UNPKG

rl-loadout-lib

Version:

Load Rocket League assets into three.js

36 lines 1.38 kB
import { AbstractObject } from '../object'; import { Bone, Color, Mesh, Object3D, Scene } from 'three'; import { Wheel, WheelConfig } from '../../model/wheel'; import { Paintable } from '../paintable'; import { PaintConfig } from '../../model/paint-config'; import { WheelAssets } from '../../loader/wheel/wheel-assets'; import { RimMaterial } from '../../webgl/rim-material'; import { TireMaterial } from '../../webgl/tire-material'; export declare class WheelModelInternal { model: Object3D; config: WheelConfig; spinnerJoint: Bone; } /** * Class that handles loading the 3D model of the car wheels. */ export declare class WheelsModel extends AbstractObject implements Paintable { protected assets?: WheelAssets; rimMesh: Mesh; tireMesh: Mesh; rimMaterial: RimMaterial; tireMaterial: TireMaterial; constructor(assets?: WheelAssets, wheel?: Wheel, paints?: PaintConfig); dispose(): void; handleModel(scene: Scene): void; setPaintColor(paint: Color): void; /** * Animate the wheels. This is a safe no-op if the wheels are not animated. * @param t time in milliseconds * @param wheel the thing containing the wheel to animate * @param roll of the wheel */ animate(t: number, wheel: WheelModelInternal, roll: number): void; clone(): WheelsModel; } //# sourceMappingURL=wheels-model.d.ts.map