riot
Version:
Simple and elegant component-based UI library
2,638 lines • 85.4 kB
JavaScript
/* Riot v10.1.6, @license MIT */
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.riot = {}));
})(this, (function (exports) { 'use strict';
const EACH = 0;
const IF = 1;
const SIMPLE = 2;
const TAG = 3;
const SLOT = 4;
const bindingTypes = {
EACH,
IF,
SIMPLE,
TAG,
SLOT,
};
// Riot.js constants that can be used across more modules
const COMPONENTS_IMPLEMENTATION_MAP = new Map(),
DOM_COMPONENT_INSTANCE_PROPERTY = Symbol('riot-component'),
PLUGINS_SET = new Set(),
IS_DIRECTIVE = 'is',
VALUE_ATTRIBUTE = 'value',
REF_ATTRIBUTE = 'ref',
EVENT_ATTRIBUTE_RE = /^on/,
MOUNT_METHOD_KEY = 'mount',
UPDATE_METHOD_KEY = 'update',
UNMOUNT_METHOD_KEY = 'unmount',
SHOULD_UPDATE_KEY = 'shouldUpdate',
ON_BEFORE_MOUNT_KEY = 'onBeforeMount',
ON_MOUNTED_KEY = 'onMounted',
ON_BEFORE_UPDATE_KEY = 'onBeforeUpdate',
ON_UPDATED_KEY = 'onUpdated',
ON_BEFORE_UNMOUNT_KEY = 'onBeforeUnmount',
ON_UNMOUNTED_KEY = 'onUnmounted',
PROPS_KEY = 'props',
STATE_KEY = 'state',
SLOTS_KEY = 'slots',
ROOT_KEY = 'root',
IS_PURE_SYMBOL = Symbol('pure'),
IS_COMPONENT_UPDATING = Symbol('is_updating'),
PARENT_KEY_SYMBOL = Symbol('parent'),
TEMPLATE_KEY_SYMBOL = Symbol('template'),
ROOT_ATTRIBUTES_KEY_SYMBOL = Symbol('root-attributes');
/**
* Quick type checking
* @param {*} element - anything
* @param {string} type - type definition
* @returns {boolean} true if the type corresponds
*/
function checkType(element, type) {
return typeof element === type
}
/**
* Check if an element is part of an svg
* @param {HTMLElement} el - element to check
* @returns {boolean} true if we are in an svg context
*/
function isSvg(el) {
const owner = el.ownerSVGElement;
return !!owner || owner === null
}
/**
* Check if an element is a template tag
* @param {HTMLElement} el - element to check
* @returns {boolean} true if it's a <template>
*/
function isTemplate(el) {
return el.tagName.toLowerCase() === 'template'
}
/**
* Check that will be passed if its argument is a function
* @param {*} value - value to check
* @returns {boolean} - true if the value is a function
*/
function isFunction(value) {
return checkType(value, 'function')
}
/**
* Check if a value is a Boolean
* @param {*} value - anything
* @returns {boolean} true only for the value is a boolean
*/
function isBoolean(value) {
return checkType(value, 'boolean')
}
/**
* Check if a value is an Object
* @param {*} value - anything
* @returns {boolean} true only for the value is an object
*/
function isObject(value) {
return !isNil(value) && value.constructor === Object
}
/**
* Check if a value is null or undefined
* @param {*} value - anything
* @returns {boolean} true only for the 'undefined' and 'null' types
*/
function isNil(value) {
return value === null || value === undefined
}
/**
* Check if an attribute is a DOM handler
* @param {string} attribute - attribute string
* @returns {boolean} true only for dom listener attribute nodes
*/
function isEventAttribute(attribute) {
return EVENT_ATTRIBUTE_RE.test(attribute)
}
/**
* Convert a string from camel case to dash-case
* @param {string} string - probably a component tag name
* @returns {string} component name normalized
*/
function camelToDashCase(string) {
return string.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase()
}
/**
* Convert a string containing dashes to camel case
* @param {string} string - input string
* @returns {string} my-string -> myString
*/
function dashToCamelCase(string) {
return string.replace(/-(\w)/g, (_, c) => c.toUpperCase())
}
/**
* Get all the element attributes as object
* @param {HTMLElement} element - DOM node we want to parse
* @returns {object} all the attributes found as a key value pairs
*/
function DOMattributesToObject(element) {
return Array.from(element.attributes).reduce((acc, attribute) => {
acc[dashToCamelCase(attribute.name)] = attribute.value;
return acc
}, {})
}
/**
* Move all the child nodes from a source tag to another
* @param {HTMLElement} source - source node
* @param {HTMLElement} target - target node
* @returns {undefined} it's a void method ¯\_(ツ)_/¯
*/
// Ignore this helper because it's needed only for svg tags
function moveChildren(source, target) {
// eslint-disable-next-line fp/no-loops
while (source.firstChild) target.appendChild(source.firstChild);
}
/**
* Remove the child nodes from any DOM node
* @param {HTMLElement} node - target node
* @returns {undefined}
*/
function cleanNode(node) {
// eslint-disable-next-line fp/no-loops
while (node.firstChild) node.removeChild(node.firstChild);
}
/**
* Clear multiple children in a node
* @param {HTMLElement[]} children - direct children nodes
* @returns {undefined}
*/
function clearChildren(children) {
// eslint-disable-next-line fp/no-loops,fp/no-let
for (let i = 0; i < children.length; i++) removeChild(children[i]);
}
/**
* Remove a node
* @param {HTMLElement}node - node to remove
* @returns {undefined}
*/
const removeChild = (node) => node.remove();
/**
* Insert before a node
* @param {HTMLElement} newNode - node to insert
* @param {HTMLElement} refNode - ref child
* @returns {undefined}
*/
const insertBefore = (newNode, refNode) =>
refNode?.parentNode?.insertBefore(newNode, refNode);
/**
* Move a node into its new position. Use the moveBefore method if it's available
* @param {HTMLElement} existingNode - node to move
* @param {HTMLElement} refNode - ref child
* @returns {undefined}
*/
const moveBefore = ((hasMoveBefore) => (existingNode, refNode) =>
hasMoveBefore
? refNode?.parentNode?.moveBefore(existingNode, refNode)
: insertBefore(existingNode, refNode))(
// Rely on the new moveBefore method to move nodes if it's available https://developer.mozilla.org/en-US/docs/Web/API/Element/moveBefore
// cache the value of the check into a boolean variable
typeof Element !== 'undefined' && Element.prototype.moveBefore,
);
/**
* Replace a node
* @param {HTMLElement} newNode - new node to add to the DOM
* @param {HTMLElement} replaced - node to replace
* @returns {undefined}
*/
const replaceChild = (newNode, replaced) =>
replaced?.parentNode?.replaceChild(newNode, replaced);
const ATTRIBUTE = 0;
const EVENT = 1;
const TEXT = 2;
const VALUE = 3;
const REF = 4;
const expressionTypes = {
ATTRIBUTE,
EVENT,
TEXT,
VALUE,
REF,
};
// does simply nothing
function noop() {
return this
}
/**
* Autobind the methods of a source object to itself
* @param {object} source - probably a riot tag instance
* @param {Array<string>} methods - list of the methods to autobind
* @returns {object} the original object received
*/
function autobindMethods(source, methods) {
methods.forEach((method) => {
source[method] = source[method].bind(source);
});
return source
}
/**
* Call the first argument received only if it's a function otherwise return it as it is
* @param {*} source - anything
* @returns {*} anything
*/
function callOrAssign(source) {
return isFunction(source)
? source.prototype && source.prototype.constructor
? new source()
: source()
: source
}
/**
* Throw an error with a descriptive message
* @param { string } message - error message
* @param { string } cause - optional error cause object
* @returns { undefined } hoppla... at this point the program should stop working
*/
function panic(message, cause) {
throw new Error(message, { cause })
}
/**
* Returns the memoized (cached) function.
