riotapi-int
Version:
NodeJS integration for RiotAPI
490 lines (436 loc) • 22.9 kB
JavaScript
// Champion API V4
function ChampionMasteryV4(chestGranted, championLevel, championPoints, championId, championPointsUntilNextLevel, lastPlayTime, tokensEarned, championPointsSinceLastLevel, summonerId) {
this.chestGranted = chestGranted;
this.championLevel = championLevel;
this.championPoints = championPoints;
this.championId = championId;
this.championPointsUntilNextLevel = championPointsUntilNextLevel;
this.lastPlayTime = lastPlayTime;
this.tokensEarned = tokensEarned;
this.championPointsSinceLastLevel = championPointsSinceLastLevel;
this.summonerId = summonerId;
}
ChampionMasteryV4.fromJSONList = function (json) {
return json.map(obj => new ChampionMasteryV4(obj));
};
ChampionMasteryV4.fromJSON = function (json) {
return new ChampionMasteryV4(json.chestGranted, json.championLevel, json.championPoints, json.championId, json.championPointsUntilNextLevel, json.lastPlayTime, json.tokensEarned, json.championPointsSinceLastLevel, json.summonerId);
};
// League API V4
function LeagueListV4(leagueId, tier, entries, queue, name) {
this.leagueId = leagueId;
this.tier = tier;
this.entries = entries.map(obj => LeagueItemV4.fromJSON(obj));
this.queue = queue;
this.name = name;
}
LeagueListV4.fromJSON = function (json) {
return new LeagueListV4(json.leagueId, json.tier, json.entries, json.queue, json.name);
};
function LeagueItemV4(rank, hotStreak, miniSeries, wins, veteran, losses, freshBlood, playerOrTeamName, inactive, playerOrTeamId, leaguePoints) {
this.rank = rank;
this.hotStreak = hotStreak;
this.miniSeries = MiniSeriesV4.fromJSON(miniSeries);
this.wins = wins;
this.veteran = veteran;
this.losses = losses;
this.freshBlood = freshBlood;
this.playerOrTeamName = playerOrTeamName;
this.inactive = inactive;
this.playerOrTeamId = playerOrTeamId;
this.leaguePoints = leaguePoints;
}
LeagueItemV4.fromJSON = function (json) {
return new LeagueItemV4(json.rank, json.hotStreak, json.miniSeries, json.wins, json.veteran, json.losses, json.freshBlood, json.playerOrTeamName, json.inactive, json.playerOrTeamId, json.leaguePoints);
};
function LeaguePositionV4(queueType, summonerName, hotStreak, miniSeries, wins, veteran, losses, freshBlood, leagueId, inactive, rank, leagueName, tier, summonerId, leaguePoints) {
this.queueType = queueType;
this.summonerName = summonerName;
this.hotStreak = hotStreak;
this.miniSeries = MiniSeriesV4.fromJSON(miniSeries);
this.wins = wins;
this.veteran = veteran;
this.losses = losses;
this.freshBlood = freshBlood;
this.leagueId = leagueId;
this.inactive = inactive;
this.rank = rank;
this.leagueName = leagueName;
this.tier = tier;
this.summonerId = summonerId;
this.leaguePoints = leaguePoints;
}
LeaguePositionV4.fromJSONList = function (json) {
return json.map(obj => LeaguePositionV4(obj));
};
LeaguePositionV4.fromJSON = function (json) {
return new LeaguePositionV4(json.queueType, json.summonerName, json.hotStreak, json.miniSeries, json.wins, json.veteran, json.losses, json.freshBlood, json.leagueId, json.inactive, json.rank, json.leagueName, json.tier, json.summonerId, json.leaguePoints);
};
function MiniSeriesV4(wins, losses, target, progress) {
this.wins = wins;
this.losses = losses;
this.target = target;
this.progress = progress;
}
MiniSeriesV4.fromJSON = function (json) {
return new MiniSeriesV4(json.wins, json.losses, json.target, json.progress);
};
// Match API V4
function MatchV4(seasonId, queueId, gameId, participantIdentities, gameVersion, platformId, gameMode, mapId, gameType, teams, participants, gameDuration, gameCreation) {
this.seasonId = seasonId;
