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rl-loadout-lib

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Load Rocket League assets into three.js

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const network_1 = require("../../utils/network"); const body_assets_1 = require("./body-assets"); const CARBON_FIBRE = 'body/body_ron/CarbonFiber_Flipped_N.tga'; const DECALS_DIFFUSE = 'body/body_ron/Body_Ron_Decals_D.tga'; const DECALS_NORMAL = 'body/body_ron/Body_Ron_Decals_N.tga'; const HEX_DIFFUSE = 'body/body_ron/hex.tga'; const HEX_NORMAL = 'body/body_ron/Detail_HexPattern9000_N.tga'; exports.RonLoader = { load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () { const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig)); const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig)); const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig)); const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig)); const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig)); const carbonFibre = textureLoader.load(network_1.getAssetUrl(CARBON_FIBRE, rocketConfig)); const decalsD = textureLoader.load(network_1.getAssetUrl(DECALS_DIFFUSE, rocketConfig)); const decalsN = textureLoader.load(network_1.getAssetUrl(DECALS_NORMAL, rocketConfig)); const hexD = textureLoader.load(network_1.getAssetUrl(HEX_DIFFUSE, rocketConfig)); const hexN = textureLoader.load(network_1.getAssetUrl(HEX_NORMAL, rocketConfig)); return { gltf: yield gltf, blankSkin: yield blankSkin, baseSkin: yield baseSkin, chassisD: yield chassisD, chassisN: yield chassisN, carbonFibre: yield carbonFibre, decalsD: yield decalsD, decalsN: yield decalsN, hexD: yield hexD, hexN: yield hexN }; }) }; class RonAssets extends body_assets_1.BodyAssets { } exports.RonAssets = RonAssets; //# sourceMappingURL=ron-loader.js.map