* // borrowed from https://www.30secondsofcode.org/js/s/memoize
* @param {Function} fn - function to memoize
* @returns {Function} memoize function
*/
function memoize(fn) {
const cache = new Map();
const cached = (val) => {
return cache.has(val)
? cache.get(val)
: cache.set(val, fn.call(this, val)) && cache.get(val)
};
cached.cache = cache;
return cached
}
/**
* Generate key-value pairs from a list of attributes
* @param {Array} attributes - list of attributes generated by the riot compiler, each containing type, name, and evaluate function
* @param {object} scope - the scope in which the attribute values will be evaluated
* @returns {object} An object containing key-value pairs representing the computed attribute values
*/
function generatePropsFromAttributes(attributes, scope) {
return attributes.reduce((acc, { type, name, evaluate }) => {
const value = evaluate(scope);
switch (true) {
// spread attribute
case !name && type === ATTRIBUTE:
return {
...acc,
...value,
}
// ref attribute
case type === REF:
acc.ref = value;
break
// value attribute
case type === VALUE:
acc.value = value;
break
// normal attributes
default:
acc[dashToCamelCase(name)] = value;
}
return acc
}, {})
}
/**
* Helper function to set an immutable property
* @param {object} source - object where the new property will be set
* @param {string} key - object key where the new property will be stored
* @param {*} value - value of the new property
* @param {object} options - set the property overriding the default options
* @returns {object} - the original object modified
*/
function defineProperty(source, key, value, options = {}) {
Object.defineProperty(source, key, {
value,
enumerable: false,
writable: false,
configurable: true,
...options,
});
return source
}
/**
* Define multiple properties on a target object
* @param {object} source - object where the new properties will be set
* @param {object} properties - object containing as key pair the key + value properties
* @param {object} options - set the property overriding the default options
* @returns {object} the original object modified
*/
function defineProperties(source, properties, options) {
Object.entries(properties).forEach(([key, value]) => {
defineProperty(source, key, value, options);
});
return source
}
/**
* Define default properties if they don't exist on the source object
* @param {object} source - object that will receive the default properties
* @param {object} defaults - object containing additional optional keys
* @returns {object} the original object received enhanced
*/
function defineDefaults(source, defaults) {
Object.entries(defaults).forEach(([key, value]) => {
if (!source[key]) source[key] = value;
});
return source
}
// Components without template use a mocked template interface with some basic functionalities to
// guarantee consistent rendering behaviour see https://github.com/riot/riot/issues/2984
const MOCKED_TEMPLATE_INTERFACE = {
[MOUNT_METHOD_KEY](el) {
this.el = el;
},
[UPDATE_METHOD_KEY]: noop,
[UNMOUNT_METHOD_KEY](_, __, mustRemoveRoot = false) {
if (mustRemoveRoot) removeChild(this.el);
else if (!mustRemoveRoot) cleanNode(this.el);
},
clone() {
return { ...this }
},
createDOM: noop,
};
const HEAD_SYMBOL = Symbol();
const TAIL_SYMBOL = Symbol();
/**
* Create the <template> fragments text nodes
* @returns {object} {{head: Text, tail: Text}}
*/
function createHeadTailPlaceholders() {
const head = document.createTextNode('');
const tail = document.createTextNode('');
head[HEAD_SYMBOL] = true;
tail[TAIL_SYMBOL] = true;
return { head, tail }
}
/**
* Create the template meta object in case of <template> fragments
* @param {TemplateChunk} componentTemplate - template chunk object
* @returns {object} the meta property that will be passed to the mount function of the TemplateChunk
*/
function createTemplateMeta(componentTemplate) {
const fragment = componentTemplate.dom.cloneNode(true);
const { head, tail } = createHeadTailPlaceholders();
return {
avoidDOMInjection: true,
fragment,
head,
tail,
children: [head, ...Array.from(fragment.childNodes), tail],
}
}
/* c8 ignore start */
/**
* ISC License
*
* Copyright (c) 2020, Andrea Giammarchi, @WebReflection
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
// fork of https://github.com/WebReflection/udomdiff version 1.1.0
// due to https://github.com/WebReflection/udomdiff/pull/2
/* eslint-disable */
/**
* @param {Node[]} a The list of current/live children
* @param {Node[]} b The list of future children
* @param {(entry: Node, action: number) => Node} get
* The callback invoked per each entry related DOM operation.
* @param {Node} [before] The optional node used as anchor to insert before.
* @returns {Node[]} The same list of future children.
*/
const udomdiff = (a, b, get, before) => {
const bLength = b.length;
let aEnd = a.length;
let bEnd = bLength;
let aStart = 0;
let bStart = 0;
let map = null;
while (aStart < aEnd || bStart < bEnd) {
// append head, tail, or nodes in between: fast path
if (aEnd === aStart) {
// we could be in a situation where the rest of nodes that
// need to be added are not at the end, and in such case
// the node to `insertBefore`, if the index is more than 0
// must be retrieved, otherwise it's gonna be the first item.
const node =
bEnd < bLength
? bStart
? get(b[bStart - 1], -0).nextSibling
: get(b[bEnd - bStart], 0)
: before;
while (bStart < bEnd) insertBefore(get(b[bStart++], 1), node);
}
// remove head or tail: fast path
else if (bEnd === bStart) {
while (aStart < aEnd) {
// remove the node only if it's unknown or not live
if (!map || !map.has(a[aStart])) removeChild(get(a[aStart], -1));
aStart++;
}
}
// same node: fast path
else if (a[aStart] === b[bStart]) {
aStart++;
bStart++;
}
// same tail: fast path
else if (a[aEnd - 1] === b[bEnd - 1]) {
aEnd--;
bEnd--;
}
// The once here single last swap "fast path" has been removed in v1.1.0
// https://github.com/WebReflection/udomdiff/blob/single-final-swap/esm/index.js#L69-L85
// reverse swap: also fast path
else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) {
// this is a "shrink" operation that could happen in these cases:
// [1, 2, 3, 4, 5]
// [1, 4, 3, 2, 5]
// or asymmetric too
// [1, 2, 3, 4, 5]
// [1, 2, 3, 5, 6, 4]
const node = get(a[--aEnd], -1).nextSibling;
moveBefore(get(b[bStart++], 1), get(a[aStart++], -1).nextSibling);
moveBefore(get(b[--bEnd], 1), node);
// mark the future index as identical (yeah, it's dirty, but cheap 👍)
// The main reason to do this, is that when a[aEnd] will be reached,
// the loop will likely be on the fast path, as identical to b[bEnd].
// In the best case scenario, the next loop will skip the tail,
// but in the worst one, this node will be considered as already
// processed, bailing out pretty quickly from the map index check
a[aEnd] = b[bEnd];
}
// map based fallback, "slow" path
else {
// the map requires an O(bEnd - bStart) operation once
// to store all future nodes indexes for later purposes.
// In the worst case scenario, this is a full O(N) cost,
// and such scenario happens at least when all nodes are different,
// but also if both first and last items of the lists are different
if (!map) {
map = new Map();
let i = bStart;
while (i < bEnd) map.set(b[i], i++);
}
// if it's a future node, hence it needs some handling
if (map.has(a[aStart])) {
// grab the index of such node, 'cause it might have been processed
const index = map.get(a[aStart]);
// if it's not already processed, look on demand for the next LCS
if (bStart < index && index < bEnd) {
let i = aStart;
// counts the amount of nodes that are the same in the future
let sequence = 1;
while (++i < aEnd && i < bEnd && map.get(a[i]) === index + sequence)
sequence++;
// effort decision here: if the sequence is longer than replaces
// needed to reach such sequence, which would brings again this loop
// to the fast path, prepend the difference before a sequence,
// and move only the future list index forward, so that aStart
// and bStart will be aligned again, hence on the fast path.
// An example considering aStart and bStart are both 0:
// a: [1, 2, 3, 4]
// b: [7, 1, 2, 3, 6]
// this would place 7 before 1 and, from that time on, 1, 2, and 3
// will be processed at zero cost
if (sequence > index - bStart) {
const node = get(a[aStart], 0);
while (bStart < index) {
// if the node is already in the DOM, move it
// to preserve its state (focus, animations, iframes, etc.)
