rl-loadout-lib
Version:
Load Rocket League assets into three.js
13 lines • 628 B
TypeScript
import { Wheel } from '../../model/wheel';
import { PaintConfig } from '../../model/paint-config';
import { WheelsModel } from './wheels-model';
import { WheelAssets } from '../../loader/wheel/wheel-assets';
/**
* Create a body model object. This handles unique models that need a custom class to handle it.
* @param wheel the wheel
* @param wheelAssets downloaded models and textures
* @param paints the paint config to apply the wheel paint
* @return wheel model
*/
export declare function createWheelsModel(wheel: Wheel, wheelAssets: WheelAssets, paints: PaintConfig): WheelsModel;
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