this.queueId = queueId;
this.gameId = gameId;
this.participantIdentities = participantIdentities.map(x => ParticipantIdentityV4.fromJSON(x));
this.gameVersion = gameVersion;
this.platformId = platformId;
this.gameMode = gameMode;
this.mapId = mapId;
this.gameType = gameType;
this.teams = teams.map(x => TeamStatsV4.fromJSON(x));
this.participants = participants.map(x => ParticipantV4.fromJSON(x));
this.gameDuration = gameDuration;
this.gameCreation = gameCreation;
}
MatchV4.fromJSON = function (json) {
return new MatchV4(json.seasonId, json.queueId, json.gameId, json.participantIdentities, json.gameVersion, json.platformId, json.gameMode, json.mapId, json.gameType, json.teams, json.participants, json.gameDuration, json.gameCreation);
};
function ParticipantIdentityV4(player, participantId) {
this.player = PlayerV4.fromJSON(player);
this.participantId = participantId;
}
ParticipantIdentityV4.fromJSON = function (json) {
return new ParticipantIdentityV4(json.player, json.participantId);
};
function PlayerV4(currentPlatformId, summonerName, matchHistoryUri, platformId, currentAccountId, profileIcon, summonerId, accountId) {
this.currentPlatformId = currentPlatformId;
this.summonerName = summonerName;
this.matchHistoryUri = matchHistoryUri;
this.platformId = platformId;
this.currentAccountId = currentAccountId;
this.profileIcon = profileIcon;
this.summonerId = summonerId;
this.accountId = accountId;
}
PlayerV4.fromJSON = function (json) {
return new PlayerV4(json.currentPlatformId, json.summonerName, json.matchHistoryUri, json.platformId, json.currentAccountId, json.profileIcon, json.summonerId, json.accountId);
};
function TeamStatsV4(firstDragon, firstInhibitor, bans, baronKills, firstRiftHerald, firstBaron, riftHeraldKills, firstBlood, teamId, firstTower, vilemawKills, inhibitorKills, towerKills, dominionVictoryScore, win, dragonKills) {
this.firstDragon = firstDragon;
this.firstInhibitor = firstInhibitor;
this.bans = bans.map(x => TeamBansV4.fromJSON(x));
this.baronKills = baronKills;
this.firstRiftHerald = firstRiftHerald;
this.firstBaron = firstBaron;
this.riftHeraldKills = riftHeraldKills;
this.firstBlood = firstBlood;
this.teamId = teamId;
this.firstTower = firstTower;
this.vilemawKills = vilemawKills;
this.inhibitorKills = inhibitorKills;
this.towerKills = towerKills;
this.dominionVictoryScore = dominionVictoryScore;
this.win = win;
this.dragonKills = dragonKills;
}
TeamStatsV4.fromJSON = function (json) {
return new TeamStatsV4(json.firstDragon, json.firstInhibitor, json.bans, json.baronKills, json.firstRiftHerald, json.firstBaron, json.riftHeraldKills, json.firstBlood, json.teamId, json.firstTower, json.vilemawKills, json.inhibitorKills, json.towerKills, json.dominionVictoryScore, json.win, json.dragonKills);
};
function TeamBansV4(pickTurn, championId) {
this.pickTurn = pickTurn;
this.championId = championId;
}
TeamBansV4.fromJSON = function (json) {
return new TeamBansV4(json.pickTurn, json.championId);
};
function ParticipantV4(stats, participantId, runes, timeline, teamId, spell2Id, masteries, highestAchievedSeasonTier, spell1Id, championId) {
this.stats = ParticipantStats.fromJSON(stats);
this.participantId = participantId;
this.runes = runes ? runes.map(x => RuneV4.fromJSON(x)) : [];
this.timeline = ParticipantTimelineV4.fromJSON(timeline);
this.teamId = teamId;
this.spell2Id = spell2Id;
this.masteries = masteries ? masteries.map(x => MasteryV4.fromJSON(x)) : [];
this.highestAchievedSeasonTier = highestAchievedSeasonTier;
this.spell1Id = spell1Id;
this.championId = championId;
}
ParticipantV4.fromJSON = function (json) {