// otherwise insert it as a new node
const newNode = get(b[bStart++], 1);
if (newNode.parentNode) moveBefore(newNode, node);
else insertBefore(newNode, node);
}
}
// if the effort wasn't good enough, fallback to a replace,
// moving both source and target indexes forward, hoping that some
// similar node will be found later on, to go back to the fast path
else {
replaceChild(get(b[bStart++], 1), get(a[aStart++], -1));
}
}
// otherwise move the source forward, 'cause there's nothing to do
else aStart++;
}
// this node has no meaning in the future list, so it's more than safe
// to remove it, and check the next live node out instead, meaning
// that only the live list index should be forwarded
else removeChild(get(a[aStart++], -1));
}
}
return b
};
const UNMOUNT_SCOPE = Symbol('unmount');
const EachBinding = {
// dynamic binding properties
// childrenMap: null,
// node: null,
// root: null,
// condition: null,
// evaluate: null,
// template: null,
// isTemplateTag: false,
nodes: [],
// getKey: null,
// indexName: null,
// itemName: null,
// afterPlaceholder: null,
// placeholder: null,
// API methods
mount(scope, parentScope) {
return this.update(scope, parentScope)
},
update(scope, parentScope) {
const { placeholder, nodes, childrenMap } = this;
const collection = scope === UNMOUNT_SCOPE ? null : this.evaluate(scope);
const items = collection ? Array.from(collection) : [];
// prepare the diffing
const { newChildrenMap, batches, futureNodes } = createPatch(
items,
scope,
parentScope,
this,
);
// patch the DOM only if there are new nodes
udomdiff(
nodes,
futureNodes,
patch(Array.from(childrenMap.values()), parentScope),
placeholder,
);
// trigger the mounts and the updates
batches.forEach((fn) => fn());
// update the children map
this.childrenMap = newChildrenMap;
this.nodes = futureNodes;
return this
},
unmount(scope, parentScope) {
this.update(UNMOUNT_SCOPE, parentScope);
return this
},
};
/**
* Patch the DOM while diffing
* @param {any[]} redundant - list of all the children (template, nodes, context) added via each
* @param {*} parentScope - scope of the parent template
* @returns {Function} patch function used by domdiff
*/
function patch(redundant, parentScope) {
return (item, info) => {
if (info < 0) {
// get the last element added to the childrenMap saved previously
const element = redundant[redundant.length - 1];
if (element) {
// get the nodes and the template in stored in the last child of the childrenMap
const { template, nodes, context } = element;
// remove the last node (notice <template> tags might have more children nodes)
nodes.pop();
// notice that we pass null as last argument because
// the root node and its children will be removed by domdiff
if (!nodes.length) {
// we have cleared all the children nodes and we can unmount this template
redundant.pop();
template.unmount(context, parentScope, null);
}
}
}
return item
}
}
/**
* Check whether a template must be filtered from a loop
* @param {Function} condition - filter function
* @param {object} context - argument passed to the filter function
* @returns {boolean} true if this item should be skipped
*/
function mustFilterItem(condition, context) {
return condition ? !condition(context) : false
}
/**
* Extend the scope of the looped template
* @param {object} scope - current template scope
* @param {object} options - options
* @param {string} options.itemName - key to identify the looped item in the new context
* @param {string} options.indexName - key to identify the index of the looped item
* @param {number} options.index - current index
* @param {*} options.item - collection item looped
* @returns {object} enhanced scope object
*/
function extendScope(scope, { itemName, indexName, index, item }) {
defineProperty(scope, itemName, item);
if (indexName) defineProperty(scope, indexName, index);
return scope
}
/**
* Loop the current template items
* @param {Array} items - expression collection value
* @param {*} scope - template scope
* @param {*} parentScope - scope of the parent template
* @param {EachBinding} binding - each binding object instance
* @returns {object} data - An object containing:
* @property {Map} newChildrenMap - a Map containing the new children template structure
* @property {Array} batches - array containing the template lifecycle functions to trigger
* @property {Array} futureNodes - array containing the nodes we need to diff
*/
function createPatch(items, scope, parentScope, binding) {
const {
condition,
template,
childrenMap,
itemName,
getKey,
indexName,
root,
isTemplateTag,
} = binding;
const newChildrenMap = new Map();
const batches = [];
const futureNodes = [];
items.forEach((item, index) => {
const context = extendScope(Object.create(scope), {
itemName,
indexName,
index,
item,
});
const key = getKey ? getKey(context) : index;
const oldItem = childrenMap.get(key);
const nodes = [];
if (mustFilterItem(condition, context)) {
return
}
const mustMount = !oldItem;
const componentTemplate = oldItem ? oldItem.template : template.clone();
const el = componentTemplate.el || root.cloneNode();
const meta =
isTemplateTag && mustMount
? createTemplateMeta(componentTemplate)
: componentTemplate.meta;
if (mustMount) {
batches.push(() =>
componentTemplate.mount(el, context, parentScope, meta),
);
} else {
batches.push(() => componentTemplate.update(context, parentScope));
}
// create the collection of nodes to update or to add
// in case of template tags we need to add all its children nodes
if (isTemplateTag) {
nodes.push(...meta.children);
} else {
nodes.push(el);
}
// delete the old item from the children map
childrenMap.delete(key);
futureNodes.push(...nodes);
// update the children map
newChildrenMap.set(key, {
nodes,
template: componentTemplate,
context,
index,
});
});
return {
newChildrenMap,
batches,
futureNodes,
}
}
function create$6(
node,
{ evaluate, condition, itemName, indexName, getKey, template },
) {
const placeholder = document.createTextNode('');
const root = node.cloneNode();
insertBefore(placeholder, node);
removeChild(node);
return {
...EachBinding,
childrenMap: new Map(),
node,
root,
condition,
evaluate,
isTemplateTag: isTemplate(root),
template: template.createDOM(node),
getKey,
indexName,
itemName,
placeholder,
}
}
/**
* Binding responsible for the `if` directive
*/
const IfBinding = {
// dynamic binding properties
// node: null,
// evaluate: null,
// isTemplateTag: false,
// placeholder: null,
// template: null,
// API methods
mount(scope, parentScope) {
return this.update(scope, parentScope)
},
update(scope, parentScope) {
const value = !!this.evaluate(scope);
const mustMount = !this.value && value;
const mustUnmount = this.value && !value;
const mount = () => {
const pristine = this.node.cloneNode();
insertBefore(pristine, this.placeholder);
this.template = this.template.clone();
this.template.mount(pristine, scope, parentScope);
};
switch (true) {
case mustMount:
mount();
break
case mustUnmount:
this.unmount(scope);
break
default:
if (value) this.template.update(scope, parentScope);
}
this.value = value;
return this
},
unmount(scope, parentScope) {
this.template.unmount(scope, parentScope, true);
return this
},
};
function create$5(node, { evaluate, template }) {
const placeholder = document.createTextNode('');
insertBefore(placeholder, node);
removeChild(node);
return {
...IfBinding,
node,
evaluate,
placeholder,
template: template.createDOM(node),
}
}
/**
* This method handles the REF attribute expressions
* @param {object} expression - expression data
* @param {HTMLElement} expression.node - target node
* @param {*} expression.value - the old expression cached value
* @param {*} value - new expression value
* @returns {undefined}
*/
function refExpression({ node, value: oldValue }, value) {
// called on mount and update
if (value) value(node);
// called on unmount
// in this case the node value is null
else oldValue(null);
}
/**
* Normalize the user value in order to render a empty string in case of falsy values
* @param {*} value - user input value
* @returns {string} hopefully a string
*/
function normalizeStringValue(value) {
return isNil(value) ? '' : value
}
/**
* This methods handles the input fields value updates
* @param {object} expression - expression data
* @param {HTMLElement} expression.node - target node
* @param {*} value - new expression value
* @returns {undefined}
*/
function valueExpression({ node }, value) {
node.value = normalizeStringValue(value);
}
const RE_EVENTS_PREFIX = /^on/;
const getCallbackAndOptions = (value) =>
Array.isArray(value) ? value : [value, false];
// see also https://medium.com/@WebReflection/dom-handleevent-a-cross-platform-standard-since-year-2000-5bf17287fd38
const EventListener = {
handleEvent(event) {
this[event.type](event);
},
};
const ListenersWeakMap = new WeakMap();
const createListener = (node) => {
const listener = Object.create(EventListener);
ListenersWeakMap.set(node, listener);
return listener
};
/**
* Set a new event listener
* @param {object} expression - event expression data
* @param {HTMLElement} expression.node - target node
* @param {string} expression.name - event name
* @param {*} value - new expression value
* @returns {undefined}
*/
function eventExpression({ node, name }, value) {
const normalizedEventName = name.replace(RE_EVENTS_PREFIX, '');
const eventListener = ListenersWeakMap.get(node) || createListener(node);
const [callback, options] = getCallbackAndOptions(value);
const handler = eventListener[normalizedEventName];
const mustRemoveEvent = handler && !callback;
const mustAddEvent = callback && !handler;
if (mustRemoveEvent) {
node.removeEventListener(normalizedEventName, eventListener);
}
if (mustAddEvent) {
node.addEventListener(normalizedEventName, eventListener, options);
}
eventListener[normalizedEventName] = callback;
}
/* c8 ignore next */
const ElementProto = typeof Element === 'undefined' ? {} : Element.prototype;
const isNativeHtmlProperty = memoize(
(name) => ElementProto.hasOwnProperty(name), // eslint-disable-line
);
/**
* Add all the attributes provided
* @param {HTMLElement} node - target node
* @param {object} attributes - object containing the attributes names and values
* @param {*} oldAttributes - the old expression cached value
* @returns {undefined} sorry it's a void function :(
*/
function setAllAttributes(node, attributes, oldAttributes) {
Object.entries(attributes)
// filter out the attributes that didn't change their value
.filter(([name, value]) => value !== oldAttributes?.[name])
.forEach(([name, value]) => {
switch (true) {
case name === REF_ATTRIBUTE:
return refExpression({ node }, value)
case name === VALUE_ATTRIBUTE:
return valueExpression({ node }, value)
case isEventAttribute(name):
return eventExpression({ node, name }, value)
default:
return attributeExpression({ node, name }, value)
}
});
}
/**
* Remove all the attributes provided
* @param {HTMLElement} node - target node
* @param {object} newAttributes - object containing all the new attribute names
* @param {object} oldAttributes - object containing all the old attribute names
* @returns {undefined} sorry it's a void function :(
*/
function removeAllAttributes(node, newAttributes, oldAttributes) {
const newKeys = newAttributes ? Object.keys(newAttributes) : [];
Object.entries(oldAttributes)
.filter(([name]) => !newKeys.includes(name))
.forEach(([name, value]) => {
switch (true) {
case name === REF_ATTRIBUTE:
return refExpression({ node, value })
case name === VALUE_ATTRIBUTE:
node.removeAttribute('value');
node.value = '';
return
case isEventAttribute(name):
return eventExpression({ node, name }, null)
default:
return node.removeAttribute(name)
}
});
}
/**
* Check whether the attribute value can be rendered
* @param {*} value - expression value
* @returns {boolean} true if we can render this attribute value
*/
function canRenderAttribute(value) {
return ['string', 'number', 'boolean'].includes(typeof value)
}
/**
* Check whether the attribute should be removed
* @param {*} value - expression value
* @param {boolean} isBoolean - flag to handle boolean attributes
* @returns {boolean} boolean - true if the attribute can be removed
*/
function shouldRemoveAttribute(value, isBoolean) {
// boolean attributes should be removed if the value is falsy
if (isBoolean) return !value
// null and undefined values will remove the attribute as well
return isNil(value)
}
/**
* This methods handles the DOM attributes updates
* @param {object} expression - attribute expression data
* @param {HTMLElement} expression.node - target node
* @param {string} expression.name - attribute name
* @param {boolean} expression.isBoolean - flag to handle boolean attributes
* @param {*} expression.value - the old expression cached value
* @param {*} value - new expression value
* @returns {undefined}
*/
function attributeExpression(
{ node, name, isBoolean: isBoolean$1, value: oldValue },
value,
) {
// is it a spread operator? {...attributes}
if (!name) {
if (oldValue) {
// remove all the old attributes
removeAllAttributes(node, value, oldValue);
}
// is the value still truthy?
