UNPKG

ripple-hover-effect

Version:

Javascript library to animate images on hover.

94 lines 503 kB
// threejs.org/license (function(l,pa){"object"===typeof exports&&"undefined"!==typeof module?pa(exports):"function"===typeof define&&define.amd?define(["exports"],pa):pa(l.THREE=l.THREE||{})})(this,function(l){function pa(){}function D(a,b){this.x=a||0;this.y=b||0}function ea(a,b,c,d,e,f,g,h,m,k){Object.defineProperty(this,"id",{value:Ze++});this.uuid=N.generateUUID();this.name="";this.image=void 0!==a?a:ea.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:ea.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT= void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==m?m:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new D(0,0);this.repeat=new D(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==k?k:3E3;this.version=0;this.onUpdate=null}function fa(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Ya(a,b,c){this.uuid=N.generateUUID();this.width= a;this.height=b;this.scissor=new fa(0,0,a,b);this.scissorTest=!1;this.viewport=new fa(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new ea(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Gb(a,b,c){Ya.call(this,a,b,c);this.activeMipMapLevel= this.activeCubeFace=0}function ca(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function q(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function S(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Za(a,b,c,d,e,f,g,h,m,k){a=void 0!==a?a:[];ea.call(this,a,void 0!==b?b:301,c,d,e,f,g,h,m,k);this.flipY=!1}function Hb(a,b,c){var d=a[0];if(0>= d||0<d)return a;var e=b*c,f=Be[e];void 0===f&&(f=new Float32Array(e),Be[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function Ce(a,b){var c=De[b];void 0===c&&(c=new Int32Array(b),De[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function $e(a,b){a.uniform1f(this.addr,b)}function af(a,b){a.uniform1i(this.addr,b)}function bf(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function cf(a,b){void 0!==b.x?a.uniform3f(this.addr, b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function df(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function ef(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function ff(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)}function gf(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)}function hf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||Ee,d)}function jf(a,b,c){var d=c.allocTextureUnit(); a.uniform1i(this.addr,d);c.setTextureCube(b||Fe,d)}function Ge(a,b){a.uniform2iv(this.addr,b)}function He(a,b){a.uniform3iv(this.addr,b)}function Ie(a,b){a.uniform4iv(this.addr,b)}function kf(a){switch(a){case 5126:return $e;case 35664:return bf;case 35665:return cf;case 35666:return df;case 35674:return ef;case 35675:return ff;case 35676:return gf;case 35678:return hf;case 35680:return jf;case 5124:case 35670:return af;case 35667:case 35671:return Ge;case 35668:case 35672:return He;case 35669:case 35673:return Ie}} function lf(a,b){a.uniform1fv(this.addr,b)}function mf(a,b){a.uniform1iv(this.addr,b)}function nf(a,b){a.uniform2fv(this.addr,Hb(b,this.size,2))}function of(a,b){a.uniform3fv(this.addr,Hb(b,this.size,3))}function pf(a,b){a.uniform4fv(this.addr,Hb(b,this.size,4))}function qf(a,b){a.uniformMatrix2fv(this.addr,!1,Hb(b,this.size,4))}function rf(a,b){a.uniformMatrix3fv(this.addr,!1,Hb(b,this.size,9))}function sf(a,b){a.uniformMatrix4fv(this.addr,!1,Hb(b,this.size,16))}function tf(a,b,c){var d=b.length, e=Ce(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||Ee,e[a])}function uf(a,b,c){var d=b.length,e=Ce(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTextureCube(b[a]||Fe,e[a])}function vf(a){switch(a){case 5126:return lf;case 35664:return nf;case 35665:return of;case 35666:return pf;case 35674:return qf;case 35675:return rf;case 35676:return sf;case 35678:return tf;case 35680:return uf;case 5124:case 35670:return mf;case 35667:case 35671:return Ge;case 35668:case 35672:return He; case 35669:case 35673:return Ie}}function wf(a,b,c){this.id=a;this.addr=c;this.setValue=kf(b.type)}function xf(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=vf(b.type)}function Je(a){this.id=a;this.seq=[];this.map={}}function $a(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,m=h.length;for(Rd.lastIndex=0;;){var k=Rd.exec(h),t=Rd.lastIndex,p= k[1],n=k[3];"]"===k[2]&&(p|=0);if(void 0===n||"["===n&&t+2===m){h=g;e=void 0===n?new wf(p,e,f):new xf(p,e,f);h.seq.push(e);h.map[e.id]=e;break}else n=g.map[p],void 0===n&&(n=new Je(p),p=g,g=n,p.seq.push(g),p.map[g.id]=g),g=n}}}function J(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function eb(a,b,c,d,e,f,g,h,m,k,t,p){ea.call(this,null,f,g,h,m,k,d,e,t,p);this.image={data:a,width:b,height:c};this.magFilter=void 0!