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rl-loadout-lib

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Load Rocket League assets into three.js

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import { Wheel } from '../../model/wheel'; import { PaintConfig } from '../../model/paint-config'; import { WheelsModel } from './wheels-model'; import { WheelAssets } from '../../loader/wheel/wheel-assets'; /** * Create a body model object. This handles unique models that need a custom class to handle it. * @param wheel the wheel * @param wheelAssets downloaded models and textures * @param paints the paint config to apply the wheel paint * @return wheel model */ export declare function createWheelsModel(wheel: Wheel, wheelAssets: WheelAssets, paints: PaintConfig): WheelsModel; //# sourceMappingURL=factory.d.ts.map