if (value) {
setAllAttributes(node, value, oldValue);
}
return
}
// store the attribute on the node to make it compatible with native custom elements
if (
!isNativeHtmlProperty(name) &&
(isBoolean(value) || isObject(value) || isFunction(value))
) {
node[name] = value;
}
if (shouldRemoveAttribute(value, isBoolean$1)) {
node.removeAttribute(name);
} else if (canRenderAttribute(value)) {
node.setAttribute(name, normalizeValue(name, value, isBoolean$1));
}
}
/**
* Get the value as string
* @param {string} name - attribute name
* @param {*} value - user input value
* @param {boolean} isBoolean - boolean attributes flag
* @returns {string} input value as string
*/
function normalizeValue(name, value, isBoolean) {
// be sure that expressions like selected={ true } will always be rendered as selected='selected'
// fix https://github.com/riot/riot/issues/2975
return !!value && isBoolean ? name : value
}
/**
* Get the the target text node to update or create one from of a comment node
* @param {HTMLElement} node - any html element containing childNodes
* @param {number} childNodeIndex - index of the text node in the childNodes list
* @returns {Text} the text node to update
*/
const getTextNode = (node, childNodeIndex) => {
return node.childNodes[childNodeIndex]
};
/**
* This methods handles a simple text expression update
* @param {object} expression - expression data
* @param {HTMLElement} expression.node - target node
* @param {*} value - new expression value
* @returns {undefined}
*/
function textExpression({ node }, value) {
node.data = normalizeStringValue(value);
}
const expressions = {
[ATTRIBUTE]: attributeExpression,
[EVENT]: eventExpression,
[TEXT]: textExpression,
[VALUE]: valueExpression,
[REF]: refExpression,
};
const Expression = {
// Static props
// node: null,
// value: null,
// API methods
/**
* Mount the expression evaluating its initial value
* @param {*} scope - argument passed to the expression to evaluate its current values
* @returns {Expression} self
*/
mount(scope) {
// hopefully a pure function
const value = this.evaluate(scope);
// IO() DOM updates
expressions[this.type](this, value);
// store the computed value for the update calls
this.value = value;
return this
},
/**
* Update the expression if its value changed
* @param {*} scope - argument passed to the expression to evaluate its current values
* @returns {Expression} self
*/
update(scope) {
// pure function
const value = this.evaluate(scope);
if (this.value !== value) {
// IO() DOM updates
expressions[this.type](this, value);
this.value = value;
}
return this
},
/**
* Expression teardown method
* @returns {Expression} self
*/
unmount() {
// unmount event and ref expressions
if (
[EVENT, REF].includes(this.type) ||
// spread attributes might contain events or refs that must be unmounted
(this.type === ATTRIBUTE && !this.name)
)
expressions[this.type](this, null);
return this
},
};
function create$4(node, data) {
return {
...Expression,
...data,
node: data.type === TEXT ? getTextNode(node, data.childNodeIndex) : node,
}
}
/**
* Create a flat object having as keys a list of methods that if dispatched will propagate
* on the whole collection
* @param {Array} collection - collection to iterate
* @param {Array<string>} methods - methods to execute on each item of the collection
* @param {*} context - context returned by the new methods created
* @returns {object} a new object to simplify the the nested methods dispatching
*/
function flattenCollectionMethods(collection, methods, context) {
return methods.reduce((acc, method) => {
return {
...acc,
[method]: (scope) => {
return collection.map((item) => item[method](scope)) && context
},
}
}, {})
}
function create$3(node, { expressions }) {
return flattenCollectionMethods(
expressions.map((expression) => create$4(node, expression)),
['mount', 'update', 'unmount'],
)
}
const extendParentScope = (attributes, scope, parentScope) => {
if (!attributes || !attributes.length) return parentScope
return Object.assign(
Object.create(parentScope || null),
generatePropsFromAttributes(attributes, scope),
)
};
const findSlotById = (id, slots) => slots?.find((slot) => slot.id === id);
// this function is only meant to fix an edge case
// https://github.com/riot/riot/issues/2842
const getRealParent = (scope, parentScope) =>
scope[PARENT_KEY_SYMBOL] || parentScope;
const SlotBinding = {
// dynamic binding properties
// node: null,
// name: null,
attributes: [],
// templateData: null,
// template: null,
getTemplateScope(scope, parentScope) {
return extendParentScope(this.attributes, scope, parentScope)
},
// API methods
mount(scope, parentScope) {
const templateData = scope.slots
? findSlotById(this.name, scope.slots)
: false;
const { parentNode } = this.node;
// if the slot did not pass any content, we will use the self slot for optional fallback content (https://github.com/riot/riot/issues/3024)
const realParent = templateData ? getRealParent(scope, parentScope) : scope;
// if there is no html for the current slot detected we rely on the parent slots (https://github.com/riot/riot/issues/3055)
this.templateData = templateData?.html
? templateData
: findSlotById(this.name, realParent.slots);
// override the template property if the slot needs to be replaced
this.template =
(this.templateData &&
create(this.templateData.html, this.templateData.bindings).createDOM(
parentNode,
)) ||
// otherwise use the optional template fallback if provided by the compiler see also https://github.com/riot/riot/issues/3014
this.template?.clone();
if (this.template) {
cleanNode(this.node);
this.template.mount(
this.node,
this.getTemplateScope(scope, realParent),
realParent,
);
this.template.children = Array.from(this.node.childNodes);
}
moveSlotInnerContent(this.node);
removeChild(this.node);
return this
},
update(scope, parentScope) {
if (this.template) {
const realParent = this.templateData
? getRealParent(scope, parentScope)
: scope;
this.template.update(this.getTemplateScope(scope, realParent), realParent);
}
return this
},
unmount(scope, parentScope, mustRemoveRoot) {
if (this.template) {
this.template.unmount(
this.getTemplateScope(scope, parentScope),
null,
mustRemoveRoot,
);
}
return this
},
};
/**
* Move the inner content of the slots outside of them
* @param {HTMLElement} slot - slot node
* @returns {undefined} it's a void method ¯\_(ツ)_/¯
*/
function moveSlotInnerContent(slot) {
const child = slot && slot.firstChild;
if (!child) return
insertBefore(child, slot);
moveSlotInnerContent(slot);
}
/**
* Create a single slot binding
* @param {HTMLElement} node - slot node
* @param {object} data - slot binding data
* @param {string} data.name - slot id
* @param {AttributeExpressionData[]} data.attributes - slot attributes
* @param {TemplateChunk} data.template - slot fallback template
* @returns {object} Slot binding object
*/
function createSlot(node, { name, attributes, template }) {
return {
...SlotBinding,
attributes,
template,
node,
name,
}
}
/**
* Create a new tag object if it was registered before, otherwise fallback to the simple
* template chunk
* @param {Function} component - component factory function
* @param {Array<object>} slots - array containing the slots markup
* @param {Array} attributes - dynamic attributes that will be received by the tag element
* @returns {TagImplementation|TemplateChunk} a tag implementation or a template chunk as fallback
*/
function getTag(component, slots = [], attributes = []) {
// if this tag was registered before we will return its implementation
if (component) {
return component({ slots, attributes })
}
// otherwise we return a template chunk
return create(slotsToMarkup(slots), [
...slotBindings(slots),
{
// the attributes should be registered as binding
// if we fallback to a normal template chunk
expressions: attributes.map((attr) => {
return {
type: ATTRIBUTE,
...attr,
}
}),
},
])
}
/**
* Merge all the slots bindings into a single array
* @param {Array<object>} slots - slots collection
* @returns {Array<Bindings>} flatten bindings array
*/
function slotBindings(slots) {
return slots.reduce((acc, { bindings }) => acc.concat(bindings), [])
}
/**
* Merge all the slots together in a single markup string
* @param {Array<object>} slots - slots collection
* @returns {string} markup of all the slots in a single string
*/
function slotsToMarkup(slots) {
return slots.reduce((acc, slot) => {
return acc + slot.html
}, '')
}
const TagBinding = {
// dynamic binding properties
// node: null,
// evaluate: null,
// name: null,
// slots: null,
// tag: null,
// attributes: null,
// getComponent: null,
mount(scope) {