return new ParticipantV4(json.stats, json.participantId, json.runes, json.timeline, json.teamId, json.spell2Id, json.masteries, json.highestAchievedSeasonTier, json.spell1Id, json.championId);
};
function ParticipantStatsV4(firstBloodAssist, visionScore, magicDamageDealtToChampions, damageDealtToObjectives, totalTimeCrowdControlDealt, longestTimeSpentLiving, perk1Var1, perk1Var3, perk1Var2, tripleKills, perk3Var3, nodeNeutralizeAssist, perk3Var2, playerScore9, playerScore8, kills, playerScore1, playerScore0, playerScore3, playerScore2, playerScore5, playerScore4, playerScore7, playerScore6, perk5Var1, perk5Var3, perk5Var2, totalScoreRank, neutralMinionsKilled, damageDealtToTurrets, physicalDamageDealtToChampions, nodeCapture, largestMultiKill, perk2Var2, perk2Var3, totalUnitsHealed, perk2Var1, perk4Var1, perk4Var2, perk4Var3, wardsKilled, largestCriticalStrike, largestKillingSpree, quadraKills, teamObjective, magicDamageDealt, item2, item3, item0, neutralMinionsKilledTeamJungle, item6, item4, item5, perk1, perk0, perk3, perk2, perk5, perk4, perk3Var1, damageSelfMitigated, magicalDamageTaken, firstInhibitorKill, trueDamageTaken, nodeNeutralize, assists, combatPlayerScore, perkPrimaryStyle, goldSpent, trueDamageDealt, participantId, totalDamageTaken, physicalDamageDealt, sightWardsBoughtInGame, totalDamageDealtToChampions, physicalDamageTaken, totalPlayerScore, win, objectivePlayerScore, totalDamageDealt, item1, neutralMinionsKilledEnemyJungle, deaths, wardsPlaced, perkSubStyle, turretKills, firstBloodKill, trueDamageDealtToChampions, goldEarned, killingSprees, unrealKills, altarsCaptured, firstTowerAssist, firstTowerKill, champLevel, doubleKills, nodeCaptureAssist, inhibitorKills, firstInhibitorAssist, perk0Var1, perk0Var2, perk0Var3, visionWardsBoughtInGame, altarsNeutralized, pentaKills, totalHeal, totalMinionsKilled, timeCCingOthers) {
this.firstBloodAssist = firstBloodAssist;
this.visionScore = visionScore;
this.magicDamageDealtToChampions = magicDamageDealtToChampions;
this.damageDealtToObjectives = damageDealtToObjectives;
this.totalTimeCrowdControlDealt = totalTimeCrowdControlDealt;
this.longestTimeSpentLiving = longestTimeSpentLiving;
this.perk1Var1 = perk1Var1;
this.perk1Var3 = perk1Var3;
this.perk1Var2 = perk1Var2;
this.tripleKills = tripleKills;
this.perk3Var3 = perk3Var3;
this.nodeNeutralizeAssist = nodeNeutralizeAssist;
this.perk3Var2 = perk3Var2;
this.playerScore9 = playerScore9;
this.playerScore8 = playerScore8;
this.kills = kills;
this.playerScore1 = playerScore1;
this.playerScore0 = playerScore0;
this.playerScore3 = playerScore3;
this.playerScore2 = playerScore2;
this.playerScore5 = playerScore5;
this.playerScore4 = playerScore4;
this.playerScore7 = playerScore7;
this.playerScore6 = playerScore6;
this.perk5Var1 = perk5Var1;
this.perk5Var3 = perk5Var3;
this.perk5Var2 = perk5Var2;
this.totalScoreRank = totalScoreRank;
this.neutralMinionsKilled = neutralMinionsKilled;
this.damageDealtToTurrets = damageDealtToTurrets;
this.physicalDamageDealtToChampions = physicalDamageDealtToChampions;
this.nodeCapture = nodeCapture;
this.largestMultiKill = largestMultiKill;
this.perk2Var2 = perk2Var2;
this.perk2Var3 = perk2Var3;
this.totalUnitsHealed = totalUnitsHealed;
this.perk2Var1 = perk2Var1;
this.perk4Var1 = perk4Var1;
this.perk4Var2 = perk4Var2;
this.perk4Var3 = perk4Var3;
this.wardsKilled = wardsKilled;
this.largestCriticalStrike = largestCriticalStrike;
this.largestKillingSpree = largestKillingSpree;
this.quadraKills = quadraKills;
this.teamObjective = teamObjective;
this.magicDamageDealt = magicDamageDealt;
this.item2 = item2;
this.item3 = item3;
this.item0 = item0;
this.neutralMinionsKilledTeamJungle = neutralMinionsKilledTeamJungle;
