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riot

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Simple and elegant component-based UI library

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/* Riot v10.1.2, @license MIT */ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.riot = {})); })(this, (function (exports) { 'use strict'; const EACH = 0; const IF = 1; const SIMPLE = 2; const TAG = 3; const SLOT = 4; const bindingTypes = { EACH, IF, SIMPLE, TAG, SLOT, }; // Riot.js constants that can be used across more modules const COMPONENTS_IMPLEMENTATION_MAP = new Map(), DOM_COMPONENT_INSTANCE_PROPERTY = Symbol('riot-component'), PLUGINS_SET = new Set(), IS_DIRECTIVE = 'is', VALUE_ATTRIBUTE = 'value', REF_ATTRIBUTE = 'ref', EVENT_ATTRIBUTE_RE = /^on/, MOUNT_METHOD_KEY = 'mount', UPDATE_METHOD_KEY = 'update', UNMOUNT_METHOD_KEY = 'unmount', SHOULD_UPDATE_KEY = 'shouldUpdate', ON_BEFORE_MOUNT_KEY = 'onBeforeMount', ON_MOUNTED_KEY = 'onMounted', ON_BEFORE_UPDATE_KEY = 'onBeforeUpdate', ON_UPDATED_KEY = 'onUpdated', ON_BEFORE_UNMOUNT_KEY = 'onBeforeUnmount', ON_UNMOUNTED_KEY = 'onUnmounted', PROPS_KEY = 'props', STATE_KEY = 'state', SLOTS_KEY = 'slots', ROOT_KEY = 'root', IS_PURE_SYMBOL = Symbol('pure'), IS_COMPONENT_UPDATING = Symbol('is_updating'), PARENT_KEY_SYMBOL = Symbol('parent'), TEMPLATE_KEY_SYMBOL = Symbol('template'), ROOT_ATTRIBUTES_KEY_SYMBOL = Symbol('root-attributes'); /** * Quick type checking * @param {*} element - anything * @param {string} type - type definition * @returns {boolean} true if the type corresponds */ function checkType(element, type) { return typeof element === type } /** * Check if an element is part of an svg * @param {HTMLElement} el - element to check * @returns {boolean} true if we are in an svg context */ function isSvg(el) { const owner = el.ownerSVGElement; return !!owner || owner === null } /** * Check if an element is a template tag * @param {HTMLElement} el - element to check * @returns {boolean} true if it's a <template> */ function isTemplate(el) { return el.tagName.toLowerCase() === 'template' } /** * Check that will be passed if its argument is a function * @param {*} value - value to check * @returns {boolean} - true if the value is a function */ function isFunction(value) { return checkType(value, 'function') } /** * Check if a value is a Boolean * @param {*} value - anything * @returns {boolean} true only for the value is a boolean */ function isBoolean(value) { return checkType(value, 'boolean') } /** * Check if a value is an Object * @param {*} value - anything * @returns {boolean} true only for the value is an object */ function isObject(value) { return !isNil(value) && value.constructor === Object } /** * Check if a value is null or undefined * @param {*} value - anything * @returns {boolean} true only for the 'undefined' and 'null' types */ function isNil(value) { return value === null || value === undefined } /** * Check if an attribute is a DOM handler * @param {string} attribute - attribute string * @returns {boolean} true only for dom listener attribute nodes */ function isEventAttribute(attribute) { return EVENT_ATTRIBUTE_RE.test(attribute) } /** * Convert a string from camel case to dash-case * @param {string} string - probably a component tag name * @returns {string} component name normalized */ function camelToDashCase(string) { return string.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase() } /** * Convert a string containing dashes to camel case * @param {string} string - input string * @returns {string} my-string -> myString */ function dashToCamelCase(string) { return string.replace(/-(\w)/g, (_, c) => c.toUpperCase()) } /** * Get all the element attributes as object * @param {HTMLElement} element - DOM node we want to parse * @returns {object} all the attributes found as a key value pairs */ function DOMattributesToObject(element) { return Array.from(element.attributes).reduce((acc, attribute) => { acc[dashToCamelCase(attribute.name)] = attribute.value; return acc }, {}) } /** * Move all the child nodes from a source tag to another * @param {HTMLElement} source - source node * @param {HTMLElement} target - target node * @returns {undefined} it's a void method ¯\_(ツ)_/¯ */ // Ignore this helper because it's needed only for svg tags function moveChildren(source, target) { // eslint-disable-next-line fp/no-loops while (source.firstChild) target.appendChild(source.firstChild); } /** * Remove the child nodes from any DOM node * @param {HTMLElement} node - target node * @returns {undefined} */ function cleanNode(node) { // eslint-disable-next-line fp/no-loops while (node.firstChild) node.removeChild(node.firstChild); } /** * Clear multiple children in a node * @param {HTMLElement[]} children - direct children nodes * @returns {undefined} */ function clearChildren(children) { // eslint-disable-next-line fp/no-loops,fp/no-let for (let i = 0; i < children.length; i++) removeChild(children[i]); } /** * Remove a node * @param {HTMLElement}node - node to remove * @returns {undefined} */ const removeChild = (node) => node.remove(); /** * Insert before a node * @param {HTMLElement} newNode - node to insert * @param {HTMLElement} refNode - ref child * @returns {undefined} */ const insertBefore = (newNode, refNode) => refNode?.parentNode?.insertBefore(newNode, refNode); /** * Move a node into its new position. Use the moveBefore method if it's available * @param {HTMLElement} existingNode - node to move * @param {HTMLElement} refNode - ref child * @returns {undefined} */ const moveBefore = ((hasMoveBefore) => (existingNode, refNode) => hasMoveBefore ? refNode?.parentNode?.moveBefore(existingNode, refNode) : insertBefore(existingNode, refNode))( // Rely on the new moveBefore method to move nodes if it's available https://developer.mozilla.org/en-US/docs/Web/API/Element/moveBefore // cache the value of the check into a boolean variable typeof Element !