riot
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Simple and elegant component-based UI library
1,595 lines (1,422 loc) • 85.1 kB
JavaScript
/* Riot v10.1.2, @license MIT */
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.riot = {}));
})(this, (function (exports) { 'use strict';
const EACH = 0;
const IF = 1;
const SIMPLE = 2;
const TAG = 3;
const SLOT = 4;
const bindingTypes = {
EACH,
IF,
SIMPLE,
TAG,
SLOT,
};
// Riot.js constants that can be used across more modules
const COMPONENTS_IMPLEMENTATION_MAP = new Map(),
DOM_COMPONENT_INSTANCE_PROPERTY = Symbol('riot-component'),
PLUGINS_SET = new Set(),
IS_DIRECTIVE = 'is',
VALUE_ATTRIBUTE = 'value',
REF_ATTRIBUTE = 'ref',
EVENT_ATTRIBUTE_RE = /^on/,
MOUNT_METHOD_KEY = 'mount',
UPDATE_METHOD_KEY = 'update',
UNMOUNT_METHOD_KEY = 'unmount',
SHOULD_UPDATE_KEY = 'shouldUpdate',
ON_BEFORE_MOUNT_KEY = 'onBeforeMount',
ON_MOUNTED_KEY = 'onMounted',
ON_BEFORE_UPDATE_KEY = 'onBeforeUpdate',
ON_UPDATED_KEY = 'onUpdated',
ON_BEFORE_UNMOUNT_KEY = 'onBeforeUnmount',
ON_UNMOUNTED_KEY = 'onUnmounted',
PROPS_KEY = 'props',
STATE_KEY = 'state',
SLOTS_KEY = 'slots',
ROOT_KEY = 'root',
IS_PURE_SYMBOL = Symbol('pure'),
IS_COMPONENT_UPDATING = Symbol('is_updating'),
PARENT_KEY_SYMBOL = Symbol('parent'),
TEMPLATE_KEY_SYMBOL = Symbol('template'),
ROOT_ATTRIBUTES_KEY_SYMBOL = Symbol('root-attributes');
/**
* Quick type checking
* @param {*} element - anything
* @param {string} type - type definition
* @returns {boolean} true if the type corresponds
*/
function checkType(element, type) {
return typeof element === type
}
/**
* Check if an element is part of an svg
* @param {HTMLElement} el - element to check
* @returns {boolean} true if we are in an svg context
*/
function isSvg(el) {
const owner = el.ownerSVGElement;
return !!owner || owner === null
}
/**
* Check if an element is a template tag
* @param {HTMLElement} el - element to check
* @returns {boolean} true if it's a <template>
*/
function isTemplate(el) {
return el.tagName.toLowerCase() === 'template'
}
/**
* Check that will be passed if its argument is a function
* @param {*} value - value to check
* @returns {boolean} - true if the value is a function
*/
function isFunction(value) {
return checkType(value, 'function')
}
/**
* Check if a value is a Boolean
* @param {*} value - anything
* @returns {boolean} true only for the value is a boolean
*/
function isBoolean(value) {
return checkType(value, 'boolean')
}
/**
* Check if a value is an Object
* @param {*} value - anything
* @returns {boolean} true only for the value is an object
*/
function isObject(value) {
return !isNil(value) && value.constructor === Object
}
/**
* Check if a value is null or undefined
* @param {*} value - anything
* @returns {boolean} true only for the 'undefined' and 'null' types
*/
function isNil(value) {
return value === null || value === undefined
}
/**
* Check if an attribute is a DOM handler
* @param {string} attribute - attribute string
* @returns {boolean} true only for dom listener attribute nodes
*/
function isEventAttribute(attribute) {
return EVENT_ATTRIBUTE_RE.test(attribute)
}
/**
* Convert a string from camel case to dash-case
* @param {string} string - probably a component tag name
* @returns {string} component name normalized
*/
function camelToDashCase(string) {
return string.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase()
}
/**
* Convert a string containing dashes to camel case
* @param {string} string - input string
* @returns {string} my-string -> myString
*/
function dashToCamelCase(string) {
return string.replace(/-(\w)/g, (_, c) => c.toUpperCase())
}
/**
* Get all the element attributes as object
* @param {HTMLElement} element - DOM node we want to parse
* @returns {object} all the attributes found as a key value pairs
*/
function DOMattributesToObject(element) {
return Array.from(element.attributes).reduce((acc, attribute) => {
acc[dashToCamelCase(attribute.name)] = attribute.value;
return acc
}, {})
}
/**
* Move all the child nodes from a source tag to another
* @param {HTMLElement} source - source node
* @param {HTMLElement} target - target node
* @returns {undefined} it's a void method ¯\_(ツ)_/¯
*/
// Ignore this helper because it's needed only for svg tags
function moveChildren(source, target) {
// eslint-disable-next-line fp/no-loops
while (source.firstChild) target.appendChild(source.firstChild);
}
/**
* Remove the child nodes from any DOM node
* @param {HTMLElement} node - target node
* @returns {undefined}
*/
function cleanNode(node) {
// eslint-disable-next-line fp/no-loops
while (node.firstChild) node.removeChild(node.firstChild);
}
/**
* Clear multiple children in a node
* @param {HTMLElement[]} children - direct children nodes
* @returns {undefined}
*/
function clearChildren(children) {
// eslint-disable-next-line fp/no-loops,fp/no-let
for (let i = 0; i < children.length; i++) removeChild(children[i]);
}
/**
* Remove a node
* @param {HTMLElement}node - node to remove
