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rl-loadout-lib

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Load Rocket League assets into three.js

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import { BodyModel } from './body-model'; import { Body } from '../../model/body'; import { Decal } from '../../model/decal'; import { PaintConfig } from '../../model/paint-config'; import { MeshStandardMaterial, Scene } from 'three'; import { DecalAssets } from '../../loader/decal/decal-assets'; import { RyeTier1Assets } from '../../loader/body/rye-loader'; /** * Class for the 3D model of Maverick G1. Needed because of custom textures. */ export declare class RyeTier1Model extends BodyModel { lightsMaterial: MeshStandardMaterial; grillMaterial: MeshStandardMaterial; constructor(body?: Body, decal?: Decal, bodyAssets?: RyeTier1Assets, decalAssets?: DecalAssets, paints?: PaintConfig); init(): void; handleModel(scene: Scene): void; protected copy(other: RyeTier1Model): void; clone(): RyeTier1Model; } //# sourceMappingURL=rye-tier1-model.d.ts.map