rl-loadout-lib
Version:
Load Rocket League assets into three.js
73 lines • 4.13 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const network_1 = require("../../utils/network");
const body_assets_1 = require("./body-assets");
const LIGHTS_DIFFUSE = 'body/Body_Rye_Tier1/Chassis_Rye_Lights_D.tga';
const LIGHTS_NORMAL = 'body/Body_Rye_Tier1/Chassis_Rye_Lights_N.tga';
const GRILL_NORMAL = 'body/Body_Rye_Tier1/Car_Grille_Hexy_N.tga';
const KIT_DIFFUSE = 'body/Body_Rye_Tier2/Body_Rye_BodyKit_D.tga';
const KIT_NORMAL = 'body/Body_Rye_Tier2/Body_Rye_BodyKit_N.tga';
exports.RyeTier1Loader = {
load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () {
const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig));
const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig));
const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig));
const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig));
const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig));
const lightsD = textureLoader.load(network_1.getAssetUrl(LIGHTS_DIFFUSE, rocketConfig));
const lightsN = textureLoader.load(network_1.getAssetUrl(LIGHTS_NORMAL, rocketConfig));
const grillN = textureLoader.load(network_1.getAssetUrl(GRILL_NORMAL, rocketConfig));
return {
gltf: yield gltf,
blankSkin: yield blankSkin,
baseSkin: yield baseSkin,
chassisD: yield chassisD,
chassisN: yield chassisN,
lightsD: yield lightsD,
lightsN: yield lightsN,
grillN: yield grillN
};
})
};
class RyeTier1Assets extends body_assets_1.BodyAssets {
}
exports.RyeTier1Assets = RyeTier1Assets;
exports.RyeTier2Loader = {
load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () {
const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig));
const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig));
const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig));
const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig));
const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig));
const lightsD = textureLoader.load(network_1.getAssetUrl(LIGHTS_DIFFUSE, rocketConfig));
const lightsN = textureLoader.load(network_1.getAssetUrl(LIGHTS_NORMAL, rocketConfig));
const grillN = textureLoader.load(network_1.getAssetUrl(GRILL_NORMAL, rocketConfig));
const kitD = textureLoader.load(network_1.getAssetUrl(KIT_DIFFUSE, rocketConfig));
const kitN = textureLoader.load(network_1.getAssetUrl(KIT_NORMAL, rocketConfig));
return {
gltf: yield gltf,
blankSkin: yield blankSkin,
baseSkin: yield baseSkin,
chassisD: yield chassisD,
chassisN: yield chassisN,
lightsD: yield lightsD,
lightsN: yield lightsN,
grillN: yield grillN,
kitD: yield kitD,
kitN: yield kitN
};
})
};
class RyeTier2Assets extends RyeTier1Assets {
}
exports.RyeTier2Assets = RyeTier2Assets;
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