* @returns {undefined}
*/
const removeChild = (node) => node.remove();
/**
* Insert before a node
* @param {HTMLElement} newNode - node to insert
* @param {HTMLElement} refNode - ref child
* @returns {undefined}
*/
const insertBefore = (newNode, refNode) =>
refNode?.parentNode?.insertBefore(newNode, refNode);
/**
* Move a node into its new position. Use the moveBefore method if it's available
* @param {HTMLElement} existingNode - node to move
* @param {HTMLElement} refNode - ref child
* @returns {undefined}
*/
const moveBefore = ((hasMoveBefore) => (existingNode, refNode) =>
hasMoveBefore
? refNode?.parentNode?.moveBefore(existingNode, refNode)
: insertBefore(existingNode, refNode))(
// Rely on the new moveBefore method to move nodes if it's available https://developer.mozilla.org/en-US/docs/Web/API/Element/moveBefore
// cache the value of the check into a boolean variable
typeof Element !== 'undefined' && Element.prototype.moveBefore,
);
/**
* Replace a node
* @param {HTMLElement} newNode - new node to add to the DOM
* @param {HTMLElement} replaced - node to replace
* @returns {undefined}
*/
const replaceChild = (newNode, replaced) =>
replaced?.parentNode?.replaceChild(newNode, replaced);
const ATTRIBUTE = 0;
const EVENT = 1;
const TEXT = 2;
const VALUE = 3;
const REF = 4;
const expressionTypes = {
ATTRIBUTE,
EVENT,
TEXT,
VALUE,
REF,
};
// does simply nothing
function noop() {
return this
}
/**
* Autobind the methods of a source object to itself
* @param {object} source - probably a riot tag instance
* @param {Array<string>} methods - list of the methods to autobind
* @returns {object} the original object received
*/
function autobindMethods(source, methods) {
methods.forEach((method) => {
source[method] = source[method].bind(source);
});
return source
}
/**
* Call the first argument received only if it's a function otherwise return it as it is
* @param {*} source - anything
* @returns {*} anything
*/
function callOrAssign(source) {
return isFunction(source)
? source.prototype && source.prototype.constructor
? new source()
: source()
: source
}
/**
* Throw an error with a descriptive message
* @param { string } message - error message
* @param { string } cause - optional error cause object
* @returns { undefined } hoppla... at this point the program should stop working
*/
function panic(message, cause) {
throw new Error(message, { cause })
}
/**
* Returns the memoized (cached) function.
* // borrowed from https://www.30secondsofcode.org/js/s/memoize
* @param {Function} fn - function to memoize
* @returns {Function} memoize function
*/
function memoize(fn) {
const cache = new Map();
const cached = (val) => {
return cache.has(val)
? cache.get(val)
: cache.set(val, fn.call(this, val)) && cache.get(val)
};
cached.cache = cache;
return cached
}
/**
* Generate key-value pairs from a list of attributes
* @param {Array} attributes - list of attributes generated by the riot compiler, each containing type, name, and evaluate function
* @param {object} scope - the scope in which the attribute values will be evaluated
* @returns {object} An object containing key-value pairs representing the computed attribute values
*/
function generatePropsFromAttributes(attributes, scope) {
return attributes.reduce((acc, { type, name, evaluate }) => {
const value = evaluate(scope);
switch (true) {
// spread attribute
case !name && type === ATTRIBUTE:
return {
...acc,
...value,
}
// ref attribute
case type === REF:
acc.ref = value;
break
// value attribute
case type === VALUE:
acc.value = value;
break
// normal attributes
default:
acc[dashToCamelCase(name)] = value;
}
return acc
}, {})
}
/**
* Helper function to set an immutable property
* @param {object} source - object where the new property will be set
* @param {string} key - object key where the new property will be stored
* @param {*} value - value of the new property
* @param {object} options - set the property overriding the default options
* @returns {object} - the original object modified
*/
function defineProperty(source, key, value, options = {}) {
Object.defineProperty(source, key, {
value,
enumerable: false,
writable: false,
configurable: true,
...options,
});
return source
}
/**
* Define multiple properties on a target object
* @param {object} source - object where the new properties will be set
* @param {object} properties - object containing as key pair the key + value properties
* @param {object} options - set the property overriding the default options
* @returns {object} the original object modified
*/
function defineProperties(source, properties, options) {
Object.entries(properties).forEach(([key, value]) => {
defineProperty(source, key, value, options);
});
return source
}
/**
* Define default properties if they don't exist on the source object
* @param {object} source - object that will receive the default properties
* @param {object} defaults - object containing additional optional keys
