UNPKG

rl-loadout-lib

Version:

Load Rocket League assets into three.js

19 lines 884 B
import { BodyModel } from './body-model'; import { Color } from 'three'; import { Decal } from '../../model/decal'; import { Body } from '../../model/body'; import { PaintConfig } from '../../model/paint-config'; import { BodyAssets } from '../../loader/body/body-assets'; import { DecalAssets } from '../../loader/decal/decal-assets'; /** * Class for the 3D model of DeLorean Time Machine. Needed because of custom coloring. */ export declare class GreyCarModel extends BodyModel { constructor(body?: Body, decal?: Decal, bodyAssets?: BodyAssets, decalAssets?: DecalAssets, paints?: PaintConfig); setPaintColor(color: Color): void; changeDecal(decalAssets: DecalAssets, paints: PaintConfig): void; setPrimaryColor(color: Color): void; setAccentColor(color: Color): void; setDecalPaintColor(color: Color): void; } //# sourceMappingURL=grey-car-model.d.ts.map