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rl-loadout-lib

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Load Rocket League assets into three.js

7 lines 260 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const object_assets_1 = require("../object-assets"); class BodyAssets extends object_assets_1.ObjectAssets { } exports.BodyAssets = BodyAssets; //# sourceMappingURL=body-assets.js.map