rl-loadout-lib
Version:
Load Rocket League assets into three.js
29 lines • 1.69 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const network_1 = require("../../utils/network");
exports.DefaultBodyLoader = {
load: (body, gltfLoader, textureLoader, rocketConfig) => __awaiter(void 0, void 0, void 0, function* () {
const gltf = gltfLoader.load(network_1.getAssetUrl(body.model, rocketConfig));
const baseSkin = textureLoader.load(network_1.getAssetUrl(body.base_skin, rocketConfig));
const blankSkin = textureLoader.load(network_1.getAssetUrl(body.blank_skin, rocketConfig));
const chassisD = textureLoader.load(network_1.getAssetUrl(body.chassis_base, rocketConfig));
const chassisN = textureLoader.load(network_1.getAssetUrl(body.chassis_n, rocketConfig));
return {
gltf: yield gltf,
blankSkin: yield blankSkin,
baseSkin: yield baseSkin,
chassisD: yield chassisD,
chassisN: yield chassisN
};
})
};
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