rl-loadout-lib
Version:
Load Rocket League assets into three.js
35 lines • 1.77 kB
TypeScript
import { BodyModel } from '../3d/body/body-model';
import { PaintConfig } from '../model/paint-config';
import { WheelsModel } from '../3d/wheel/wheels-model';
import { RocketConfig } from '../model/rocket-config';
import { Body } from '../model/body';
import { Wheel } from '../model/wheel';
/**
* Helper class to load items by their in game item ID.
*/
export declare class RocketAssetManager {
readonly config: RocketConfig;
private readonly rlService;
private readonly textureLoader;
private readonly modelLoader;
constructor(config: RocketConfig);
/**
* Completely load a car body model. This calls {@link BodyModel.load} on the body model, do **not** call it again.
* @param id in-game product id of the body
* @param paintConfig color configuration
* @param fallback if the body does not exist in the backend, fallback to this body, e.g.: {@link Body.DEFAULT}
* @param decalId in-game product id of the decal, no decal is applied if undefined
* @throws Error the body could not be found and there is no fallback
* @returns the loaded body model
*/
loadBody(id: number, paintConfig: PaintConfig, fallback?: Body, decalId?: number): Promise<BodyModel>;
/**
* Completely load a car wheel model. This calls {@link WheelsModel.load} on the wheel model, do **not** call it again.
* @param id in-game product id of the wheels
* @param paintConfig color configuration
* @param fallback if the wheel does not exist in the backend, fallback to this wheel, e.g.: {@link Wheel.DEFAULT}
* @returns the loaded wheels model
*/
loadWheel(id: number, paintConfig: PaintConfig, fallback?: Wheel): Promise<WheelsModel>;
}
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