rl-loadout-lib
Version:
Load Rocket League assets into three.js
27 lines • 1.02 kB
TypeScript
import { AbstractObject } from './object';
import { Color, Mesh, Scene } from 'three';
import { Topper } from '../model/topper';
import { Paintable } from './paintable';
import { PaintConfig } from '../model/paint-config';
import { TopperAssets } from '../loader/topper/topper-assets';
import { TopperMaterial } from '../webgl/topper-material';
/**
* Class that handles loading the 3D model of the car topper.
*/
export declare class TopperModel extends AbstractObject implements Paintable {
mesh: Mesh;
material: TopperMaterial;
/**
* Create an topper object.
* @param topper the topper
* @param topperAssets topper assets
* @param paints the paint config to apply the topper paint
*/
constructor(topper?: Topper, topperAssets?: TopperAssets, paints?: PaintConfig);
dispose(): void;
handleModel(scene: Scene): void;
setPaintColor(color: Color): void;
protected copy(other: TopperModel): void;
clone(): TopperModel;
}
//# sourceMappingURL=topper-model.d.ts.map