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rl-loadout-lib

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Load Rocket League assets into three.js

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const body_model_1 = require("./body-model"); const object_1 = require("../object"); const util_1 = require("../../utils/util"); /** * Class for the 3D model of Maverick G1. Needed because of custom textures. */ class RyeTier1Model extends body_model_1.BodyModel { constructor(body, decal, bodyAssets, decalAssets, paints) { super(body, decal, bodyAssets, decalAssets, paints); this.init(); } init() { const bodyAssets = this.bodyAssets; this.lightsMaterial.map = util_1.htmlImageToTexture(bodyAssets.lightsD); this.lightsMaterial.normalMap = util_1.htmlImageToTexture(bodyAssets.lightsN); this.grillMaterial.normalMap = util_1.htmlImageToTexture(bodyAssets.grillN); } handleModel(scene) { super.handleModel(scene); object_1.traverseMaterials(scene, mat => { if (mat.name === 'MIC_Lights') { this.lightsMaterial = mat; } else if (mat.name === 'Grill') { this.grillMaterial = mat; } }); } copy(other) { super.copy(other); this.init(); } clone() { const m = new RyeTier1Model(); m.copy(this); return m; } } exports.RyeTier1Model = RyeTier1Model; //# sourceMappingURL=rye-tier1-model.js.map