== 'undefined' && Element.prototype.moveBefore, ); /** * Replace a node * @param {HTMLElement} newNode - new node to add to the DOM * @param {HTMLElement} replaced - node to replace * @returns {undefined} */ const replaceChild = (newNode, replaced) => replaced?.parentNode?.replaceChild(newNode, replaced); const ATTRIBUTE = 0; const EVENT = 1; const TEXT = 2; const VALUE = 3; const REF = 4; const expressionTypes = { ATTRIBUTE, EVENT, TEXT, VALUE, REF, }; // does simply nothing function noop() { return this } /** * Autobind the methods of a source object to itself * @param {object} source - probably a riot tag instance * @param {Array<string>} methods - list of the methods to autobind * @returns {object} the original object received */ function autobindMethods(source, methods) { methods.forEach((method) => { source[method] = source[method].bind(source); }); return source } /** * Call the first argument received only if it's a function otherwise return it as it is * @param {*} source - anything * @returns {*} anything */ function callOrAssign(source) { return isFunction(source) ? source.prototype && source.prototype.constructor ? new source() : source() : source } /** * Throw an error with a descriptive message * @param { string } message - error message * @param { string } cause - optional error cause object * @returns { undefined } hoppla... at this point the program should stop working */ function panic(message, cause) { throw new Error(message, { cause }) } /** * Returns the memoized (cached) function. * // borrowed from https://www.30secondsofcode.org/js/s/memoize * @param {Function} fn - function to memoize * @returns {Function} memoize function */ function memoize(fn) { const cache = new Map(); const cached = (val) => { return cache.has(val) ? cache.get(val) : cache.set(val, fn.call(this, val)) && cache.get(val) }; cached.cache = cache; return cached } /** * Generate key-value pairs from a list of attributes * @param {Array} attributes - list of attributes generated by the riot compiler, each containing type, name, and evaluate function * @param {object} scope - the scope in which the attribute values will be evaluated * @returns {object} An object containing key-value pairs representing the computed attribute values */ function generatePropsFromAttributes(attributes, scope) { return attributes.reduce((acc, { type, name, evaluate }) => { const value = evaluate(scope); switch (true) { // spread attribute case !name && type === ATTRIBUTE: return { ...acc, ...value, } // ref attribute case type === REF: acc.ref = value; break // value attribute case type === VALUE: acc.value = value; break // normal attributes default: acc[dashToCamelCase(name)] = value; } return acc }, {}) } /** * Helper function to set an immutable property * @param {object} source - object where the new property will be set * @param {string} key - object key where the new property will be stored * @param {*} value - value of the new property * @param {object} options - set the property overriding the default options * @returns {object} - the original object modified */ function defineProperty(source, key, value, options = {}) { Object.defineProperty(source, key, { value, enumerable: false, writable: false, configurable: true, ...options, }); return source } /** * Define multiple properties on a target object * @param {object} source - object where the new properties will be set * @param {object} properties - object containing as key pair the key + value properties * @param {object} options - set the property overriding the default options * @returns {object} the original object modified */ function defineProperties(source, properties, options) { Object.entries(properties).forEach(([key, value]) => { defineProperty(source, key, value, options); }); return source } /** * Define default properties if they don't exist on the source object * @param {object} source - object that will receive the default properties * @param {object} defaults - object containing additional optional keys * @returns {object} the original object received enhanced */ function defineDefaults(source, defaults) { Object.entries(defaults).forEach(([key, value]) => { if (!source[key]) source[key] = value; }); return source } // Components without template use a mocked template interface with some basic functionalities to // guarantee consistent rendering behaviour see https://github.com/riot/riot/issues/2984 const MOCKED_TEMPLATE_INTERFACE = { [MOUNT_METHOD_KEY](el) { this.el = el; }, [UPDATE_METHOD_KEY]: noop, [UNMOUNT_METHOD_KEY](_, __, mustRemoveRoot = false) { if (mustRemoveRoot) removeChild(this.el); else