==m?m:1003;this.minFilter=void 0!==k?k:1003;this.flipY=this.generateMipmaps= !1;this.unpackAlignment=1}function sc(a,b){this.min=void 0!==a?a:new D(Infinity,Infinity);this.max=void 0!==b?b:new D(-Infinity,-Infinity)}function yf(a,b){var c,d,e,f,g,h,m,k,t,p,n=a.context,u=a.state,l,r,A,w,y,K;this.render=function(v,E,L){if(0!==b.length){v=new q;var C=L.w/L.z,F=.5*L.z,da=.5*L.w,H=16/L.w,aa=new D(H*C,H),Da=new q(1,1,0),fb=new D(1,1),Sd=new sc;Sd.min.set(L.x,L.y);Sd.max.set(L.x+(L.z-16),L.y+(L.w-16));if(void 0===w){var H=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),Q= new Uint16Array([0,1,2,0,2,3]);l=n.createBuffer();r=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,l);n.bufferData(n.ARRAY_BUFFER,H,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,r);n.bufferData(n.ELEMENT_ARRAY_BUFFER,Q,n.STATIC_DRAW);y=n.createTexture();K=n.createTexture();u.bindTexture(n.TEXTURE_2D,y);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE); n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);u.bindTexture(n.TEXTURE_2D,K);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var H=A={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},Q=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER), O=n.createShader(n.VERTEX_SHADER),P="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,P+H.fragmentShader);n.shaderSource(O,P+H.vertexShader);n.compileShader(M);n.compileShader(O);n.attachShader(Q,M);n.attachShader(Q,O);n.linkProgram(Q);w=Q;t=n.getAttribLocation(w,"position");p=n.getAttribLocation(w,"uv");c=n.getUniformLocation(w,"renderType");d=n.getUniformLocation(w,"map");e=n.getUniformLocation(w,"occlusionMap");f=n.getUniformLocation(w,"opacity");g=n.getUniformLocation(w,"color");h=n.getUniformLocation(w, "scale");m=n.getUniformLocation(w,"rotation");k=n.getUniformLocation(w,"screenPosition")}n.useProgram(w);u.initAttributes();u.enableAttribute(t);u.enableAttribute(p);u.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,l);n.vertexAttribPointer(t,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,r);u.disable(n.CULL_FACE);u.setDepthWrite(!1);Q=0;for(M=b.length;Q<M;Q++)if(H=16/L.w,aa.set(H*C,H),O=b[Q],v.set(O.matrixWorld.elements[12], O.matrixWorld.elements[13],O.matrixWorld.elements[14]),v.applyMatrix4(E.matrixWorldInverse),v.applyMatrix4(E.projectionMatrix),Da.copy(v),fb.x=L.x+Da.x*F+F-8,fb.y=L.y+Da.y*da+da-8,!0===Sd.containsPoint(fb)){u.activeTexture(n.TEXTURE0);u.bindTexture(n.TEXTURE_2D,null);u.activeTexture(n.TEXTURE1);u.bindTexture(n.TEXTURE_2D,y);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,fb.x,fb.y,16,16,0);n.uniform1i(c,0);n.uniform2f(h,aa.x,aa.y);n.uniform3f(k,Da.x,Da.y,Da.z);u.disable(n.BLEND);u.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES, 6,n.UNSIGNED_SHORT,0);u.activeTexture(n.TEXTURE0);u.bindTexture(n.TEXTURE_2D,K);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,fb.x,fb.y,16,16,0);n.uniform1i(c,1);u.disable(n.DEPTH_TEST);u.activeTexture(n.TEXTURE1);u.bindTexture(n.TEXTURE_2D,y);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);O.positionScreen.copy(Da);O.customUpdateCallback?O.customUpdateCallback(O):O.updateLensFlares();n.uniform1i(c,2);u.enable(n.BLEND);for(var P=0,wa=O.lensFlares.length;P<wa;P++){var W=O.lensFlares[P];.001<W.opacity&&.001< W.scale&&(Da.x=W.x,Da.y=W.y,Da.z=W.z,H=W.size*W.scale/L.w,aa.x=H*C,aa.y=H,n.uniform3f(k,Da.x,Da.y,Da.z),n.uniform2f(h,aa.x,aa.y),n.uniform1f(m,W.rotation),n.uniform1f(f,W.opacity),n.uniform3f(g,W.color.r,W.color.g,W.color.b),u.setBlending(W.blending,W.blendEquation,W.blendSrc,W.blendDst),a.setTexture2D(W.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}u.enable(n.CULL_FACE);u.enable(n.DEPTH_TEST);u.setDepthWrite(!0);a.resetGLState()}}}function zf(a,b){var c,d,e,f,g,h,m,k,t,p,n,u,l,r, A,w,y;function K(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var v=a.context,E=a.state,L,C,F,da,H=new q,aa=new ca,Da=new q;this.render=function(q,D){if(0!