this.item6 = item6;
this.item4 = item4;
this.item5 = item5;
this.perk1 = perk1;
this.perk0 = perk0;
this.perk3 = perk3;
this.perk2 = perk2;
this.perk5 = perk5;
this.perk4 = perk4;
this.perk3Var1 = perk3Var1;
this.damageSelfMitigated = damageSelfMitigated;
this.magicalDamageTaken = magicalDamageTaken;
this.firstInhibitorKill = firstInhibitorKill;
this.trueDamageTaken = trueDamageTaken;
this.nodeNeutralize = nodeNeutralize;
this.assists = assists;
this.combatPlayerScore = combatPlayerScore;
this.perkPrimaryStyle = perkPrimaryStyle;
this.goldSpent = goldSpent;
this.trueDamageDealt = trueDamageDealt;
this.participantId = participantId;
this.totalDamageTaken = totalDamageTaken;
this.physicalDamageDealt = physicalDamageDealt;
this.sightWardsBoughtInGame = sightWardsBoughtInGame;
this.totalDamageDealtToChampions = totalDamageDealtToChampions;
this.physicalDamageTaken = physicalDamageTaken;
this.totalPlayerScore = totalPlayerScore;
this.win = win;
this.objectivePlayerScore = objectivePlayerScore;
this.totalDamageDealt = totalDamageDealt;
this.item1 = item1;
this.neutralMinionsKilledEnemyJungle = neutralMinionsKilledEnemyJungle;
this.deaths = deaths;
this.wardsPlaced = wardsPlaced;
this.perkSubStyle = perkSubStyle;
this.turretKills = turretKills;
this.firstBloodKill = firstBloodKill;
this.trueDamageDealtToChampions = trueDamageDealtToChampions;
this.goldEarned = goldEarned;
this.killingSprees = killingSprees;
this.unrealKills = unrealKills;
this.altarsCaptured = altarsCaptured;
this.firstTowerAssist = firstTowerAssist;
this.firstTowerKill = firstTowerKill;
this.champLevel = champLevel;
this.doubleKills = doubleKills;
this.nodeCaptureAssist = nodeCaptureAssist;
this.inhibitorKills = inhibitorKills;
this.firstInhibitorAssist = firstInhibitorAssist;
this.perk0Var1 = perk0Var1;
this.perk0Var2 = perk0Var2;
this.perk0Var3 = perk0Var3;
this.visionWardsBoughtInGame = visionWardsBoughtInGame;
this.altarsNeutralized = altarsNeutralized;
this.pentaKills = pentaKills;
this.totalHeal = totalHeal;
this.totalMinionsKilled = totalMinionsKilled;
this.timeCCingOthers = timeCCingOthers;
}
ParticipantStatsV4.fromJSON = function (json) {
return new ParticipantStatsV4(json.firstBloodAssist, json.visionScore, json.magicDamageDealtToChampions, json.damageDealtToObjectives, json.totalTimeCrowdControlDealt, json.longestTimeSpentLiving, json.perk1Var1, json.perk1Var3, json.perk1Var2, json.tripleKills, json.perk3Var3, json.nodeNeutralizeAssist, json.perk3Var2, json.playerScore9, json.playerScore8, json.kills, json.playerScore1, json.playerScore0, json.playerScore3, json.playerScore2, json.playerScore5, json.playerScore4, json.playerScore7, json.playerScore6, json.perk5Var1, json.perk5Var3, json.perk5Var2, json.totalScoreRank, json.neutralMinionsKilled, json.damageDealtToTurrets, json.physicalDamageDealtToChampions, json.nodeCapture, json.largestMultiKill, json.perk2Var2, json.perk2Var3, json.totalUnitsHealed, json.perk2Var1, json.perk4Var1, json.perk4Var2, json.perk4Var3, json.wardsKilled, json.largestCriticalStrike, json.largestKillingSpree, json.quadraKills, json.teamObjective, json.magicDamageDealt, json.item2, json.item3, json.item0, json.neutralMinionsKilledTeamJungle, json.item6, json.item4, json.item5, json.perk1, json.perk0, json.perk3, json.perk2, json.perk5, json.perk4, json.perk3Var1, json.damageSelfMitigated, json.magicalDamageTaken, json.firstInhibitorKill, json.trueDamageTaken, json.nodeNeutralize, json.assists, json.combatPlayerScore, json.perkPrimaryStyle, json.goldSpent, json.trueDamageDealt, json.participantId, json.totalDamageTaken, json.physicalDamageDealt, json.sightWardsBoughtInGame, json.totalDamageDealtToChampions, json.physicalDamageTaken, json.totalPlayerScore, json.win, json.objectivePlayerScore, json.totalDamageDealt, json.item1, json.neutralMinionsKilledEnemyJungle, json.deaths, json.wardsPlaced, json.perkSubStyle, json.turretKills, json.firstBloodKill, json.trueDamageDealtToChampions, json.goldEarned, json.killingSprees, json.unrealKills, json.altarsCaptured, json.firstTowerAssist, json.firstTowerKill, json.champLevel, json.doubleKills, json.nodeCaptureAssist, json.inhibitorKills, json.firstInhibitorAssist, json.perk0Var1, json.perk0Var2, json.perk0Var3, json.visionWardsBoughtInGame, json.altarsNeutralized, json.pentaKills, json.totalHeal, json.totalMinionsKilled, json.timeCCingOthers);
};
function RuneV4(runeId, rank) {
this.runeId = runeId;
this.rank = rank;
}
RuneV4.fromJSON = function (json) {
return new RuneV4(json.runeId, json.rank);
};
function ParticipantTimelineV4(lane, participantId, csDiffPerMinDeltas, goldPerMinDeltas, xpDiffPerMinDeltas, creepsPerMinDeltas, xpPerMinDeltas, role, damageTakenDiffPerMinDeltas, damageTakenPerMinDeltas) {
this.lane = lane;
this.participantId = participantId;
this.csDiffPerMinDeltas = csDiffPerMinDeltas;
this.goldPerMinDeltas = goldPerMinDeltas;
this.xpDiffPerMinDeltas = xpDiffPerMinDeltas;
this.creepsPerMinDeltas = creepsPerMinDeltas;
this.xpPerMinDeltas = xpPerMinDeltas;
this.role = role;
this.damageTakenDiffPerMinDeltas = damageTakenDiffPerMinDeltas;
this.damageTakenPerMinDeltas = damageTakenPerMinDeltas;
}
ParticipantTimelineV4.fromJSON = function (json) {
return new ParticipantTimelineV4(json.lane, json.participantId, json.csDiffPerMinDeltas, json.goldPerMinDeltas, json.xpDiffPerMinDeltas, json.creepsPerMinDeltas, json.xpPerMinDeltas, json.role, json.damageTakenDiffPerMinDeltas, json.damageTakenPerMinDeltas);
};
function MasteryV4(masteryId, rank) {
this.masteryId = masteryId;
this.rank = rank;
}
MasteryV4.fromJSON = function (json) {
return new MasteryV4(json.masteryId, json.rank);
};
function MatchTimelineV4(frames, frameInterval) {
this.frames = frames.map(obj => MatchFrameV4.fromJSON(obj));
this.frameInterval = frameInterval;
}
MatchTimelineV4.fromJSON = function (json) {
return new MatchTimelineV4(json.frames, json.frameInterval);
};
function MatchFrameV4(timestamp, participantFrames, events) {
this.participantFrames = {};
for (var key in participantFrames) this.participantFrames[key] = MatchParticipantFrameV4.fromJSON(participantFrames[key]);
this.timestamp = timestamp;
this.events = events.map(obj => MatchEventV4.fromJSON(obj));
}
MatchFrameV4.fromJSON = function (json) {
return new MatchFrameV4(json.timestamp, json.participantFrames, json.events);
};
function MatchParticipantFrameV4(totalGold, teamScore, participantId, level, currentGold, minionsKilled, dominionScore, position, xp, jungleMinionsKilled) {
this.totalGold = totalGold;
this.teamScore = teamScore;
this.participantId = participantId;
this.level = level;
this.currentGold = currentGold;
this.minionsKilled = minionsKilled;
this.dominionScore = dominionScore;
this.position = MatchPositionV4.fromJSON(position);
this.xp = xp;
this.jungleMinionsKilled = jungleMinionsKilled;
}
MatchParticipantFrameV4.fromJSON = function (json) {
return new MatchParticipantFrameV4(json.totalGold, json.teamScore, json.participantId, json.level, json.currentGold, json.minionsKilled, json.dominionScore, json.position, json.xp, json.jungleMinionsKilled);
};
function MatchPositionV4(y, x) {
this.y = y;
this.x = x;
}
MatchPositionV4.fromJSON = function (json) {
return new MatchPositionV4(json.y, json.x);
};
