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rl-loadout-lib

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Load Rocket League assets into three.js

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const body_model_1 = require("./body-model"); const ids_1 = require("../../utils/ids"); const maple_model_1 = require("./maple-model"); const slime_model_1 = require("./slime-model"); const grey_car_model_1 = require("./grey-car-model"); const berry_model_1 = require("./berry-model"); const rye_tier2_model_1 = require("./rye-tier2-model"); const rye_tier1_model_1 = require("./rye-tier1-model"); const ron_model_1 = require("./ron-model"); /** * Create a body model object. This handles unique models that need a custom class to handle it. * @param body car body * @param decal car decal * @param bodyAssets body assets * @param decalAssets decal assets * @param paints paints to be applied to the body * @return body model */ function createBodyModel(body, decal, bodyAssets, decalAssets, paints) { switch (body.id) { case ids_1.ProductID.BODY_MAPLE: return new maple_model_1.MapleModel(body, decal, bodyAssets, decalAssets, paints); case ids_1.ProductID.BODY_SLIME: return new slime_model_1.SlimeModel(body, decal, bodyAssets, decalAssets, paints); case ids_1.ProductID.BODY_BERRY: return new berry_model_1.BerryModel(body, decal, bodyAssets, decalAssets, paints); case ids_1.ProductID.BODY_GREY_CAR: return new grey_car_model_1.GreyCarModel(body, decal, bodyAssets, decalAssets, paints); case ids_1.ProductID.BODY_RYE_TIER1: return new rye_tier1_model_1.RyeTier1Model(body, decal, bodyAssets, decalAssets, paints); case ids_1.ProductID.BODY_RYE_TIER2: return new rye_tier2_model_1.RyeTier2Model(body, decal, bodyAssets, decalAssets, paints); case ids_1.ProductID.BODY_RON: return new ron_model_1.RonModel(body, decal, bodyAssets, decalAssets, paints); default: return new body_model_1.BodyModel(body, decal, bodyAssets, decalAssets, paints); } } exports.createBodyModel = createBodyModel; //# sourceMappingURL=factory.js.map