==b.length){if(void 0===F){var Q=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);L=v.createBuffer();C=v.createBuffer();v.bindBuffer(v.ARRAY_BUFFER,L);v.bufferData(v.ARRAY_BUFFER,Q,v.STATIC_DRAW);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,C);v.bufferData(v.ELEMENT_ARRAY_BUFFER, M,v.STATIC_DRAW);var Q=v.createProgram(),M=v.createShader(v.VERTEX_SHADER),O=v.createShader(v.FRAGMENT_SHADER);v.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n")); v.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); v.compileShader(M);v.compileShader(O);v.attachShader(Q,M);v.attachShader(Q,O);v.linkProgram(Q);F=Q;w=v.getAttribLocation(F,"position");y=v.getAttribLocation(F,"uv");c=v.getUniformLocation(F,"uvOffset");d=v.getUniformLocation(F,"uvScale");e=v.getUniformLocation(F,"rotation");f=v.getUniformLocation(F,"scale");g=v.getUniformLocation(F,"color");h=v.getUniformLocation(F,"map");m=v.getUniformLocation(F,"opacity");k=v.getUniformLocation(F,"modelViewMatrix");t=v.getUniformLocation(F,"projectionMatrix");p= v.getUniformLocation(F,"fogType");n=v.getUniformLocation(F,"fogDensity");u=v.getUniformLocation(F,"fogNear");l=v.getUniformLocation(F,"fogFar");r=v.getUniformLocation(F,"fogColor");A=v.getUniformLocation(F,"alphaTest");Q=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");Q.width=8;Q.height=8;M=Q.getContext("2d");M.fillStyle="white";M.fillRect(0,0,8,8);da=new ea(Q);da.needsUpdate=!0}v.useProgram(F);E.initAttributes();E.enableAttribute(w);E.enableAttribute(y);E.disableUnusedAttributes(); E.disable(v.CULL_FACE);E.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER,L);v.vertexAttribPointer(w,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(y,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,C);v.uniformMatrix4fv(t,!1,D.projectionMatrix.elements);E.activeTexture(v.TEXTURE0);v.uniform1i(h,0);M=Q=0;(O=q.fog)?(v.uniform3f(r,O.color.r,O.color.g,O.color.b),O.isFog?(v.uniform1f(u,O.near),v.uniform1f(l,O.far),v.uniform1i(p,1),M=Q=1):O.isFogExp2&&(v.uniform1f(n,O.density),v.uniform1i(p,2),M=Q=2)):(v.uniform1i(p, 0),M=Q=0);for(var O=0,P=b.length;O<P;O++){var wa=b[O];wa.modelViewMatrix.multiplyMatrices(D.matrixWorldInverse,wa.matrixWorld);wa.z=-wa.modelViewMatrix.elements[14]}b.sort(K);for(var W=[],O=0,P=b.length;O<P;O++){var wa=b[O],x=wa.material;!1!==x.visible&&(v.uniform1f(A,x.alphaTest),v.uniformMatrix4fv(k,!1,wa.modelViewMatrix.elements),wa.matrixWorld.decompose(H,aa,Da),W[0]=Da.x,W[1]=Da.y,wa=0,q.fog&&x.fog&&(wa=M),Q!==wa&&(v.uniform1i(p,wa),Q=wa),null!==x.map?(v.uniform2f(c,x.map.offset.x,x.map.offset.y), v.uniform2f(d,x.map.repeat.x,x.map.repeat.y)):(v.uniform2f(c,0,0),v.uniform2f(d,1,1)),v.uniform1f(m,x.opacity),v.uniform3f(g,x.color.r,x.color.g,x.color.b),v.uniform1f(e,x.rotation),v.uniform2fv(f,W),E.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst),E.setDepthTest(x.depthTest),E.setDepthWrite(x.depthWrite),x.map?a.setTexture2D(x.map,0):a.setTexture2D(da,0),v.drawElements(v.TRIANGLES,6,v.UNSIGNED_SHORT,0))}E.enable(v.CULL_FACE);a.resetGLState()}}}function X(){Object.defineProperty(this, "id",{value:Af++});this.uuid=N.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.shading=2;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.colorWrite=!0;this.precision=null;this.polygonOffset= !1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.premultipliedAlpha=!1;this.overdraw=0;this._needsUpdate=this.visible=!0}function Ha(a){X.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals= this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}function ab(a){X.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets= this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function Pa(a,b){this.min=void 0!==a?a:new q(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new q(-Infinity,-Infinity,-Infinity)}function Na(a,b){this.center=void 0!==a?a:new q;this.radius=void 0!==b?b:0}function ya(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")} function la(a,b){this.normal=void 0!==a?a:new q(1,0,0);this.constant=void 0!==b?b:0}function tc(a,b,c,d,e,f){this.planes=[void 0!==a?a:new la,void 0!==b?b:new la,void 0!==c?c:new la,void 0!==d?d:new la,void 0!==e?e:new la,void 0!