rl-loadout-lib
Version:
Load Rocket League assets into three.js
19 lines • 884 B
TypeScript
import { BodyModel } from './body-model';
import { Color } from 'three';
import { Decal } from '../../model/decal';
import { Body } from '../../model/body';
import { PaintConfig } from '../../model/paint-config';
import { BodyAssets } from '../../loader/body/body-assets';
import { DecalAssets } from '../../loader/decal/decal-assets';
/**
* Class for the 3D model of DeLorean Time Machine. Needed because of custom coloring.
*/
export declare class GreyCarModel extends BodyModel {
constructor(body?: Body, decal?: Decal, bodyAssets?: BodyAssets, decalAssets?: DecalAssets, paints?: PaintConfig);
setPaintColor(color: Color): void;
changeDecal(decalAssets: DecalAssets, paints: PaintConfig): void;
setPrimaryColor(color: Color): void;
setAccentColor(color: Color): void;
setDecalPaintColor(color: Color): void;
}
//# sourceMappingURL=grey-car-model.d.ts.map