return this.update(scope)
},
update(scope, parentScope) {
const name = this.evaluate(scope);
// simple update
if (name && name === this.name) {
this.tag.update(scope);
} else {
// unmount the old tag if it exists
this.unmount(scope, parentScope, true);
// mount the new tag
this.name = name;
this.tag = getTag(this.getComponent(name), this.slots, this.attributes);
this.tag.mount(this.node, scope);
}
return this
},
unmount(scope, parentScope, keepRootTag) {
if (this.tag) {
// keep the root tag
this.tag.unmount(keepRootTag);
}
return this
},
};
function create$2(
node,
{ evaluate, getComponent, slots, attributes },
) {
return {
...TagBinding,
node,
evaluate,
slots,
attributes,
getComponent,
}
}
const bindings = {
[IF]: create$5,
[SIMPLE]: create$3,
[EACH]: create$6,
[TAG]: create$2,
[SLOT]: createSlot,
};
/**
* Text expressions in a template tag will get childNodeIndex value normalized
* depending on the position of the <template> tag offset
* @param {Expression[]} expressions - riot expressions array
* @param {number} textExpressionsOffset - offset of the <template> tag
* @returns {Expression[]} expressions containing the text expressions normalized
*/
function fixTextExpressionsOffset(expressions, textExpressionsOffset) {
return expressions.map((e) =>
e.type === TEXT
? {
...e,
childNodeIndex: e.childNodeIndex + textExpressionsOffset,
}
: e,
)
}
/**
* Bind a new expression object to a DOM node
* @param {HTMLElement} root - DOM node where to bind the expression
* @param {TagBindingData} binding - binding data
* @param {number|null} templateTagOffset - if it's defined we need to fix the text expressions childNodeIndex offset
* @returns {Binding} Binding object
*/
function create$1(root, binding, templateTagOffset) {
const { selector, type, redundantAttribute, expressions } = binding;
// find the node to apply the bindings
const node = selector ? root.querySelector(selector) : root;
// remove eventually additional attributes created only to select this node
if (redundantAttribute) node.removeAttribute(redundantAttribute);
const bindingExpressions = expressions || [];
// init the binding
return (bindings[type] || bindings[SIMPLE])(node, {
...binding,
expressions:
templateTagOffset && !selector
? fixTextExpressionsOffset(bindingExpressions, templateTagOffset)
: bindingExpressions,
})
}
// in this case a simple innerHTML is enough
function createHTMLTree(html, root) {
const template = isTemplate(root) ? root : document.createElement('template');
template.innerHTML = html;
return template.content
}
// for svg nodes we need a bit more work
/* c8 ignore start */
function createSVGTree(html, container) {
// create the SVGNode
const svgNode = container.ownerDocument.importNode(
new window.DOMParser().parseFromString(
`<svg xmlns="http://www.w3.org/2000/svg">${html}</svg>`,
'application/xml',
).documentElement,
true,
);
return svgNode
}
/* c8 ignore end */
/**
* Create the DOM that will be injected
* @param {object} root - DOM node to find out the context where the fragment will be created
* @param {string} html - DOM to create as string
* @returns {HTMLDocumentFragment|HTMLElement} a new html fragment
*/
function createDOMTree(root, html) {
/* c8 ignore next */
if (isSvg(root)) return createSVGTree(html, root)
return createHTMLTree(html, root)
}
/**
* Inject the DOM tree into a target node
* @param {HTMLElement} el - target element
* @param {DocumentFragment|SVGElement} dom - dom tree to inject
* @returns {undefined}
*/
function injectDOM(el, dom) {
switch (true) {
case isSvg(el):
moveChildren(dom, el);
break
case isTemplate(el):
el.parentNode.replaceChild(dom, el);
break
default:
el.appendChild(dom);
}
}
/**
* Create the Template DOM skeleton
* @param {HTMLElement} el - root node where the DOM will be injected
* @param {string|HTMLElement} html - HTML markup or HTMLElement that will be injected into the root node
* @returns {?DocumentFragment} fragment that will be injected into the root node
*/
function createTemplateDOM(el, html) {
return html && (typeof html === 'string' ? createDOMTree(el, html) : html)
}
/**
* Get the offset of the <template> tag
* @param {HTMLElement} parentNode - template tag parent node
* @param {HTMLElement} el - the template tag we want to render
* @param {object} meta - meta properties needed to handle the <template> tags in loops
* @returns {number} offset of the <template> tag calculated from its siblings DOM nodes
*/
function getTemplateTagOffset(parentNode, el, meta) {
const siblings = Array.from(parentNode.childNodes);
return Math.max(siblings.indexOf(el), siblings.indexOf(meta.head) + 1, 0)
}
/**
* Template Chunk model
* @type {object}
*/
const TemplateChunk = {
// Static props
// bindings: null,
// bindingsData: null,
// html: null,
// isTemplateTag: false,
// fragment: null,
// children: null,
// dom: null,
// el: null,
/**
* Create the template DOM structure that will be cloned on each mount
* @param {HTMLElement} el - the root node
* @returns {TemplateChunk} self
*/
createDOM(el) {
// make sure that the DOM gets created before cloning the template
this.dom =
this.dom ||
createTemplateDOM(el, this.html) ||
document.createDocumentFragment();
return this
},
// API methods
/**
* Attach the template to a DOM node
* @param {HTMLElement} el - target DOM node
* @param {*} scope - template data
* @param {*} parentScope - scope of the parent template tag
* @param {object} meta - meta properties needed to handle the <template> tags in loops
* @returns {TemplateChunk} self
*/
mount(el, scope, parentScope, meta = {}) {
if (!el) panic('Please provide DOM node to mount properly your template');
if (this.el) this.unmount(scope);
// <template> tags require a bit more work
// the template fragment might be already created via meta outside of this call
const { fragment, children, avoidDOMInjection } = meta;
// <template> bindings of course can not have a root element
// so we check the parent node to set the query selector bindings
const { parentNode } = children ? children[0] : el;
const isTemplateTag = isTemplate(el);
const templateTagOffset = isTemplateTag
? getTemplateTagOffset(parentNode, el, meta)
: null;
// create the DOM if it wasn't created before
this.createDOM(el);
// create the DOM of this template cloning the original DOM structure stored in this instance
// notice that if a documentFragment was passed (via meta) we will use it instead
const cloneNode = fragment || this.dom.cloneNode(true);
// store root node
// notice that for template tags the root note will be the parent tag
this.el = isTemplateTag ? parentNode : el;
// create the children array only for the <template> fragments
this.children = isTemplateTag
? children || Array.from(cloneNode.childNodes)
: null;
// inject the DOM into the el only if a fragment is available
if (!avoidDOMInjection && cloneNode) injectDOM(el, cloneNode);
// create the bindings
this.bindings = this.bindingsData.map((binding) =>
create$1(this.el, binding, templateTagOffset),
);
this.bindings.forEach((b) => b.mount(scope, parentScope));
// store the template meta properties
this.meta = meta;
return this
},
/**
* Update the template with fresh data
* @param {*} scope - template data
* @param {*} parentScope - scope of the parent template tag
* @returns {TemplateChunk} self
*/
update(scope, parentScope) {
this.bindings.forEach((b) => b.update(scope, parentScope));
return this
},
/**
* Remove the template from the node where it was initially mounted
* @param {*} scope - template data
* @param {*} parentScope - scope of the parent template tag
* @param {boolean|null} mustRemoveRoot - if true remove the root element,
* if false or undefined clean the root tag content, if null don't touch the DOM
* @returns {TemplateChunk} self
*/
unmount(scope, parentScope, mustRemoveRoot = false) {
const el = this.el;
if (!el) {
return this
}
this.bindings.forEach((b) => b.unmount(scope, parentScope, mustRemoveRoot));
switch (true) {
// pure components should handle the DOM unmount updates by themselves
// for mustRemoveRoot === null don't touch the DOM
case el[IS_PURE_SYMBOL] || mustRemoveRoot === null:
break
// if children are declared, clear them
// applicable for <template> and <slot/> bindings
case Array.isArray(this.children):
clearChildren(this.children);
break
// clean the node children only
case !mustRemoveRoot:
cleanNode(el);
break
// remove the root node only if the mustRemoveRoot is truly
case !!mustRemoveRoot:
removeChild(el);
break
}
this.el = null;
return this
},
/**
* Clone the template chunk
* @returns {TemplateChunk} a clone of this object resetting the this.el property
*/
clone() {
return {
...this,