if (!mustRemoveRoot) cleanNode(this.el); }, clone() { return { ...this } }, createDOM: noop, }; const HEAD_SYMBOL = Symbol(); const TAIL_SYMBOL = Symbol(); /** * Create the <template> fragments text nodes * @returns {object} {{head: Text, tail: Text}} */ function createHeadTailPlaceholders() { const head = document.createTextNode(''); const tail = document.createTextNode(''); head[HEAD_SYMBOL] = true; tail[TAIL_SYMBOL] = true; return { head, tail } } /** * Create the template meta object in case of <template> fragments * @param {TemplateChunk} componentTemplate - template chunk object * @returns {object} the meta property that will be passed to the mount function of the TemplateChunk */ function createTemplateMeta(componentTemplate) { const fragment = componentTemplate.dom.cloneNode(true); const { head, tail } = createHeadTailPlaceholders(); return { avoidDOMInjection: true, fragment, head, tail, children: [head, ...Array.from(fragment.childNodes), tail], } } /* c8 ignore start */ /** * ISC License * * Copyright (c) 2020, Andrea Giammarchi, @WebReflection * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ // fork of https://github.com/WebReflection/udomdiff version 1.1.0 // due to https://github.com/WebReflection/udomdiff/pull/2 /* eslint-disable */ /** * @param {Node[]} a The list of current/live children * @param {Node[]} b The list of future children * @param {(entry: Node, action: number) => Node} get * The callback invoked per each entry related DOM operation. * @param {Node} [before] The optional node used as anchor to insert before. * @returns {Node[]} The same list of future children. */ const udomdiff = (a, b, get, before) => { const bLength = b.length; let aEnd = a.length; let bEnd = bLength; let aStart = 0; let bStart = 0; let map = null; while (aStart < aEnd || bStart < bEnd) { // append head, tail, or nodes in between: fast path if (aEnd === aStart) { // we could be in a situation where the rest of nodes that // need to be added are not at the end, and in such case // the node to `insertBefore`, if the index is more than 0 // must be retrieved, otherwise it's gonna be the first item. const node = bEnd < bLength ? bStart ? get(b[bStart - 1], -0).nextSibling : get(b[bEnd - bStart], 0) : before; while (bStart < bEnd) insertBefore(get(b[bStart++], 1), node); } // remove head or tail: fast path else if (bEnd === bStart) { while (aStart < aEnd) { // remove the node only if it's unknown or not live if (!map || !map.has(a[aStart])) removeChild(get(a[aStart], -1)); aStart++; } } // same node: fast path else if (a[aStart] === b[bStart]) { aStart++; bStart++; } // same tail: fast path else if (a[aEnd - 1] === b[bEnd - 1]) { aEnd--; bEnd--; } // The once here single last swap "fast path" has been removed in v1.1.0 // https://github.com/WebReflection/udomdiff/blob/single-final-swap/esm/index.js#L69-L85 // reverse swap: also fast path else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) { // this is a "shrink" operation that could happen in these cases: // [1, 2, 3, 4, 5] // [1, 4, 3, 2, 5] // or asymmetric too // [1, 2, 3, 4, 5] // [1, 2, 3, 5, 6, 4] const node = get(a[--aEnd], -1).nextSibling; moveBefore(get(b[bStart++], 1), get(a[aStart++], -1).nextSibling); moveBefore(get(b[--bEnd], 1), node); // mark the future index as identical (yeah, it's dirty, but cheap 👍) // The main reason to do this, is that when a[aEnd] will be reached, // the loop will likely be on the fast path, as identical to b[bEnd]. // In the best case scenario, the next loop will skip the tail, // but in the worst one, this node will be considered as already // processed, bailing out pretty quickly from the map index check a[aEnd] = b[bEnd]; } // map based fallback, "slow" path else { // the map requires an O(bEnd - bStart) operation once // to store all future nodes indexes for later purposes. // In the worst case scenario, this is a full O(N) cost, // and such scenario happens at least when all nodes are different, // but also if both first and last items of the lists are different if (!map) { map = new Map(); let i = bStart; while (i < bEnd) map.set(b[i], i++); } // if it's a future node, hence it needs some handling if (map.has(a[aStart])) { // grab the index of such node, 'cause it might have been processed const index = map.get(a[aStart]); // if it's not already processed, look on demand for the next LCS if (bStart < index && index < bEnd) { let i = aStart; // counts the amount of nodes that are the same in the future let sequence = 1; while (++i < aEnd && i < bEnd && map.get(a[i]) === index + sequence) sequence++; // effort decision here: if the sequence is longer than replaces // needed to reach such sequence, which would brings again this loop // to the fast path, prepend the difference before a sequence, // and move only the future list index forward, so that aStart // and bStart will be aligned again, hence on the fast path. // An example considering aStart and bStart are both 0: // a: [1, 2, 3, 4] // b: [7, 1, 2, 3, 6] // this would place 7 before 1 and, from that time on, 1, 2, and 3 // will be processed at zero cost if (sequence > index - bStart) { const node = get(a[aStart], 0); while (bStart < index) moveBefore(get(b[bStart++], 1), node); } // if the effort wasn't good enough, fallback