==f?f:new la]}function Ke(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g;g=A;var h=b.customDepthMaterial;d&&(g=w,h=b.customDistanceMaterial);h?g=h:(h=!1,c.morphTargets&&(f&&f.isBufferGeometry?h=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length: f&&f.isGeometry&&(h=f.morphTargets&&0<f.morphTargets.length)),b=b.isSkinnedMesh&&c.skinning,f=0,h&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(f=g.uuid,h=c.uuid,b=y[f],void 0===b&&(b={},y[f]=b),f=b[h],void 0===f&&(f=g.clone(),b[h]=f),g=f);g.visible=c.visible;g.wireframe=c.wireframe;h=c.side;aa.renderSingleSided&&2==h&&(h=0);aa.renderReverseSided&&(0===h?h=1:1===h&&(h=0));g.side=h;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth= c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function f(a,b,c){if(!1!==a.visible){0!==(a.layers.mask&b.layers.mask)&&(a.isMesh||a.isLine||a.isPoints)&&a.castShadow&&(!1===a.frustumCulled||!0===m.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),r.push(a));a=a.children;for(var d=0,e=a.length;d<e;d++)f(a[d],b,c)}}var g=a.context,h=a.state,m=new tc,k=new S, t=b.shadows,p=new D,n=new D(d.maxTextureSize,d.maxTextureSize),u=new q,l=new q,r=[],A=Array(4),w=Array(4),y={},K=[new q(1,0,0),new q(-1,0,0),new q(0,0,1),new q(0,0,-1),new q(0,1,0),new q(0,-1,0)],v=[new q(0,1,0),new q(0,1,0),new q(0,1,0),new q(0,1,0),new q(0,0,1),new q(0,0,-1)],E=[new fa,new fa,new fa,new fa,new fa,new fa];b=new ab;b.depthPacking=3201;b.clipping=!0;d=bb.distanceRGBA;for(var L=Ja.clone(d.uniforms),C=0;4!==C;++C){var F=0!==(C&1),da=0!==(C&2),H=b.clone();H.morphTargets=F;H.skinning= da;A[C]=H;F=new Ha({defines:{USE_SHADOWMAP:""},uniforms:L,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:F,skinning:da,clipping:!0});w[C]=F}var aa=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,d){if(!1!==aa.enabled&&(!1!==aa.autoUpdate||!1!==aa.needsUpdate)&&0!==t.length){h.buffers.color.setClear(1,1,1,1);h.disable(g.BLEND);h.setDepthTest(!0);h.setScissorTest(!1);for(var y, q,A=0,C=t.length;A<C;A++){var w=t[A],L=w.shadow;if(void 0===L)console.warn("THREE.WebGLShadowMap:",w,"has no shadow.");else{var F=L.camera;p.copy(L.mapSize);p.min(n);if(w&&w.isPointLight){y=6;q=!0;var H=p.x,da=p.y;E[0].set(2*H,da,H,da);E[1].set(0,da,H,da);E[2].set(3*H,da,H,da);E[3].set(H,da,H,da);E[4].set(3*H,0,H,da);E[5].set(H,0,H,da);p.x*=4;p.y*=2}else y=1,q=!1;null===L.map&&(L.map=new Ya(p.x,p.y,{minFilter:1003,magFilter:1003,format:1023}),F.updateProjectionMatrix());L.isSpotLightShadow&&L.update(w); L&&L.isRectAreaLightShadow&&L.update(w);H=L.map;L=L.matrix;l.setFromMatrixPosition(w.matrixWorld);F.position.copy(l);a.setRenderTarget(H);a.clear();for(H=0;H<y;H++){q?(u.copy(F.position),u.add(K[H]),F.up.copy(v[H]),F.lookAt(u),h.viewport(E[H])):(u.setFromMatrixPosition(w.target.matrixWorld),F.lookAt(u));F.updateMatrixWorld();F.matrixWorldInverse.getInverse(F.matrixWorld);L.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);L.multiply(F.projectionMatrix);L.multiply(F.matrixWorldInverse);k.multiplyMatrices(F.projectionMatrix, F.matrixWorldInverse);m.setFromMatrix(k);r.length=0;f(b,d,F);for(var da=0,x=r.length;da<x;da++){var D=r[da],Td=c.update(D),Sa=D.material;if(Sa&&Sa.isMultiMaterial)for(var Le=Td.groups,Sa=Sa.materials,z=0,Ea=Le.length;z<Ea;z++){var I=Le[z],J=Sa[I.materialIndex];!0===J.visible&&(J=e(D,J,q,l),a.renderBufferDirect(F,null,Td,J,D,I))}else J=e(D,Sa,q,l),a.renderBufferDirect(F,null,Td,J,D,null)}}}}y=a.getClearColor();q=a.getClearAlpha();a.setClearColor(y,q);aa.needsUpdate=!1}}}function cb(a,b){this.origin= void 0!==a?a:new q;this.direction=void 0!==b?b:new q}function db(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||db.DefaultOrder}function nd(){this.mask=1}function x(){Object.defineProperty(this,"id",{value:Bf++});this.uuid=N.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=x.DefaultUp.clone();var a=new q,b=new db,c=new ca,d=new q(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this, {position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new S},normalMatrix:{value:new ya}});this.matrix=new S;this.matrixWorld=new S;this.matrixAutoUpdate=x.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new nd;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={};this.onBeforeRender=function(){};this.onAfterRender=function(){}} function hb(a,b){this.start=void 0!==a?a:new q;this.end=void 0!==b?b:new q}function za(a,b,c){this.a=void 0!==a?a:new q;this.b=void 0!==b?b:new q;this.c=void 0!