/**
* Path to the RGBA map of the antenna head if paintable.
*/
rgba_map?: string;
/**
* Path to the normal map of the antenna.
*/
normal_map?: string;
/**
* Path to the GLTF model file of the antenna stick
*/
stick?: string;
/**
* ID of the antenna stick.
*/
stick_id?: number;
}
/**
* Antenna stick.
*/
export declare class AntennaStick {
/**
* ID of the antenna stick.
*/
id: number;
/**
* Path to the GLTF model file of the antenna stick.
*/
model: string;
}
//# sourceMappingURL=antenna.d.ts.map