to a replace, // moving both source and target indexes forward, hoping that some // similar node will be found later on, to go back to the fast path else { replaceChild(get(b[bStart++], 1), get(a[aStart++], -1)); } } // otherwise move the source forward, 'cause there's nothing to do else aStart++; } // this node has no meaning in the future list, so it's more than safe // to remove it, and check the next live node out instead, meaning // that only the live list index should be forwarded else removeChild(get(a[aStart++], -1)); } } return b }; const UNMOUNT_SCOPE = Symbol('unmount'); const EachBinding = { // dynamic binding properties // childrenMap: null, // node: null, // root: null, // condition: null, // evaluate: null, // template: null, // isTemplateTag: false, nodes: [], // getKey: null, // indexName: null, // itemName: null, // afterPlaceholder: null, // placeholder: null, // API methods mount(scope, parentScope) { return this.update(scope, parentScope) }, update(scope, parentScope) { const { placeholder, nodes, childrenMap } = this; const collection = scope === UNMOUNT_SCOPE ? null : this.evaluate(scope); const items = collection ? Array.from(collection) : []; // prepare the diffing const { newChildrenMap, batches, futureNodes } = createPatch( items, scope, parentScope, this, ); // patch the DOM only if there are new nodes udomdiff( nodes, futureNodes, patch(Array.from(childrenMap.values()), parentScope), placeholder, ); // trigger the mounts and the updates batches.forEach((fn) => fn()); // update the children map this.childrenMap = newChildrenMap; this.nodes = futureNodes; return this }, unmount(scope, parentScope) { this.update(UNMOUNT_SCOPE, parentScope); return this }, }; /** * Patch the DOM while diffing * @param {any[]} redundant - list of all the children (template, nodes, context) added via each * @param {*} parentScope - scope of the parent template * @returns {Function} patch function used by domdiff */ function patch(redundant, parentScope) { return (item, info) => { if (info < 0) { // get the last element added to the childrenMap saved previously const element = redundant[redundant.length - 1]; if (element) { // get the nodes and the template in stored in the last child of the childrenMap const { template, nodes, context } = element; // remove the last node (notice <template> tags might have more children nodes) nodes.pop(); // notice that we pass null as last argument because // the root node and its children will be removed by domdiff if (!nodes.length) { // we have cleared all the children nodes and we can unmount this template redundant.pop(); template.unmount(context, parentScope, null); } } } return item } } /** * Check whether a template must be filtered from a loop * @param {Function} condition - filter function * @param {object} context - argument passed to the filter function * @returns {boolean} true if this item should be skipped */ function mustFilterItem(condition, context) { return condition ? !condition(context) : false } /** * Extend the scope of the looped template * @param {object} scope - current template scope * @param {object} options - options * @param {string} options.itemName - key to identify the looped item in the new context * @param {string} options.indexName - key to identify the index of the looped item * @param {number} options.index - current index * @param {*} options.item - collection item looped * @returns {object} enhanced scope object */ function extendScope(scope, { itemName, indexName, index, item }) { defineProperty(scope, itemName, item); if (indexName) defineProperty(scope, indexName, index); return scope } /** * Loop the current template items * @param {Array} items - expression collection value * @param {*} scope - template scope * @param {*} parentScope - scope of the parent template * @param {EachBinding} binding - each binding object instance * @returns {object} data - An object containing: * @property {Map} newChildrenMap - a Map containing the new children template structure * @property {Array} batches - array containing the template lifecycle functions to trigger * @property {Array} futureNodes - array containing the nodes we need to diff */ function createPatch(items, scope, parentScope, binding) { const { condition, template, childrenMap, itemName, getKey, indexName, root, isTemplateTag, } = binding; const newChildrenMap = new Map(); const batches = []; const futureNodes = []; items.forEach((item, index) => { const context = extendScope(Object.create(scope), { itemName, indexName, index, item, }); const key = getKey ? getKey(context) : index; const oldItem = childrenMap.get(key); const nodes = []; if (mustFilterItem(condition, context)) { return } const mustMount = !oldItem; const componentTemplate = oldItem ? oldItem.template : template.clone(); const el = componentTemplate.el || root.cloneNode(); const meta = isTemplateTag && mustMount ? createTemplateMeta(componentTemplate) : componentTemplate.meta; if (mustMount) { batches.push(() => componentTemplate.mount(el, context, parentScope, meta), ); } else { batches.push(() => componentTemplate.update(context, parentScope)); } // create the collection of nodes to update or to add // in case of template tags we need to add all its children nodes if (isTemplateTag) { nodes.push(...meta.children); } else { nodes.push(el); } // delete the old item from the children map childrenMap.delete(key); futureNodes.push(...nodes); // update the children map newChildrenMap.set(key, { nodes, template: componentTemplate, context, index, }); }); return { newChildrenMap, batches, futureNodes, } } function create$6( node, { evaluate, condition, itemName, indexName, getKey, template }, ) { const placeholder = document.createTextNode(''); const root = node.cloneNode(); insertBefore(placeholder, node); removeChild(node); return { ...EachBinding, childrenMap: new Map(), node, root, condition, evaluate, isTemplateTag: isTemplate(root), template: template.createDOM(node), getKey, indexName, itemName, placeholder, } } /** * Binding responsible for the `if` directive */ const IfBinding = { // dynamic binding properties // node: null, // evaluate: null, // isTemplateTag: false, // placeholder: null, // template: null, // API methods mount(scope, parentScope) { return this.update(scope, parentScope) }, update(scope, parentScope) { const value = !!this.evaluate(scope); const mustMount = !this.value && value; const mustUnmount = this.value && !value; const mount = () => { const pristine = this.node.cloneNode(); insertBefore(pristine, this.placeholder); this.template = this.template.clone(); this.template.mount(pristine, scope, parentScope); }; switch (true) { case mustMount: mount(); break case mustUnmount: this.unmount(scope); break default: if (value) this.template.update(scope, parentScope); } this.value = value; return this }, unmount(scope, parentScope) { this.template.unmount(scope, parentScope, true); return this }, }; function create$5(node, { evaluate, template }) { const placeholder = document.createTextNode(''); insertBefore(placeholder, node); removeChild(node); return { ...IfBinding, node, evaluate, placeholder, template: template.createDOM(node), } } /** * This method handles the REF attribute expressions * @param {object} expression - expression data * @param {HTMLElement} expression.node - target node * @param {*} expression.value - the old expression cached value * @param {*} value - new expression value * @returns {undefined} */ function refExpression({ node, value: oldValue }, value) { // called on mount and update if (value) value(node); // called on unmount // in this case the node value is null else oldValue(null); } /** * Normalize the user value in order to render a empty string in case of falsy values * @param {*} value - user input value * @returns {string} hopefully a string */ function normalizeStringValue(value) { return isNil(value) ? '' : value } /** * This methods handles the input fields value updates * @param {object} expression - expression data * @param {HTMLElement} expression.node - target node * @param {*} value - new expression value * @returns {undefined} */ function valueExpression({ node }, value) { node.value = normalizeStringValue(value); } const RE_EVENTS_PREFIX = /^on/; const getCallbackAndOptions = (value) => Array.isArray(value) ? value : [value, false]; // see also https://medium.com/@WebReflection/dom-handleevent-a-cross-platform-standard-since-year-2000-5bf17287fd38 const EventListener = { handleEvent(event) { this[event.type](event); }, }; const ListenersWeakMap = new WeakMap(); const createListener = (node) => { const listener = Object.create(EventListener); ListenersWeakMap.set(node, listener); return listener }; /** * Set a new event listener * @param {object} expression - event expression data * @param {HTMLElement} expression.node - target node * @param {string} expression.name - event name * @param {*} value - new expression value * @returns {undefined} */ function eventExpression({ node, name }, value) { const normalizedEventName = name.replace(RE_EVENTS_PREFIX, ''); const eventListener = ListenersWeakMap.get(node) || createListener(node); const [callback, options] = getCallbackAndOptions(value); const handler = eventListener[normalizedEventName]; const mustRemoveEvent = handler && !callback; const mustAddEvent = callback && !handler; if (mustRemoveEvent) { node.removeEventListener(normalizedEventName, eventListener); } if (mustAddEvent) { node.addEventListener(normalizedEventName, eventListener, options); } eventListener[normalizedEventName] = callback; } /* c8 ignore next */ const ElementProto = typeof Element === 'undefined' ? {} : Element.prototype; const isNativeHtmlProperty = memoize( (name) => ElementProto.hasOwnProperty(name), // eslint-disable-line ); /** * Add all the attributes provided * @param {HTMLElement} node - target node * @param {object} attributes - object containing the attributes names and values * @param {*} oldAttributes - the old expression cached value * @returns {undefined} sorry it's a void function :( */ function setAllAttributes(node, attributes, oldAttributes) { Object.entries(attributes) // filter out the attributes that didn't change their value .filter(([name, value]) => value !== oldAttributes?.