==c?c:new q}function ha(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new q;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new J;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function Ka(a){X.call(this);this.type="MeshBasicMaterial";this.color=new J(16777215);this.lightMap= this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function U(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.uuid=N.generateUUID();this.array=a; this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.onUploadCallback=function(){};this.version=0}function uc(a,b){U.call(this,new Int8Array(a),b)}function vc(a,b){U.call(this,new Uint8Array(a),b)}function wc(a,b){U.call(this,new Uint8ClampedArray(a),b)}function xc(a,b){U.call(this,new Int16Array(a),b)}function ib(a,b){U.call(this,new Uint16Array(a),b)}function yc(a,b){U.call(this,new Int32Array(a),b)}function jb(a,b){U.call(this, new Uint32Array(a),b)}function z(a,b){U.call(this,new Float32Array(a),b)}function zc(a,b){U.call(this,new Float64Array(a),b)}function Me(){this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function Ud(a){for(var b=a.length,c=-Infinity;b--;)a[b]> c&&(c=a[b]);return c}function T(){Object.defineProperty(this,"id",{value:Vd++});this.uuid=N.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate= !1}function I(){Object.defineProperty(this,"id",{value:Vd++});this.uuid=N.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function Aa(a,b){x.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?b:new Ka({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Ib(a,b,c,d,e,f){T.call(this); this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new kb(a,b,c,d,e,f));this.mergeVertices()}function kb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,L,C,F){var da=f/L,H=g/C,aa=f/2,x=g/2,D=l/2;g=L+1;var z=C+1,Q=f=0,M,O,P=new q;for(O=0;O<z;O++){var J=O*H-x;for(M=0;M<g;M++)P[a]=(M*da-aa)*d,P[b]=J*e,P[c]=D,k.push(P.x,P.y,P.z),P[a]=0,P[b]=0,P[c]=0<l?1:-1,t.push(P.x,P.y,P.z),p.push(M/L),p.push(1-O/C),f+=1}for(O=0;O<C;O++)for(M= 0;M<L;M++)a=n+M+g*(O+1),b=n+(M+1)+g*(O+1),c=n+(M+1)+g*O,m.push(n+M+g*O,a,c),m.push(a,b,c),Q+=6;h.addGroup(u,Q,F);u+=Q;n+=f}I.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var m=[],k=[],t=[],p=[],n=0,u=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z", 1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(m);this.addAttribute("position",new z(k,3));this.addAttribute("normal",new z(t,3));this.addAttribute("uv",new z(p,2))}function Ac(a,b,c,d){T.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new lb(a,b,c,d))}function lb(a,b,c,d){I.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/ 2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,m=a/c,k=b/d,t=[],p=[],n=[],u=[];for(a=0;a<h;a++){var l=a*k-f;for(b=0;b<g;b++)p.push(b*m-e,-l,0),n.push(0,0,1),u.push(b/c),u.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,t.push(b+g*a,e,h),t.push(e,f,h);this.setIndex(t);this.addAttribute("position",new z(p,3));this.addAttribute("normal",new z(n,3));this.addAttribute("uv",new z(u,2))}function ra(){x.call(this);this.type="Camera";this.matrixWorldInverse=new S;this.projectionMatrix= new S}function Fa(a,b,c,d){ra.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Jb(a,b,c,d,e,f){ra.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()} function Cf(a,b,c){var d,e,f;return{setMode:function(a){d=a},setIndex:function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,f=4):c.array instanceof Uint16Array?(e=a.UNSIGNED_SHORT,f=2):(e=a.UNSIGNED_BYTE,f=1)},render:function(b,h){a.drawElements(d,h,e,b*f);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)},renderInstances:function(g,h,m){var k=b.get("ANGLE_instanced_arrays");null===k?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."): (k.drawElementsInstancedANGLE(d,m,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=m*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*m/3))}}}function Df(a,b,c){var d;return{setMode:function(a){d=a},render:function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)},renderInstances:function(e){var f=b.get("ANGLE_instanced_arrays");if(null===f)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); else{var g=e.attributes.position,g=g.isInterleavedBufferAttribute?g.data.count:g.count;f.drawArraysInstancedANGLE(d,0,g,e.maxInstancedCount);c.calls++;c.vertices+=g*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*g/3)}}}}function