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rl-loadout-lib

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Load Rocket League assets into three.js

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import { Object3D, Scene, Texture } from 'three'; import { ObjectAssets } from '../loader/object-assets'; /** * Abstract 3D model object, that loads gltf models. */ export declare abstract class AbstractObject { /** * THREE scene that contains this object. */ scene: Scene; protected constructor(assets?: ObjectAssets); protected handleScene(scene: Scene): void; private validate; protected abstract handleModel(scene: Scene): any; /** * Add the model to a scene. * @param scene THREE scene */ addToScene(scene: Scene): void; /** * Remove the model from a scene. * @param scene THREE scene */ removeFromScene(scene: Scene): void; /** * Set the environment map to all objects in this scene * @param envMap environment map texture */ setEnvMap(envMap: Texture): void; /** * Set the position and rotation of the anchor to this object. * @param anchor the anchor object */ applyAnchor(anchor: Object3D): void; /** * Dispose of the object. */ dispose(): void; /** * Set the visibility of the object. * @param visible visibility of the object */ visible(visible: boolean): void; protected copy(other: AbstractObject): void; /** * Make a deep copy of the object; */ abstract clone(): any; } /** * Executes the callback on this object's material and all descendants' materials. * @param object Object3D object to traverse through * @param callback this will be called on all the materials */ export declare function traverseMaterials(object: any, callback: (mat: any) => void): void; //# sourceMappingURL=object.d.ts.map