[name]) .forEach(([name, value]) => { switch (true) { case name === REF_ATTRIBUTE: return refExpression({ node }, value) case name === VALUE_ATTRIBUTE: return valueExpression({ node }, value) case isEventAttribute(name): return eventExpression({ node, name }, value) default: return attributeExpression({ node, name }, value) } }); } /** * Remove all the attributes provided * @param {HTMLElement} node - target node * @param {object} newAttributes - object containing all the new attribute names * @param {object} oldAttributes - object containing all the old attribute names * @returns {undefined} sorry it's a void function :( */ function removeAllAttributes(node, newAttributes, oldAttributes) { const newKeys = newAttributes ? Object.keys(newAttributes) : []; Object.entries(oldAttributes) .filter(([name]) => !newKeys.includes(name)) .forEach(([name, value]) => { switch (true) { case name === REF_ATTRIBUTE: return refExpression({ node, value }) case name === VALUE_ATTRIBUTE: node.removeAttribute('value'); node.value = ''; return case isEventAttribute(name): return eventExpression({ node, name }, null) default: return node.removeAttribute(name) } }); } /** * Check whether the attribute value can be rendered * @param {*} value - expression value * @returns {boolean} true if we can render this attribute value */ function canRenderAttribute(value) { return ['string', 'number', 'boolean'].includes(typeof value) } /** * Check whether the attribute should be removed * @param {*} value - expression value * @param {boolean} isBoolean - flag to handle boolean attributes * @returns {boolean} boolean - true if the attribute can be removed */ function shouldRemoveAttribute(value, isBoolean) { // boolean attributes should be removed if the value is falsy if (isBoolean) return !value // null and undefined values will remove the attribute as well return isNil(value) } /** * This methods handles the DOM attributes updates * @param {object} expression - attribute expression data * @param {HTMLElement} expression.node - target node * @param {string} expression.name - attribute name * @param {boolean} expression.isBoolean - flag to handle boolean attributes * @param {*} expression.value - the old expression cached value * @param {*} value - new expression value * @returns {undefined} */ function attributeExpression( { node, name, isBoolean: isBoolean$1, value: oldValue }, value, ) { // is it a spread operator? {...attributes} if (!name) { if (oldValue) { // remove all the old attributes removeAllAttributes(node, value, oldValue); } // is the value still truthy? if (value) { setAllAttributes(node, value, oldValue); } return } // store the attribute on the node to make it compatible with native custom elements if ( !isNativeHtmlProperty(name) && (isBoolean(value) || isObject(value) || isFunction(value)) ) { node[name] = value; } if (shouldRemoveAttribute(value, isBoolean$1)) { node.removeAttribute(name); } else if (canRenderAttribute(value)) { node.setAttribute(name, normalizeValue(name, value, isBoolean$1)); } } /** * Get the value as string * @param {string} name - attribute name * @param {*} value - user input value * @param {boolean} isBoolean - boolean attributes flag * @returns {string} input value as string */ function normalizeValue(name, value, isBoolean) { // be sure that expressions like selected={ true } will always be rendered as selected='selected' // fix https://github.com/riot/riot/issues/2975 return !!value && isBoolean ? name : value } /** * Get the the target text node to update or create one from of a comment node * @param {HTMLElement} node - any html element containing childNodes * @param {number} childNodeIndex - index of the text node in the childNodes list * @returns {Text} the text node to update */ const getTextNode = (node, childNodeIndex) => { return node.childNodes[childNodeIndex] }; /** * This methods handles a simple text expression update * @param {object} expression - expression data * @param {HTMLElement} expression.node - target node * @param {*} value - new expression value * @returns {undefined} */ function textExpression({ node }, value) { node.data = normalizeStringValue(value); } const expressions = { [ATTRIBUTE]: attributeExpression, [EVENT]: eventExpression, [TEXT]: textExpression, [VALUE]: valueExpression, [REF]: refExpression, }; const Expression = { // Static props // node: null, // value: null, // API methods /** * Mount the expression evaluating its initial value * @param {*} scope - argument passed to the expression to evaluate its current values * @returns {Expression} self */ mount(scope) { // hopefully a pure function const value = this.evaluate(scope); // IO() DOM updates expressions[this.type](this, value); // store the computed value for the update calls this.value = value; return this }, /** * Update the expression if its value changed * @param {*} scope - argument passed to the expression to evaluate its current values * @returns {Expression} self */ update(scope) { // pure function const value = this.evaluate(scope); if (this.value !