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rl-loadout-lib

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Load Rocket League assets into three.js

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import { BodyModel } from './body-model'; import { Body } from '../../model/body'; import { Decal } from '../../model/decal'; import { PaintConfig } from '../../model/paint-config'; import { MeshStandardMaterial, Scene } from 'three'; import { DecalAssets } from '../../loader/decal/decal-assets'; import { RonAssets } from '../../loader/body/ron-loader'; /** * Class for the 3D model of McLaren 570S. Needed because of custom textures. */ export declare class RonModel extends BodyModel { carbonFibreMaterial: MeshStandardMaterial; decalsMaterial: MeshStandardMaterial; tilingMaterial: MeshStandardMaterial; constructor(body?: Body, decal?: Decal, bodyAssets?: RonAssets, decalAssets?: DecalAssets, paints?: PaintConfig); init(): void; handleModel(scene: Scene): void; protected copy(other: RonModel): void; clone(): RonModel; } //# sourceMappingURL=ron-model.d.ts.map