rl-loadout-lib
Version:
Load Rocket League assets into three.js
28 lines • 1.17 kB
TypeScript
import { BodyModel } from './body-model';
import { Color } from 'three';
import { Decal } from '../../model/decal';
import { PaintConfig } from '../../model/paint-config';
import { Body } from '../../model/body';
import { DecalAssets } from '../../loader/decal/decal-assets';
import { MapleAssets } from '../../loader/body/maple-loader';
/**
* Class for the 3D model of Jurassic Jeep® Wrangler. Needed because paints cannot be applied to this body.
*/
export declare class MapleModel extends BodyModel {
private bodyDataOrange;
private bodyDataBlue;
private chassisDataOrange;
private chassisDataBlue;
constructor(body?: Body, decal?: Decal, bodyAssets?: MapleAssets, decalAssets?: DecalAssets, paints?: PaintConfig);
protected applyAssets(): void;
dispose(): void;
private applyTextures;
setPaintColor(color: Color): void;
changeDecal(decalAssets: DecalAssets, paints: PaintConfig): void;
setPrimaryColor(color: Color): void;
setAccentColor(color: Color): void;
setDecalPaintColor(color: Color): void;
protected copy(other: MapleModel): void;
clone(): MapleModel;
}
//# sourceMappingURL=maple-model.d.ts.map