Ef(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];var c;switch(b.type){case "DirectionalLight":c={direction:new q,color:new J,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "SpotLight":c={position:new q,direction:new q, color:new J,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "PointLight":c={position:new q,color:new J,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "HemisphereLight":c={direction:new q,skyColor:new J,groundColor:new J};break;case "RectAreaLight":c={color:new J,position:new q,halfWidth:new q,halfHeight:new q}}return a[b.id]=c}}}function Ff(a){a=a.split("\n");for(var b=0;b<a.length;b++)a[b]= b+1+": "+a[b];return a.join("\n")}function Ne(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==a.getShaderInfoLog(d)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b===a.VERTEX_SHADER?"vertex":"fragment",a.getShaderInfoLog(d),Ff(c));return d}function Oe(a){switch(a){case 3E3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE", "( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:throw Error("unsupported encoding: "+a);}}function Wd(a,b){var c=Oe(b);return"vec4 "+a+"( vec4 value ) { return "+c[0]+"ToLinear"+c[1]+"; }"}function Gf(a,b){var c=Oe(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+c[0]+c[1]+"; }"}function Hf(a,b){var c;switch(b){case 1:c="Linear";break; case 2:c="Reinhard";break;case 3:c="Uncharted2";break;case 4:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function If(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")? "#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Bc).join("\n")}function Jf(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function Bc(a){return""!==a}function Pe(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function Xd(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,c){var d=Z[c];if(void 0===d)throw Error("Can not resolve #include <"+c+">");return Xd(d)})}function Qe(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function Kf(a,b,c,d){var e=a.context,f=c.extensions,g=c.defines,h=c.__webglShader.vertexShader, m=c.__webglShader.fragmentShader,k="SHADOWMAP_TYPE_BASIC";1===d.shadowMapType?k="SHADOWMAP_TYPE_PCF":2===d.shadowMapType&&(k="SHADOWMAP_TYPE_PCF_SOFT");var t="ENVMAP_TYPE_CUBE",p="ENVMAP_MODE_REFLECTION",n="ENVMAP_BLENDING_MULTIPLY";if(d.envMap){switch(c.envMap.mapping){case 301:case 302:t="ENVMAP_TYPE_CUBE";break;case 306:case 307:t="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:t="ENVMAP_TYPE_EQUIREC";break;case 305:t="ENVMAP_TYPE_SPHERE"}switch(c.envMap.mapping){case 302:case 304:p="ENVMAP_MODE_REFRACTION"}switch(c.combine){case 0:n= "ENVMAP_BLENDING_MULTIPLY";break;case 1:n="ENVMAP_BLENDING_MIX";break;case 2:n="ENVMAP_BLENDING_ADD"}}var u=0<a.gammaFactor?a.gammaFactor:1,f=If(f,d,a.extensions),l=Jf(g),r=e.createProgram();c.isRawShaderMaterial?(g=[l,"\n"].filter(Bc).join("\n"),k=[f,l,"\n"].filter(Bc).join("\n")):(g=["precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,l,d.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+u,"#define MAX_BONES "+ d.maxBones,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+p:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.displacementMap&&d.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP": "",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":"",d.flatShading?"#define FLAT_SHADED":"",d.skinning?"#define USE_SKINNING":"",d.useVertexTexture?"#define BONE_TEXTURE":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.morphNormals&&!1===d.flatShading?"#define USE_MORPHNORMALS":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,d.shadowMapEnabled?"#define USE_SHADOWMAP": "",d.shadowMapEnabled?"#define "+k:"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"",d.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR", "\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;", "\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Bc).join("\n"),k=[f,"precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,l,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"","#define GAMMA_FACTOR "+u,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+t:"",d.envMap? "#define "+p:"",d.envMap?"#define "+n:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":"",d.gradientMap?"#define USE_GRADIENTMAP":"",d.flatShading?"