rl-loadout-lib
Version:
Load Rocket League assets into three.js
48 lines • 2.76 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const network_1 = require("../../utils/network");
const body_assets_1 = require("./body-assets");
const CARBON_FIBRE = 'body/body_ron/CarbonFiber_Flipped_N.tga';
const DECALS_DIFFUSE = 'body/body_ron/Body_Ron_Decals_D.tga';
const DECALS_NORMAL = 'body/body_ron/Body_Ron_Decals_N.tga';
const HEX_DIFFUSE = 'body/body_ron/hex.tga';
const HEX_NORMAL = 'body/body_ron/Detail_HexPattern9000_N.tga';
exports.RonLoader = {
load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () {
const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig));
const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig));
const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig));
const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig));
const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig));
const carbonFibre = textureLoader.load(network_1.getAssetUrl(CARBON_FIBRE, rocketConfig));
const decalsD = textureLoader.load(network_1.getAssetUrl(DECALS_DIFFUSE, rocketConfig));
const decalsN = textureLoader.load(network_1.getAssetUrl(DECALS_NORMAL, rocketConfig));
const hexD = textureLoader.load(network_1.getAssetUrl(HEX_DIFFUSE, rocketConfig));
const hexN = textureLoader.load(network_1.getAssetUrl(HEX_NORMAL, rocketConfig));
return {
gltf: yield gltf,
blankSkin: yield blankSkin,
baseSkin: yield baseSkin,
chassisD: yield chassisD,
chassisN: yield chassisN,
carbonFibre: yield carbonFibre,
decalsD: yield decalsD,
decalsN: yield decalsN,
hexD: yield hexD,
hexN: yield hexN
};
})
};
class RonAssets extends body_assets_1.BodyAssets {
}
exports.RonAssets = RonAssets;
//# sourceMappingURL=ron-loader.js.map