rl-loadout-lib
Version:
Load Rocket League assets into three.js
17 lines • 786 B
TypeScript
import { BodyModel } from './body-model';
import { Decal } from '../../model/decal';
import { Body } from '../../model/body';
import { PaintConfig } from '../../model/paint-config';
import { DecalAssets } from '../../loader/decal/decal-assets';
import { BodyAssets } from '../../loader/body/body-assets';
/**
* Create a body model object. This handles unique models that need a custom class to handle it.
* @param body car body
* @param decal car decal
* @param bodyAssets body assets
* @param decalAssets decal assets
* @param paints paints to be applied to the body
* @return body model
*/
export declare function createBodyModel(body: Body, decal: Decal, bodyAssets: BodyAssets, decalAssets: DecalAssets, paints: PaintConfig): BodyModel;
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