== value) { // IO() DOM updates expressions[this.type](this, value); this.value = value; } return this }, /** * Expression teardown method * @returns {Expression} self */ unmount() { // unmount event and ref expressions if ( [EVENT, REF].includes(this.type) || // spread attributes might contain events or refs that must be unmounted (this.type === ATTRIBUTE && !this.name) ) expressions[this.type](this, null); return this }, }; function create$4(node, data) { return { ...Expression, ...data, node: data.type === TEXT ? getTextNode(node, data.childNodeIndex) : node, } } /** * Create a flat object having as keys a list of methods that if dispatched will propagate * on the whole collection * @param {Array} collection - collection to iterate * @param {Array<string>} methods - methods to execute on each item of the collection * @param {*} context - context returned by the new methods created * @returns {object} a new object to simplify the the nested methods dispatching */ function flattenCollectionMethods(collection, methods, context) { return methods.reduce((acc, method) => { return { ...acc, [method]: (scope) => { return collection.map((item) => item[method](scope)) && context }, } }, {}) } function create$3(node, { expressions }) { return flattenCollectionMethods( expressions.map((expression) => create$4(node, expression)), ['mount', 'update', 'unmount'], ) } const extendParentScope = (attributes, scope, parentScope) => { if (!attributes || !attributes.length) return parentScope return Object.assign( Object.create(parentScope || null), generatePropsFromAttributes(attributes, scope), ) }; const findSlotById = (id, slots) => slots?.find((slot) => slot.id === id); // this function is only meant to fix an edge case // https://github.com/riot/riot/issues/2842 const getRealParent = (scope, parentScope) => scope[PARENT_KEY_SYMBOL] || parentScope; const SlotBinding = { // dynamic binding properties // node: null, // name: null, attributes: [], // templateData: null, // template: null, getTemplateScope(scope, parentScope) { return extendParentScope(this.attributes, scope, parentScope) }, // API methods mount(scope, parentScope) { const templateData = scope.slots ? findSlotById(this.name, scope.slots) : false; const { parentNode } = this.node; // if the slot did not pass any content, we will use the self slot for optional fallback content (https://github.com/riot/riot/issues/3024) const realParent = templateData ? getRealParent(scope, parentScope) : scope; // if there is no html for the current slot detected we rely on the parent slots (https://github.com/riot/riot/issues/3055) this.templateData = templateData?.html ? templateData : findSlotById(this.name, realParent.slots); // override the template property if the slot needs to be replaced this.template = (this.templateData && create(this.templateData.html, this.templateData.bindings).createDOM( parentNode, )) || // otherwise use the optional template fallback if provided by the compiler see also https://github.com/riot/riot/issues/3014 this.template?.clone(); if (this.template) { cleanNode(this.node); this.template.mount( this.node, this.getTemplateScope(scope, realParent), realParent, ); this.template.children = Array.from(this.node.childNodes); } moveSlotInnerContent(this.node); removeChild(this.node); return this }, update(scope, parentScope) { if (this.template) { const realParent = this.templateData ? getRealParent(scope, parentScope) : scope; this.template.update(this.getTemplateScope(scope, realParent), realParent); } return this }, unmount(scope, parentScope, mustRemoveRoot) { if (this.template) { this.template.unmount( this.getTemplateScope(scope, parentScope), null, mustRemoveRoot, ); } return this }, }; /** * Move the inner content of the slots outside of them * @param {HTMLElement} slot - slot node * @returns {undefined} it's a void method ¯\_(ツ)_/¯ */ function moveSlotInnerContent(slot) { const child = slot && slot.firstChild; if (!child) return insertBefore(child, slot); moveSlotInnerContent(slot); } /** * Create a single slot binding * @param {HTMLElement} node - slot node * @param {object} data - slot binding data * @param {string} data.name - slot id * @param {AttributeExpressionData[]} data.attributes - slot attributes * @param {TemplateChunk} data.template - slot fallback template * @returns {object} Slot binding object */ function createSlot(node, { name, attributes, template }) { return { ...SlotBinding, attributes, template, node, name, } } /** * Create a new tag object if it was registered before, otherwise fallback to the simple * template chunk * @param {Function} component - component factory function * @param {Array<object>} slots - array containing the slots markup * @param {Array} attributes - dynamic attributes that will be received by the tag element * @returns {TagImplementation|TemplateChunk} a tag implementation or a template chunk as fallback */ function getTag(component, slots = [], attributes = []) { // if this tag was registered before we will return its implementation if (component) { return component({ slots, attributes }) } // otherwise we return a template chunk return create(slotsToMarkup(slots), [ ...slotBindings(slots), { // the attributes should be registered as binding // if we fallback to a normal template chunk expressions: attributes.map((attr) => { return { type: ATTRIBUTE, ...attr, } }), }, ]) } /** * Merge all the slots bindings into a single array * @param {Array<object>} slots - slots collection * @returns {Array<Bindings>} flatten bindings array */ function slotBindings(slots) { return slots.reduce((acc, { bindings }) => acc.concat(bindings), []) } /** * Merge all the slots together in a single markup string * @param {Array<object>} slots - slots collection * @returns {string} markup of all the slots