meta: {},
el: null,
}
},
};
/**
* Create a template chunk wiring also the bindings
* @param {string|HTMLElement} html - template string
* @param {BindingData[]} bindings - bindings collection
* @returns {TemplateChunk} a new TemplateChunk copy
*/
function create(html, bindings = []) {
return {
...TemplateChunk,
html,
bindingsData: bindings,
}
}
/**
* Factory function to create the component templates only once
* @param {Function} template - component template creation function
* @param {RiotComponentWrapper} componentWrapper - riot compiler generated object
* @param {Function} getChildComponent - getter function to return the children components
* @returns {TemplateChunk} template chunk object
*/
function componentTemplateFactory(
template,
componentWrapper,
getChildComponent,
) {
return template(
create,
expressionTypes,
bindingTypes,
getChildComponent,
)
}
const PURE_COMPONENT_API = Object.freeze({
[MOUNT_METHOD_KEY]: noop,
[UPDATE_METHOD_KEY]: noop,
[UNMOUNT_METHOD_KEY]: noop,
});
/**
* Bind a DOM node to its component object
* @param {HTMLElement} node - html node mounted
* @param {object} component - Riot.js component object
* @returns {object} the component object received as second argument
*/
const bindDOMNodeToComponentInstance = (node, component) =>
(node[DOM_COMPONENT_INSTANCE_PROPERTY] = component);
/**
* Wrap the Riot.js core API methods using a mapping function
* @param {Function} mapFunction - lifting function
* @returns {object} an object having the { mount, update, unmount } functions
*/
function createCoreAPIMethods(mapFunction) {
return [MOUNT_METHOD_KEY, UPDATE_METHOD_KEY, UNMOUNT_METHOD_KEY].reduce(
(acc, method) => {
acc[method] = mapFunction(method);
return acc
},
{},
)
}
/**
* Create a pure component
* @param {Function} pureFactoryFunction - pure component factory function
* @param {object} options - pure component options
* @param {string} options.css - pure component can't have css
* @param {Array} options.slots - component slots
* @param {Array} options.attributes - component attributes
* @param {Array} options.template - template factory function
* @param {any} options.props - initial component properties
* @returns {object} pure component object
*/
function createPureComponent$1(
pureFactoryFunction,
{ slots, attributes, props, css, template },
) {
if (template) panic('Pure components can not have html');
if (css) panic('Pure components do not have css');
const component = defineDefaults(
pureFactoryFunction({ slots, attributes, props }),
PURE_COMPONENT_API,
);
return createCoreAPIMethods((method) => (...args) => {
// intercept the mount calls to bind the DOM node to the pure object created
// see also https://github.com/riot/riot/issues/2806
if (method === MOUNT_METHOD_KEY) {
const [element] = args;
// mark this node as pure element
defineProperty(element, IS_PURE_SYMBOL, true);
bindDOMNodeToComponentInstance(element, component);
}
component[method](...args);
return component
})
}
/**
* Converts any DOM node/s to a loopable array
* @param { HTMLElement|NodeList } els - single html element or a node list
* @returns { Array } always a loopable object
*/
function domToArray(els) {
// can this object be already looped?
if (!Array.isArray(els)) {
// is it a node list?
if (
/^\[object (HTMLCollection|NodeList|Object)\]$/
.test(Object.prototype.toString.call(els))
&& typeof els.length === 'number'
)
return Array.from(els)
else
// if it's a single node
// it will be returned as "array" with one single entry
return [els]
}
// this object could be looped out of the box
return els
}
/**
* Simple helper to find DOM nodes returning them as array like loopable object
* @param { string|DOMNodeList } selector - either the query or the DOM nodes to arraify
* @param { HTMLElement } scope - context defining where the query will search for the DOM nodes
* @returns { Array } DOM nodes found as array
*/
function $(selector, scope) {
return domToArray(typeof selector === 'string' ?
(scope || document).querySelectorAll(selector) :
selector
)
}
const COMPONENT_DOM_SELECTORS = Object.freeze({
// component helpers
$(selector) {
return $(selector, this.root)[0]
},
$$(selector) {
return $(selector, this.root)
},
});
const COMPONENT_LIFECYCLE_METHODS = Object.freeze({
[SHOULD_UPDATE_KEY]: noop,
[ON_BEFORE_MOUNT_KEY]: noop,
[ON_MOUNTED_KEY]: noop,
[ON_BEFORE_UPDATE_KEY]: noop,
[ON_UPDATED_KEY]: noop,
[ON_BEFORE_UNMOUNT_KEY]: noop,
[ON_UNMOUNTED_KEY]: noop,
});
/**
* Normalize the return values, in case of a single value we avoid to return an array
* @param { Array } values - list of values we want to return
* @returns { Array|string|boolean } either the whole list of values or the single one found
* @private
*/
const normalize = values => values.length === 1 ? values[0] : values;
/**
* Parse all the nodes received to get/remove/check their attributes
* @param { HTMLElement|NodeList|Array } els - DOM node/s to parse
* @param { string|Array } name - name or list of attributes
* @param { string } method - method that will be used to parse the attributes
* @returns { Array|string } result of the parsing in a list or a single value
* @private
*/
function parseNodes(els, name, method) {
const names = typeof name === 'string' ? [name] : name;
return normalize(domToArray(els).map(el => {
return normalize(names.map(n => el[method](n)))
}))
}
/**
* Set any attribute on a single or a list of DOM nodes
* @param { HTMLElement|NodeList|Array } els - DOM node/s to parse
* @param { string|Object } name - either the name of the attribute to set
* or a list of properties as object key - value
* @param { string } value - the new value of the attribute (optional)
* @returns { HTMLElement|NodeList|Array } the original array of elements passed to this function
*
* @example
*
* import { set } from 'bianco.attr'
*
* const img = document.createElement('img')
*
* set(img, 'width', 100)
*
* // or also
* set(img, {
* width: 300,
* height: 300
* })
*
*/
function set(els, name, value) {
const attrs = typeof name === 'object' ? name : { [name]: value };
const props = Object.keys(attrs);
domToArray(els).forEach(el => {
props.forEach(prop => el.setAttribute(prop, attrs[prop]));
});
return els
}
/**
* Get any attribute from a single or a list of DOM nodes
* @param { HTMLElement|NodeList|Array } els - DOM node/s to parse
* @param { string|Array } name - name or list of attributes to get
* @returns { Array|string } list of the attributes found
*
* @example
*
* import { get } from 'bianco.attr'
*
* const img = document.createElement('img')
*
* get(img, 'width') // => '200'
*
* // or also
* get(img, ['width', 'height']) // => ['200', '300']
*
* // or also
* get([img1, img2], ['width', 'height']) // => [['200', '300'], ['500', '200']]
*/
function get(els, name) {
return parseNodes(els, name, 'getAttribute')
}
const CSS_BY_NAME = new Map();
const STYLE_NODE_SELECTOR = 'style[riot]';
// memoized curried function
const getStyleNode = ((style) => {
return () => {
// lazy evaluation:
// if this function was already called before
// we return its cached result
if (style) return style
// create a new style element or use an existing one
// and cache it internally
style = $(STYLE_NODE_SELECTOR)[0] || document.createElement('style');
set(style, 'type', 'text/css');
/* istanbul ignore next */
if (!style.parentNode) document.head.appendChild(style);
return style
}
})();
/**
* Object that will be used to inject and manage the css of every tag instance
*/
const cssManager = {
CSS_BY_NAME,
/**
* Save a tag style to be later injected into DOM
* @param { string } name - if it's passed we will map the css to a tagname
* @param { string } css - css string
* @returns {object} self
*/
add(name, css) {
if (!CSS_BY_NAME.has(name)) {
CSS_BY_NAME.set(name, css);
this.inject();
}
return this
},
/**
* Inject all previously saved tag styles into DOM
* innerHTML seems slow: http://jsperf.com/riot-insert-style
* @returns {object} self
*/
inject() {
getStyleNode().innerHTML = [...CSS_BY_NAME.values()].join('\n');
return this
},
/**
* Remove a tag style from the DOM
* @param {string} name a registered tagname
* @returns {object} self
*/
remove(name) {
if (CSS_BY_NAME.has(name)) {
CSS_BY_NAME.delete(name);
this.inject();
}
return this
},
};
/**
* Function to curry any javascript method
* @param {Function} fn - the target function we want to curry
* @param {...[args]} acc - initial arguments
* @returns {Function|*} it will return a function until the target function
* will receive all of its arguments
*/
function curry(fn, ...acc) {
return (...args) => {
args = [...acc, ...args];
return args.length < fn.length ?
