UNPKG

rl-loadout-lib

Version:

Load Rocket League assets into three.js

23 lines 1.33 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const network_1 = require("../../utils/network"); exports.StaticDecalLoader = { load: (body, decal, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () { const baseTexture = textureLoader.load(network_1.getAssetUrl(decal.base_texture, rocketConfig)); const rgbaMap = textureLoader.load(network_1.fixTierUrl(body.id, network_1.getAssetUrl(decal.rgba_map, rocketConfig))); return { baseTexture: yield baseTexture, rgbaMap: yield rgbaMap }; }) }; //# sourceMappingURL=decal-loader.js.map