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rl-loadout-lib

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Load Rocket League assets into three.js

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const network_1 = require("../../utils/network"); const body_assets_1 = require("./body-assets"); const BODY_ORANGE = 'body/body_maple/Body_Maple1_D.tga'; const BODY_BLUE = 'body/body_maple/Body_Maple2_D.tga'; const CHASSIS_ORANGE = 'body/body_maple/Chassis_Maple1_D.tga'; const CHASSIS_BLUE = 'body/body_maple/Chassis_Maple2_D.tga'; exports.MapleLoader = { load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () { const modelTask = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig)); const bodyOrangeTask = textureLoader.load(network_1.getAssetUrl(BODY_ORANGE, rocketConfig)); const bodyBlueTask = textureLoader.load(network_1.getAssetUrl(BODY_BLUE, rocketConfig)); const chassisOrangeTask = textureLoader.load(network_1.getAssetUrl(CHASSIS_ORANGE, rocketConfig)); const chassisBlueTask = textureLoader.load(network_1.getAssetUrl(CHASSIS_BLUE, rocketConfig)); const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig)); const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig)); const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig)); const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig)); const a = new MapleAssets(); a.gltf = yield modelTask; a.bodyOrange = yield bodyOrangeTask; a.bodyBlue = yield bodyBlueTask; a.chassisOrange = yield chassisOrangeTask; a.chassisBlue = yield chassisBlueTask; a.baseSkin = yield baseSkin; a.blankSkin = yield blankSkin; a.chassisD = yield chassisD; a.chassisN = yield chassisN; return a; }) }; class MapleAssets extends body_assets_1.BodyAssets { } exports.MapleAssets = MapleAssets; //# sourceMappingURL=maple-loader.js.map