curry(fn, ...args) :
fn(...args)
}
}
/**
* Get the computed attribute names from the template instance
* Since these attributes will not change we memoize the result of this computation
* @param {TemplateChunk} template - template instance
* @returns {[]} list of attribute names that will be computed by the template expressions
*/
const getRootComputedAttributeNames = memoize((template) => {
const firstBinding = template?.bindingsData?.[0];
// if the first binding has the selector attribute it means that it doesn't belong to the root node
if (firstBinding?.selector) return []
return (
firstBinding?.expressions?.reduce(
(acc, { name, type }) =>
type === expressionTypes.ATTRIBUTE ? acc.concat([name]) : acc,
[],
) ?? []
)
});
/**
* Get the tag name of any DOM node
* @param {HTMLElement} element - DOM node we want to inspect
* @returns {string} name to identify this dom node in riot
*/
function getName(element) {
return get(element, IS_DIRECTIVE) || element.tagName.toLowerCase()
}
/**
* Add eventually the "is" attribute to link this DOM node to its css
* @param {HTMLElement} element - target root node
* @param {string} name - name of the component mounted
* @returns {undefined} it's a void function
*/
function addCssHook(element, name) {
if (getName(element) !== name) {
set(element, IS_DIRECTIVE, name);
}
}
/**
* Compute the component current state merging it with its previous state
* @param {object} oldState - previous state object
* @param {object} newState - new state given to the `update` call
* @returns {object} new object state
*/
function computeComponentState(oldState, newState) {
return {
...oldState,
...callOrAssign(newState),
}
}
/**
* Evaluate the component properties either from its real attributes or from its initial user properties
* @param {HTMLElement} element - component root
* @param {object} initialProps - initial props
* @returns {object} component props key value pairs
*/
function computeInitialProps(element, initialProps = {}) {
return {
...DOMattributesToObject(element),
...callOrAssign(initialProps),
}
}
/**
* Run the component instance through all the plugins set by the user
* @param {object} component - component instance
* @returns {object} the component enhanced by the plugins
*/
function runPlugins(component) {
return [...PLUGINS_SET].reduce((c, fn) => fn(c) || c, component)
}
/**
* Component creation factory function that will enhance the user provided API
* @param {object} component - a component implementation previously defined
* @param {object} options - component options
* @param {Array} options.slots - component slots generated via riot compiler
* @param {Array} options.attributes - attribute expressions generated via riot compiler
* @param {object} options.props - component initial props
* @returns {Riot.Component} a riot component instance
*/
function manageComponentLifecycle(
component,
{ slots, attributes = [], props },
) {
return autobindMethods(
runPlugins(
defineProperties(
isObject(component) ? Object.create(component) : component,
{
mount(element, state = {}, parentScope) {
// any element mounted passing through this function can't be a pure component
defineProperty(element, IS_PURE_SYMBOL, false);
this[PARENT_KEY_SYMBOL] = parentScope;
defineProperty(
this,
PROPS_KEY,
Object.freeze({
...computeInitialProps(element, props),
...generatePropsFromAttributes(attributes, parentScope),
}),
);
this[STATE_KEY] = computeComponentState(this[STATE_KEY], state);
this[TEMPLATE_KEY_SYMBOL] = this.template.createDOM(element).clone();
// get the attribute names that don't belong to the props object
// this will avoid recursive props rendering https://github.com/riot/riot/issues/2994
this[ROOT_ATTRIBUTES_KEY_SYMBOL] = getRootComputedAttributeNames(
this[TEMPLATE_KEY_SYMBOL],
);
// link this object to the DOM node
bindDOMNodeToComponentInstance(element, this);
// add eventually the 'is' attribute
component.name && addCssHook(element, component.name);
// define the root element
defineProperty(this, ROOT_KEY, element);
// define the slots array
defineProperty(this, SLOTS_KEY, slots);
// before mount lifecycle event
this[ON_BEFORE_MOUNT_KEY](this[PROPS_KEY], this[STATE_KEY]);
// mount the template
this[TEMPLATE_KEY_SYMBOL].mount(element, this, parentScope);
this[ON_MOUNTED_KEY](this[PROPS_KEY], this[STATE_KEY]);
return this
},
update(state = {}, parentScope) {
if (parentScope) {
this[PARENT_KEY_SYMBOL] = parentScope;
}
// filter out the computed attributes from the root node
const staticRootAttributes = Array.from(
this[ROOT_KEY].attributes,
).filter(
({ name }) => !this[ROOT_ATTRIBUTES_KEY_SYMBOL].includes(name),
);
// evaluate the value of the static dom attributes
const domNodeAttributes = DOMattributesToObject({
attributes: staticRootAttributes,
});
// Avoid adding the riot "is" directives to the component props
// eslint-disable-next-line no-unused-vars
const { [IS_DIRECTIVE]: _, ...newProps } = {
...domNodeAttributes,
...generatePropsFromAttributes(
attributes,
this[PARENT_KEY_SYMBOL],
),
};
if (this[SHOULD_UPDATE_KEY](newProps, this[PROPS_KEY]) === false)
return
defineProperty(
this,
PROPS_KEY,
Object.freeze({
// only root components will merge their initial props with the new ones
// children components will just get them overridden see also https://github.com/riot/riot/issues/2978
...(parentScope ? null : this[PROPS_KEY]),
...newProps,
}),
);
this[STATE_KEY] = computeComponentState(this[STATE_KEY], state);
this[ON_BEFORE_UPDATE_KEY](this[PROPS_KEY], this[STATE_KEY]);
// avoiding recursive updates
// see also https://github.com/riot/riot/issues/2895
if (!this[IS_COMPONENT_UPDATING]) {
this[IS_COMPONENT_UPDATING] = true;
this[TEMPLATE_KEY_SYMBOL].update(this, this[PARENT_KEY_SYMBOL]);
}
this[ON_UPDATED_KEY](this[PROPS_KEY], this[STATE_KEY]);
this[IS_COMPONENT_UPDATING] = false;
return this
},
unmount(preserveRoot) {
this[ON_BEFORE_UNMOUNT_KEY](this[PROPS_KEY], this[STATE_KEY]);
// make sure that computed root attributes get removed if the root is preserved
// https://github.com/riot/riot/issues/3051
if (preserveRoot)
this[ROOT_ATTRIBUTES_KEY_SYMBOL].forEach((attribute) =>
this[ROOT_KEY].removeAttribute(attribute),
);
// if the preserveRoot is null the template html will be left untouched
// in that case the DOM cleanup will happen differently from a parent node
this[TEMPLATE_KEY_SYMBOL].unmount(
this,
this[PARENT_KEY_SYMBOL],
preserveRoot === null ? null : !preserveRoot,
);
this[ON_UNMOUNTED_KEY](this[PROPS_KEY], this[STATE_KEY]);
return this
},
},
),
),
Object.keys(component).filter((prop) => isFunction(component[prop])),
)
}
/**
* Component definition function
* @param {object} component - the component initial properties
* @param {string} component.css - component css string
* @param {TemplateChunk} component.template - component template rendering
* @param {object} component.componentAPI - component export default value
* @param {string} component.name - component name
* @returns {object} a new component implementation object
*/
function instantiateComponent({ css, template, componentAPI, name }) {
// add the component css into the DOM
if (css && name) cssManager.add(name, css);
return curry(manageComponentLifecycle)(
defineProperties(
// set the component defaults without overriding the original component API
defineDefaults(componentAPI, {
...COMPONENT_LIFECYCLE_METHODS,
[PROPS_KEY]: {},
[STATE_KEY]: {},
}),
{
// defined during the component creation
[SLOTS_KEY]: null,
[ROOT_KEY]: null,
// these properties should not be overriden
...COMPONENT_DOM_SELECTORS,
name,
css,
template,
},
),
)
}
/**
* Create the subcomponents that can be included inside a tag in runtime
* @param {object} components - components imported in runtime
* @returns {object} all the components transformed into Riot.Component factory functions
*/
function createChildrenComponentsObject(components = {}) {
return Object.entries(callOrAssign(components)).reduce(
(acc, [key, value]) => {
acc[camelToDashCase(key)] = createComponentFromWrapper(value);
return acc
},
{},
)
}
/**
* Create the getter function to render the child components
* @param {RiotComponentWrapper} componentWrapper - riot compiler generated object
* @returns {Function} function returning the component factory function
*/
const createChildComponentGetter = (componentWrapper) => {
const childrenComponents = createChildrenComponentsObject(
componentWrapper.exports ? componentWrapper.exports.components : {},
);
return (name) => {
// improve support for recursive components
if (name === componentWrapper.name)
return memoizedCreateComponentFromWrapper(componentWrapper)
// return the registered components
