rl-loadout-lib
Version:
Load Rocket League assets into three.js
23 lines • 1.33 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const network_1 = require("../../utils/network");
exports.StaticDecalLoader = {
load: (body, decal, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () {
const baseTexture = textureLoader.load(network_1.getAssetUrl(decal.base_texture, rocketConfig));
const rgbaMap = textureLoader.load(network_1.fixTierUrl(body.id, network_1.getAssetUrl(decal.rgba_map, rocketConfig)));
return {
baseTexture: yield baseTexture,
rgbaMap: yield rgbaMap
};
})
};
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