rl-loadout-lib
Version:
Load Rocket League assets into three.js
30 lines • 1.07 kB
TypeScript
export * from './manager/rocket-asset-manager';
export * from './model/antenna';
export * from './model/axle-settings';
export * from './model/body';
export * from './model/decal';
export * from './model/item';
export * from './model/quality';
export * from './model/topper';
export * from './model/wheel';
export * from './model/hitbox-config';
export * from './model/paint-config';
export * from './model/hitbox';
export * from './model/rocket-config';
export * from './3d/body/factory';
export * from './3d/body/body-model';
export * from './3d/wheel/factory';
export * from './3d/wheel/wheels-model';
export * from './3d/topper-model';
export * from './3d/antenna-model';
export * from './3d/constants';
export * from './utils/loader';
export * from './utils/color';
export * from './utils/ids';
export * from './utils/bakkes';
export * from './utils/network';
export * from './loader/body/mapping';
export * from './loader/wheel/mapping';
export * from './loader/decal/decal-loader';
export * from './loader/topper/topper-loader';
//# sourceMappingURL=index.d.ts.map