return childrenComponents[name] || COMPONENTS_IMPLEMENTATION_MAP.get(name)
}
};
/**
* Performance optimization for the recursive components
* @param {RiotComponentWrapper} componentWrapper - riot compiler generated object
* @returns {object} component like interface
*/
const memoizedCreateComponentFromWrapper = memoize(createComponentFromWrapper);
/**
* Create the component interface needed for the @riotjs/dom-bindings tag bindings
* @param {RiotComponentWrapper} componentWrapper - riot compiler generated object
* @param {string} componentWrapper.css - component css
* @param {Function} componentWrapper.template - function that will return the dom-bindings template function
* @param {object} componentWrapper.exports - component interface
* @param {string} componentWrapper.name - component name
* @returns {object} component like interface
*/
function createComponentFromWrapper(componentWrapper) {
const { css, template, exports, name } = componentWrapper;
const templateFn = template
? componentTemplateFactory(
template,
componentWrapper,
createChildComponentGetter(componentWrapper),
)
: MOCKED_TEMPLATE_INTERFACE;
return ({ slots, attributes, props }) => {
// pure components rendering will be managed by the end user
if (exports && exports[IS_PURE_SYMBOL])
return createPureComponent$1(exports, {
slots,
attributes,
props,
css,
template,
})
const componentAPI = callOrAssign(exports) || {};
const component = instantiateComponent({
css,
template: templateFn,
componentAPI,
name,
})({ slots, attributes, props });
// notice that for the components created via tag binding
// we need to invert the mount (state/parentScope) arguments
// the template bindings will only forward the parentScope updates
// and never deal with the component state
return {
mount(element, parentScope, state) {
return component.mount(element, state, parentScope)
},
update(parentScope, state) {
return component.update(state, parentScope)
},
unmount(preserveRoot) {
return component.unmount(preserveRoot)
},
}
}
}
/**
* Register a custom tag by name
* @param {string} name - component name
* @param {object} implementation - tag implementation
* @param {string} implementation.css - component css as string
* @param {TemplateChunk} implementation.template - component template chunk rendering function
* @param {object} implementation.exports - component default export
* @returns {Map} map containing all the components implementations
*/
function register(name, { css, template, exports }) {
if (COMPONENTS_IMPLEMENTATION_MAP.has(name))
panic(`The component "${name}" was already registered`);
COMPONENTS_IMPLEMENTATION_MAP.set(
name,
createComponentFromWrapper({ name, css, template, exports }),
);
return COMPONENTS_IMPLEMENTATION_MAP
}
/**
* Unregister a riot web component
* @param {string} name - component name
* @returns {Map} map containing all the components implementations
*/
function unregister(name) {
if (!COMPONENTS_IMPLEMENTATION_MAP.has(name))
panic(`The component "${name}" was never registered`);
COMPONENTS_IMPLEMENTATION_MAP.delete(name);
cssManager.remove(name);
return COMPONENTS_IMPLEMENTATION_MAP
}
/**
* Component initialization function starting from a DOM node
* @param {HTMLElement} element - element to upgrade
* @param {object} initialProps - initial component properties
* @param {string} componentName - component id
* @param {Array} slots - component slots
* @returns {object} a new component instance bound to a DOM node
*/
function mountComponent(element, initialProps, componentName, slots) {
const name = componentName || getName(element);
if (!COMPONENTS_IMPLEMENTATION_MAP.has(name))
panic(`The component named "${name}" was never registered`);
const component = COMPONENTS_IMPLEMENTATION_MAP.get(name)({
props: initialProps,
slots,
});
return component.mount(element)
}
/**
* Mounting function that will work only for the components that were globally registered
* @param {string|HTMLElement} selector - query for the selection or a DOM element
* @param {object} initialProps - the initial component properties
* @param {string} name - optional component name
* @returns {Array} list of riot components
*/
function mount(selector, initialProps, name) {
return $(selector).map((element) =>
mountComponent(element, initialProps, name),
)
}
/**
* Sweet unmounting helper function for the DOM node mounted manually by the user
* @param {string|HTMLElement} selector - query for the selection or a DOM element
* @param {boolean|null} keepRootElement - if true keep the root element
* @returns {Array} list of nodes unmounted
*/
function unmount(selector, keepRootElement) {
return $(selector).map((element) => {
if (element[DOM_COMPONENT_INSTANCE_PROPERTY]) {
element[DOM_COMPONENT_INSTANCE_PROPERTY].unmount(keepRootElement);
}
return element
})
}
/**
* Define a riot plugin
* @param {Function} plugin - function that will receive all the components created
* @returns {Set} the set containing all the plugins installed
*/
function install(plugin) {
if (!isFunction(plugin)) panic('Plugins must be of type function');
if (PLUGINS_SET.has(plugin)) panic('This plugin was already installed');
PLUGINS_SET.add(plugin);
return PLUGINS_SET
}
/**
* Uninstall a riot plugin
* @param {Function} plugin - plugin previously installed
* @returns {Set} the set containing all the plugins installed
*/
function uninstall(plugin) {
if (!PLUGINS_SET.has(plugin)) panic('This plugin was never installed');
PLUGINS_SET.delete(plugin);
return PLUGINS_SET
}
/**
* Similar to compose but performs from left-to-right function composition.<br/>
* {@link https://30secondsofcode.org/function#composeright see also}
* @param {...[function]} fns) - list of unary function
* @returns {*} result of the computation
*/
/**
* Performs right-to-left function composition.<br/>
* Use Array.prototype.reduce() to perform right-to-left function composition.<br/>
* The last (rightmost) function can accept one or more arguments; the remaining functions must be unary.<br/>
* {@link https://30secondsofcode.org/function#compose original source code}
* @param {...[function]} fns) - list of unary function
* @returns {*} result of the computation
*/
function compose(...fns) {
return fns.reduce((f, g) => (...args) => f(g(...args)))
}
/**
* Helper method to create component without relying on the registered ones
* @param {object} implementation - component implementation
* @returns {Function} function that will allow you to mount a riot component on a DOM node
*/
function component(implementation) {
return (el, props, { slots, attributes, parentScope } = {}) =>
compose(
(c) => c.mount(el, parentScope),
(c) => c({ props, slots, attributes }),
createComponentFromWrapper,
)(implementation)
}
/**
* Lift a riot component Interface into a pure riot object
* @param {Function} func - RiotPureComponent factory function
* @returns {Function} the lifted original function received as argument
*/
function pure(func) {
if (!isFunction(func))
panic('riot.pure accepts only arguments of type "function"');
func[IS_PURE_SYMBOL] = true;
return func
}
/**
* Helper method to simplify the creation of pure components without the need to rely on a .riot file
* @param {Function} func - RiotPureComponent factory function
* @param {string} name - Optional parameter if you want to define the name of your component for debugging purposes
* @returns {import('../../riot.js').RiotComponentWrapper} pure component object implementation
*/
function createPureComponent(func, name) {
return {
name,
exports: pure(({ slots, attributes, props }) =>
createPureComponent$1(func, {
attributes,
slots,
props,
}),
),
}
}
/**
* no-op function needed to add the proper types to your component via typescript
* @param {Function | object} component - component default export
* @returns {Function | object} returns exactly what it has received
*/
/* istanbul ignore next */
const withTypes = (component) => component;
/** @type {string} current riot version */
const version = 'v10.1.6';
// expose some internal stuff that might be used from external tools
const __ = {
cssManager,
DOMBindings: {
template: create,
createBinding: create$1,
createExpression: create$4,
bindingTypes,
expressionTypes,
},
globals: {
PROPS_KEY,
STATE_KEY,
IS_COMPONENT_UPDATING,
COMPONENTS_IMPLEMENTATION_MAP,
PLUGINS_SET,
DOM_COMPONENT_INSTANCE_PROPERTY,
PARENT_KEY_SYMBOL,
},
};
exports.__ = __;
exports.component = component;
exports.createPureComponent = createPureComponent;
exports.install = install;
exports.mount = mount;
exports.pure = pure;
exports.register = register;
exports.uninstall = uninstall;
exports.unmount = unmount;
exports.unregister = unregister;
exports.version = version;
exports.withTypes = withTypes;
}));