function MatchEventV4(eventType, towerType, teamId, ascendedType, killerId, levelUpType, pointCaptured, assistingParticipantIds, wardType, monsterType, type, skillSlot, victimId, timestamp, afterId, monsterSubType, laneType, itemId, participantId, buildingType, creatorId, position, beforeId) {
this.eventType = eventType;
this.towerType = towerType;
this.teamId = teamId;
this.ascendedType = ascendedType;
this.killerId = killerId;
this.levelUpType = levelUpType;
this.pointCaptured = pointCaptured;
this.assistingParticipantIds = assistingParticipantIds;
this.wardType = wardType;
this.monsterType = monsterType;
this.type = type;
this.skillSlot = skillSlot;
this.victimId = victimId;
this.timestamp = timestamp;
this.afterId = afterId;
this.monsterSubType = monsterSubType;
this.laneType = laneType;
this.itemId = itemId;
this.participantId = participantId;
this.buildingType = buildingType;
this.creatorId = creatorId;
this.position = position;
this.beforeId = beforeId;
}
MatchEventV4.fromJSON = function (json) {
return new MatchEvent(json.eventType, json.towerType, json.teamId, json.ascendedType, json.killerId, json.levelUpType, json.pointCaptured, json.assistingParticipantIds, json.wardType, json.monsterType, json.type, json.skillSlot, json.victimId, json.timestamp, json.afterId, json.monsterSubType, json.laneType, json.itemId, json.participantId, json.buildingType, json.creatorId, json.position, json.beforeId);
};
function MatchListV4(matches, totalGames, startIndex, endIndex) {
this.matches = matches.map(obj => MatchReferenceV4.fromJSON(obj));
this.totalGames = totalGames;
this.startIndex = startIndex;
this.endIndex = endIndex;
}
MatchListV4.fromJSON = function (json) {
return new MatchListV4(json.matches, json.totalGames, json.startIndex, json.endIndex);
};
function MatchReferenceV4(lane, gameId, champion, platformId, timestamp, queue, role, season) {
this.lane = lane;
this.gameId = gameId;
this.champion = champion;
this.platformId = platformId;
this.timestamp = timestamp;
this.queue = queue;
this.role = role;
this.season = season;
}
MatchReferenceV4.fromJSON = function (json) {
return new MatchReference(json.lane, json.gameId, json.champion, json.platformId, json.timestamp, json.queue, json.role, json.season);
};
// Summoner API V4
function SummonerV4(profileIconId, name, puuid, summonerLevel, revisionDate, id, accountId) {
this.profileIconId = profileIconId;
this.name = name;
this.puuid = puuid;
this.summonerLevel = summonerLevel;
this.revisionDate = revisionDate;
this.id = id;
this.accountId = accountId;
}
SummonerV4.fromJSON = function (json) {
return new SummonerV4(json.profileIconId, json.name, json.puuid, json.summonerLevel, json.revisionDate, json.id, json.accountId);
};
//
//
//
function TournamentCodeV4(map, code, spectators, region, providerId, teamSize, participants, pickType, tournamentId, lobbyName, password, id, metaData) {
this.map = map;
this.code = code;
this.spectators = spectators;
this.region = region;
this.providerId = providerId;
this.teamSize = teamSize;
this.participants = participants;
this.pickType = pickType;
this.tournamentId = tournamentId;
this.lobbyName = lobbyName;
this.password = password;
this.id = id;
this.metaData = metaData;
}
TournamentCodeV4.fromJSON = function (json) {
return new TournamentCodeV4(json.map, json.code, json.spectators, json.region, json.providerId, json.teamSize, json.participants, json.pickType, json.tournamentId, json.lobbyName, json.password, json.id, json.metaData);
};
module.exports = {
// Champion mastery
ChampionMasteryV4,
// League
LeagueListV4,
LeaguePositionV4,
// Match
MatchV4,
MatchListV4,
MatchTimelineV4,
// Summoner
SummonerV4,
};