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rl-loadout-lib

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Load Rocket League assets into three.js

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import { AbstractObject } from './object'; import { Color, Mesh, Scene } from 'three'; import { Topper } from '../model/topper'; import { Paintable } from './paintable'; import { PaintConfig } from '../model/paint-config'; import { TopperAssets } from '../loader/topper/topper-assets'; import { TopperMaterial } from '../webgl/topper-material'; /** * Class that handles loading the 3D model of the car topper. */ export declare class TopperModel extends AbstractObject implements Paintable { mesh: Mesh; material: TopperMaterial; /** * Create an topper object. * @param topper the topper * @param topperAssets topper assets * @param paints the paint config to apply the topper paint */ constructor(topper?: Topper, topperAssets?: TopperAssets, paints?: PaintConfig); dispose(): void; handleModel(scene: Scene): void; setPaintColor(color: Color): void; protected copy(other: TopperModel): void; clone(): TopperModel; } //# sourceMappingURL=topper-model.d.ts.map