in a single string */ function slotsToMarkup(slots) { return slots.reduce((acc, slot) => { return acc + slot.html }, '') } const TagBinding = { // dynamic binding properties // node: null, // evaluate: null, // name: null, // slots: null, // tag: null, // attributes: null, // getComponent: null, mount(scope) { return this.update(scope) }, update(scope, parentScope) { const name = this.evaluate(scope); // simple update if (name && name === this.name) { this.tag.update(scope); } else { // unmount the old tag if it exists this.unmount(scope, parentScope, true); // mount the new tag this.name = name; this.tag = getTag(this.getComponent(name), this.slots, this.attributes); this.tag.mount(this.node, scope); } return this }, unmount(scope, parentScope, keepRootTag) { if (this.tag) { // keep the root tag this.tag.unmount(keepRootTag); } return this }, }; function create$2( node, { evaluate, getComponent, slots, attributes }, ) { return { ...TagBinding, node, evaluate, slots, attributes, getComponent, } } const bindings = { [IF]: create$5, [SIMPLE]: create$3, [EACH]: create$6, [TAG]: create$2, [SLOT]: createSlot, }; /** * Text expressions in a template tag will get childNodeIndex value normalized * depending on the position of the <template> tag offset * @param {Expression[]} expressions - riot expressions array * @param {number} textExpressionsOffset - offset of the <template> tag * @returns {Expression[]} expressions containing the text expressions normalized */ function fixTextExpressionsOffset(expressions, textExpressionsOffset) { return expressions.map((e) => e.type === TEXT ? { ...e, childNodeIndex: e.childNodeIndex + textExpressionsOffset, } : e, ) } /** * Bind a new expression object to a DOM node * @param {HTMLElement} root - DOM node where to bind the expression * @param {TagBindingData} binding - binding data * @param {number|null} templateTagOffset - if it's defined we need to fix the text expressions childNodeIndex offset * @returns {Binding} Binding object */ function create$1(root, binding, templateTagOffset) { const { selector, type, redundantAttribute, expressions } = binding; // find the node to apply the bindings const node = selector ? root.querySelector(selector) : root; // remove eventually additional attributes created only to select this node if (redundantAttribute) node.removeAttribute(redundantAttribute); const bindingExpressions = expressions || []; // init the binding return (bindings[type] || bindings[SIMPLE])(node, { ...binding, expressions: templateTagOffset && !selector ? fixTextExpressionsOffset(bindingExpressions, templateTagOffset) : bindingExpressions, }) } // in this case a simple innerHTML is enough function createHTMLTree(html, root) { const template = isTemplate(root) ? root : document.createElement('template'); template.innerHTML = html; return template.content } // for svg nodes we need a bit more work /* c8 ignore start */ function createSVGTree(html, container) { // create the SVGNode const svgNode = container.ownerDocument.importNode( new window.DOMParser().parseFromString( `<svg xmlns="http://www.w3.org/2000/svg">${html}</svg>`, 'application/xml', ).documentElement, true, ); return svgNode } /* c8 ignore end */ /** * Create the DOM that will be injected * @param {object} root - DOM node to find out the context where the fragment will be created * @param {string} html - DOM to create as string * @returns {HTMLDocumentFragment|HTMLElement} a new html fragment */ function createDOMTree(root, html) { /* c8 ignore next */ if (isSvg(root)) return createSVGTree(html, root) return createHTMLTree(html, root) } /** * Inject the DOM tree into a target node * @param {HTMLElement} el - target element * @param {DocumentFragment|SVGElement} dom - dom tree to inject * @returns {undefined} */ function injectDOM(el, dom) { switch (true) { case isSvg(el): moveChildren(dom, el); break case isTemplate(el): el.parentNode.replaceChild(dom, el); break default: el.appendChild(dom); } } /** * Create the Template DOM skeleton * @param {HTMLElement} el - root node where the DOM will be injected * @param {string|HTMLElement} html - HTML markup or HTMLElement that will be injected into the root node * @returns {?DocumentFragment} fragment that will be injected into the root node */ function createTemplateDOM(el, html) { return html && (typeof html === 'string' ? createDOMTree(el, html) : html) } /** * Get the offset of the <template> tag * @param {HTMLElement} parentNode - template tag parent node * @param {HTMLElement} el - the template tag we want to render * @param {object} meta - meta properties needed to handle the <template> tags in loops * @returns {number} offset of the <template> tag calculated from its siblings DOM nodes */ function getTemplateTagOffset(parentNode, el, meta) { const siblings = Array.from(parentNode.childNodes); return Math.max(siblings.indexOf(el), siblings.indexOf(meta.head) + 1, 0) } /** * Template Chunk model * @type {object} */ const TemplateChunk = { // Static props // bindings: null, // bindingsData: null, // html: null, // isTemplateTag: false, // fragment: null, // children: null, // dom: null, // el: null, /** * Create the template DOM structure that will be cloned on each mount * @param {HTMLElement} el - the root node * @returns {Templat