UNPKG

rl-loadout-lib

Version:

Load Rocket League assets into three.js

17 lines 786 B
import { BodyModel } from './body-model'; import { Decal } from '../../model/decal'; import { Body } from '../../model/body'; import { PaintConfig } from '../../model/paint-config'; import { DecalAssets } from '../../loader/decal/decal-assets'; import { BodyAssets } from '../../loader/body/body-assets'; /** * Create a body model object. This handles unique models that need a custom class to handle it. * @param body car body * @param decal car decal * @param bodyAssets body assets * @param decalAssets decal assets * @param paints paints to be applied to the body * @return body model */ export declare function createBodyModel(body: Body, decal: Decal, bodyAssets: BodyAssets, decalAssets: DecalAssets, paints: PaintConfig): BodyModel; //# sourceMappingURL=factory.d.ts.map