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rl-loadout-lib

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Load Rocket League assets into three.js

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import { BodyModel } from './body-model'; import { Color } from 'three'; import { Decal } from '../../model/decal'; import { PaintConfig } from '../../model/paint-config'; import { Body } from '../../model/body'; import { DecalAssets } from '../../loader/decal/decal-assets'; import { MapleAssets } from '../../loader/body/maple-loader'; /** * Class for the 3D model of Jurassic Jeep® Wrangler. Needed because paints cannot be applied to this body. */ export declare class MapleModel extends BodyModel { private bodyDataOrange; private bodyDataBlue; private chassisDataOrange; private chassisDataBlue; constructor(body?: Body, decal?: Decal, bodyAssets?: MapleAssets, decalAssets?: DecalAssets, paints?: PaintConfig); protected applyAssets(): void; dispose(): void; private applyTextures; setPaintColor(color: Color): void; changeDecal(decalAssets: DecalAssets, paints: PaintConfig): void; setPrimaryColor(color: Color): void; setAccentColor(color: Color): void; setDecalPaintColor(color: Color): void; protected copy(other: MapleModel): void; clone(): MapleModel; } //# sourceMappingURL=maple-model.d.ts.map