UNPKG

rl-loadout-lib

Version:

Load Rocket League assets into three.js

73 lines 4.13 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const network_1 = require("../../utils/network"); const body_assets_1 = require("./body-assets"); const LIGHTS_DIFFUSE = 'body/Body_Rye_Tier1/Chassis_Rye_Lights_D.tga'; const LIGHTS_NORMAL = 'body/Body_Rye_Tier1/Chassis_Rye_Lights_N.tga'; const GRILL_NORMAL = 'body/Body_Rye_Tier1/Car_Grille_Hexy_N.tga'; const KIT_DIFFUSE = 'body/Body_Rye_Tier2/Body_Rye_BodyKit_D.tga'; const KIT_NORMAL = 'body/Body_Rye_Tier2/Body_Rye_BodyKit_N.tga'; exports.RyeTier1Loader = { load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () { const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig)); const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig)); const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig)); const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig)); const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig)); const lightsD = textureLoader.load(network_1.getAssetUrl(LIGHTS_DIFFUSE, rocketConfig)); const lightsN = textureLoader.load(network_1.getAssetUrl(LIGHTS_NORMAL, rocketConfig)); const grillN = textureLoader.load(network_1.getAssetUrl(GRILL_NORMAL, rocketConfig)); return { gltf: yield gltf, blankSkin: yield blankSkin, baseSkin: yield baseSkin, chassisD: yield chassisD, chassisN: yield chassisN, lightsD: yield lightsD, lightsN: yield lightsN, grillN: yield grillN }; }) }; class RyeTier1Assets extends body_assets_1.BodyAssets { } exports.RyeTier1Assets = RyeTier1Assets; exports.RyeTier2Loader = { load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () { const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig)); const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig)); const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig)); const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig)); const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig)); const lightsD = textureLoader.load(network_1.getAssetUrl(LIGHTS_DIFFUSE, rocketConfig)); const lightsN = textureLoader.load(network_1.getAssetUrl(LIGHTS_NORMAL, rocketConfig)); const grillN = textureLoader.load(network_1.getAssetUrl(GRILL_NORMAL, rocketConfig)); const kitD = textureLoader.load(network_1.getAssetUrl(KIT_DIFFUSE, rocketConfig)); const kitN = textureLoader.load(network_1.getAssetUrl(KIT_NORMAL, rocketConfig)); return { gltf: yield gltf, blankSkin: yield blankSkin, baseSkin: yield baseSkin, chassisD: yield chassisD, chassisN: yield chassisN, lightsD: yield lightsD, lightsN: yield lightsN, grillN: yield grillN, kitD: yield kitD, kitN: yield kitN }; }) }; class RyeTier2Assets extends RyeTier1Assets { } exports.RyeTier2Assets = RyeTier2Assets; //# sourceMappingURL=rye-loader.js.map