#define FLAT_SHADED": "",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,"#define UNION_CLIPPING_PLANES "+(d.numClippingPlanes-d.numClipIntersection),d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+k:"",d.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",d.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",d.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")? "#define USE_LOGDEPTHBUF_EXT":"",d.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==d.toneMapping?"#define TONE_MAPPING":"",0!==d.toneMapping?Z.tonemapping_pars_fragment:"",0!==d.toneMapping?Hf("toneMapping",d.toneMapping):"",d.outputEncoding||d.mapEncoding||d.envMapEncoding||d.emissiveMapEncoding?Z.encodings_pars_fragment:"",d.mapEncoding?Wd("mapTexelToLinear",d.mapEncoding):"",d.envMapEncoding?Wd("envMapTexelToLinear", d.envMapEncoding):"",d.emissiveMapEncoding?Wd("emissiveMapTexelToLinear",d.emissiveMapEncoding):"",d.outputEncoding?Gf("linearToOutputTexel",d.outputEncoding):"",d.depthPacking?"#define DEPTH_PACKING "+c.depthPacking:"","\n"].filter(Bc).join("\n"));h=Xd(h,d);h=Pe(h,d);m=Xd(m,d);m=Pe(m,d);c.isShaderMaterial||(h=Qe(h),m=Qe(m));m=k+m;h=Ne(e,e.VERTEX_SHADER,g+h);m=Ne(e,e.FRAGMENT_SHADER,m);e.attachShader(r,h);e.attachShader(r,m);void 0!==c.index0AttributeName?e.bindAttribLocation(r,0,c.index0AttributeName): !0===d.morphTargets&&e.bindAttribLocation(r,0,"position");e.linkProgram(r);d=e.getProgramInfoLog(r);t=e.getShaderInfoLog(h);p=e.getShaderInfoLog(m);u=n=!0;if(!1===e.getProgramParameter(r,e.LINK_STATUS))n=!1,console.error("THREE.WebGLProgram: shader error: ",e.getError(),"gl.VALIDATE_STATUS",e.getProgramParameter(r,e.VALIDATE_STATUS),"gl.getProgramInfoLog",d,t,p);else if(""!==d)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",d);else if(""===t||""===p)u=!1;u&&(this.diagnostics={runnable:n, material:c,programLog:d,vertexShader:{log:t,prefix:g},fragmentShader:{log:p,prefix:k}});e.deleteShader(h);e.deleteShader(m);var q;this.getUniforms=function(){void 0===q&&(q=new $a(e,r,a));return q};var w;this.getAttributes=function(){if(void 0===w){for(var a={},b=e.getProgramParameter(r,e.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=e.getActiveAttrib(r,c).name;a[d]=e.getAttribLocation(r,d)}w=a}return w};this.destroy=function(){e.deleteProgram(r);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."); return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=Lf++;this.code=b;this.usedTimes=1;this.program=r;this.vertexShader=h;this.fragmentShader=m;return this}function Mf(a,b){function c(a,b){var c;a?a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c= a.texture.encoding):c=3E3;3E3===c&&b&&(c=3007);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking".split(" "); this.getParameters=function(d,f,m,k,t,p){var n=e[d.type],u;b.floatVertexTextures&&p&&p.skeleton&&p.skeleton.useVertexTexture?u=1024:(u=Math.floor((b.maxVertexUniforms-20)/4),void 0!==p&&p&&p.isSkinnedMesh&&(u=Math.min(p.skeleton.bones.length,u),u<p.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+p.skeleton.bones.length+", this GPU supports just "+u+" (try OpenGL instead of ANGLE)")));var l=a.getPrecision();null!==d.precision&&(l=b.getMaxPrecision(d.precision),l!==d.precision&& console.warn("THREE.WebGLProgram.getParameters:",d.precision,"not supported, using",l,"instead."));var r=a.getCurrentRenderTarget();return{shaderID:n,precision:l,supportsVertexTextures:b.vertexTextures,outputEncoding:c(r?r.texture:null,a.gammaOutput),map:!!d.map,mapEncoding:c(d.map,a.gammaInput),envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,envMapEncoding:c(d.envMap,a.gammaInput),envMapCubeUV:!!d.envMap&&(306===d.envMap.mapping||307===d.envMap.mapping),lightMap:!!d.lightMap,aoMap:!!d.aoMap, emissiveMap:!!d.emissiveMap,emissiveMapEncoding:c(d.emissiveMap,a.gammaInput),bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,displacementMap:!!d.displacementMap,roughnessMap:!!d.roughnessMap,metalnessMap:!!d.metalnessMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,gradientMap:!!d.gradientMap,combine:d.combine,vertexColors:d.vertexColors,fog:!!m,useFog:d.fog,fogExp:m&&m.isFogExp2,flatShading:1===d.shading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:d.skinning, maxBones:u,useVertexTexture:b.floatVertexTextures&&p&&p.skeleton&&p.