rl-loadout-lib
Version:
Load Rocket League assets into three.js
45 lines • 2.69 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const network_1 = require("../../utils/network");
const body_assets_1 = require("./body-assets");
const BODY_ORANGE = 'body/body_maple/Body_Maple1_D.tga';
const BODY_BLUE = 'body/body_maple/Body_Maple2_D.tga';
const CHASSIS_ORANGE = 'body/body_maple/Chassis_Maple1_D.tga';
const CHASSIS_BLUE = 'body/body_maple/Chassis_Maple2_D.tga';
exports.MapleLoader = {
load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () {
const modelTask = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig));
const bodyOrangeTask = textureLoader.load(network_1.getAssetUrl(BODY_ORANGE, rocketConfig));
const bodyBlueTask = textureLoader.load(network_1.getAssetUrl(BODY_BLUE, rocketConfig));
const chassisOrangeTask = textureLoader.load(network_1.getAssetUrl(CHASSIS_ORANGE, rocketConfig));
const chassisBlueTask = textureLoader.load(network_1.getAssetUrl(CHASSIS_BLUE, rocketConfig));
const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig));
const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig));
const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig));
const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig));
const a = new MapleAssets();
a.gltf = yield modelTask;
a.bodyOrange = yield bodyOrangeTask;
a.bodyBlue = yield bodyBlueTask;
a.chassisOrange = yield chassisOrangeTask;
a.chassisBlue = yield chassisBlueTask;
a.baseSkin = yield baseSkin;
a.blankSkin = yield blankSkin;
a.chassisD = yield chassisD;
a.chassisN = yield chassisN;
return a;
})
};
class MapleAssets extends body_assets_1.BodyAssets {
}
exports.MapleAssets = MapleAssets;
//# sourceMappingURL=maple-loader.js.map