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:f.directional.length,numPointLights:f.point.length,numSpotLights:f.spot.length,numRectAreaLights:f.rectArea.length,numHemiLights:f.hemi.length,numClippingPlanes:k,numClipIntersection:t,shadowMapEnabled:a.shadowMap.enabled&&p.receiveShadow&&0<f.shadows.length,shadowMapType:a.shadowMap.type, toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:d.premultipliedAlpha,alphaTest:d.alphaTest,doubleSided:2===d.side,flipSided:1===d.side,depthPacking:void 0!==d.depthPacking?d.depthPacking:!1}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<f.length;d++)c.push(b[f[d]]);return c.join()};this.acquireProgram= function(b,c,e){for(var f,t=0,p=d.length;t<p;t++){var n=d[t];if(n.code===e){f=n;++f.usedTimes;break}}void 0===f&&(f=new Kf(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d}function Nf(a,b,c){function d(a){var h=a.target;a=f[h.id];null!==a.index&&e(a.index);var m=a.attributes,k;for(k in m)e(m[k]);h.removeEventListener("dispose",d);delete f[h.id];k=b.get(h);k.wireframe&&e(k.wireframe);b["delete"](h); h=b.get(a);h.wireframe&&e(h.wireframe);b["delete"](a);c.memory.geometries--}function e(c){var d;d=c.isInterleavedBufferAttribute?b.get(c.data).__webglBuffer:b.get(c).__webglBuffer;void 0!==d&&(a.deleteBuffer(d),c.isInterleavedBufferAttribute?b["delete"](c.data):b["delete"](c))}var f={};return{get:function(a){var b=a.geometry;if(void 0!==f[b.id])return f[b.id];b.addEventListener("dispose",d);var e;b.isBufferGeometry?e=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new I).setFromObject(a)), e=b._bufferGeometry);f[b.id]=e;c.memory.geometries++;return e}}}function Of(a,b,c){function d(c,d){var e=c.isInterleavedBufferAttribute?c.data:c,m=b.get(e);if(void 0===m.__webglBuffer){m.__webglBuffer=a.createBuffer();a.bindBuffer(d,m.__webglBuffer);a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW);var k=a.FLOAT,t=e.array;t instanceof Float32Array?k=a.FLOAT:t instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):t instanceof Uint16Array?k=a.UNSIGNED_SHORT: t instanceof Int16Array?k=a.SHORT:t instanceof Uint32Array?k=a.UNSIGNED_INT:t instanceof Int32Array?k=a.INT:t instanceof Int8Array?k=a.BYTE:t instanceof Uint8Array&&(k=a.UNSIGNED_BYTE);m.bytesPerElement=t.BYTES_PER_ELEMENT;m.type=k;m.version=e.version;e.onUploadCallback()}else m.version!==e.version&&(a.bindBuffer(d,m.__webglBuffer),!1===e.dynamic?a.bufferData(d,e.array,a.STATIC_DRAW):-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."): (a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),m.version=e.version)}var e=new Nf(a,b,c);return{getAttributeBuffer:function(a){return a.isInterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer},getAttributeProperties:function(a){return a.isInterleavedBufferAttribute?b.get(a.data):b.get(a)},getWireframeAttribute:function(c){var e=b.get(c);if(void 0!==e.wireframe)return e.wireframe; var h=[],m=c.index;c=c.attributes;if(null!==m){m=m.array;c=0;for(var k=m.length;c<k;c+=3){var t=m[c+0],p=m[c+1],n=m[c+2];h.push(t,p,p,n,n,t)}}else for(m=c.position.array,c=0,k=m.length/3-1;c<k;c+=3)t=c+0,p=c+1,n=c+2,h.push(t,p,p,n,n,t);h=new (65535<Ud(h)?jb:ib)(h,1);d(h,a.ELEMENT_ARRAY_BUFFER);return e.wireframe=h},update:function(b){var c=e.get(b);b.geometry.isGeometry&&c.updateFromObject(b);b=c.index;var h=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var m in h)d(h[m],a.ARRAY_BUFFER); b=c.morphAttributes;for(m in b)for(var h=b[m],k=0,t=h.length;k<t;k++)d(h[k],a.ARRAY_BUFFER);return c}}}function Pf(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+ d.width+"x"+d.height,a);return d}return a}function m(a){return N.isPowerOfTwo(a.width)&&N.isPowerOfTwo(a.height)}function k(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function t(b){b=b.target;b.removeEventListener("dispose",t);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d["delete"](b)}q.textures--}function p(b){b=b.target;b.removeEventListener("dispose", p);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d["delete"](b.texture);d["delete"](b)}q.textures--}function n(b,g){var k=d.get(b);if(0< b.version&&k.__version!==b.version){var n=b.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===n.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===k.__webglInit&&(k.__webglInit=!0,b.addEventListener("dispose",t),k.__webglTexture=a.createTexture(),q.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,k.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL, b.flip