* @returns {object} the original object received enhanced
*/
function defineDefaults(source, defaults) {
Object.entries(defaults).forEach(([key, value]) => {
if (!source[key]) source[key] = value;
});
return source
}
// Components without template use a mocked template interface with some basic functionalities to
// guarantee consistent rendering behaviour see https://github.com/riot/riot/issues/2984
const MOCKED_TEMPLATE_INTERFACE = {
[MOUNT_METHOD_KEY](el) {
this.el = el;
},
[UPDATE_METHOD_KEY]: noop,
[UNMOUNT_METHOD_KEY](_, __, mustRemoveRoot = false) {
if (mustRemoveRoot) removeChild(this.el);
else if (!mustRemoveRoot) cleanNode(this.el);
},
clone() {
return { ...this }
},
createDOM: noop,
};
const HEAD_SYMBOL = Symbol();
const TAIL_SYMBOL = Symbol();
/**
* Create the <template> fragments text nodes
* @returns {object} {{head: Text, tail: Text}}
*/
function createHeadTailPlaceholders() {
const head = document.createTextNode('');
const tail = document.createTextNode('');
head[HEAD_SYMBOL] = true;
tail[TAIL_SYMBOL] = true;
return { head, tail }
}
/**
* Create the template meta object in case of <template> fragments
* @param {TemplateChunk} componentTemplate - template chunk object
* @returns {object} the meta property that will be passed to the mount function of the TemplateChunk
*/
function createTemplateMeta(componentTemplate) {
const fragment = componentTemplate.dom.cloneNode(true);
const { head, tail } = createHeadTailPlaceholders();
return {
avoidDOMInjection: true,
fragment,
head,
tail,
children: [head, ...Array.from(fragment.childNodes), tail],
}
}
/* c8 ignore start */
/**
* ISC License
*
* Copyright (c) 2020, Andrea Giammarchi, @WebReflection
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
// fork of https://github.com/WebReflection/udomdiff version 1.1.0
// due to https://github.com/WebReflection/udomdiff/pull/2
/* eslint-disable */
/**
* @param {Node[]} a The list of current/live children
* @param {Node[]} b The list of future children
* @param {(entry: Node, action: number) => Node} get
* The callback invoked per each entry related DOM operation.
* @param {Node} [before] The optional node used as anchor to insert before.
* @returns {Node[]} The same list of future children.
*/
const udomdiff = (a, b, get, before) => {
const bLength = b.length;
let aEnd = a.length;
let bEnd = bLength;
let aStart = 0;
let bStart = 0;
let map = null;
while (aStart < aEnd || bStart < bEnd) {
// append head, tail, or nodes in between: fast path
if (aEnd === aStart) {
// we could be in a situation where the rest of nodes that
// need to be added are not at the end, and in such case
// the node to `insertBefore`, if the index is more than 0
// must be retrieved, otherwise it's gonna be the first item.
const node =
bEnd < bLength
? bStart
? get(b[bStart - 1], -0).nextSibling
: get(b[bEnd - bStart], 0)
: before;
while (bStart < bEnd) insertBefore(get(b[bStart++], 1), node);
}
// remove head or tail: fast path
else if (bEnd === bStart) {
while (aStart < aEnd) {
// remove the node only if it's unknown or not live
if (!map || !map.has(a[aStart])) removeChild(get(a[aStart], -1));
aStart++;
}
}
// same node: fast path
else if (a[aStart] === b[bStart]) {
aStart++;
bStart++;
}
// same tail: fast path
else if (a[aEnd - 1] === b[bEnd - 1]) {
aEnd--;
bEnd--;
}
// The once here single last swap "fast path" has been removed in v1.1.0
// https://github.com/WebReflection/udomdiff/blob/single-final-swap/esm/index.js#L69-L85
// reverse swap: also fast path
else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) {
// this is a "shrink" operation that could happen in these cases:
// [1, 2, 3, 4, 5]
// [1, 4, 3, 2, 5]
// or asymmetric too
// [1, 2, 3, 4, 5]
// [1, 2, 3, 5, 6, 4]
const node = get(a[--aEnd], -1).nextSibling;
moveBefore(get(b[bStart++], 1), get(a[aStart++], -1).nextSibling);
moveBefore(get(b[--bEnd], 1), node);
// mark the future index as identical (yeah, it's dirty, but cheap 👍)
// The main reason to do this, is that when a[aEnd] will be reached,
// the loop will likely be on the fast path, as identical to b[bEnd].
// In the best case scenario, the next loop will skip the tail,
// but in the worst one, this node will be considered as already
// processed, bailing out pretty quickly from the map index check
a[aEnd] = b[bEnd];
}
// map based fallback, "slow" path
else {
// the map requires an O(bEnd - bStart) operation once
// to store all future nodes indexes for later purposes.
// In the worst case scenario, this is a full O(N) cost,
// and such scenario happens at least when all nodes are different,
// but also if both first and last items of the lists are different
if (!map) {
map = new Map();
let i = bStart;
while (i < bEnd) map.set(b[i], i++);
}
// if it's a future node, hence it needs some handling
if (map.has(a[aStart])) {
// grab the index of such node, 'cause it might have been processed
const index = map.get(a[aStart]);
// if it's not already processed, look on demand for the next LCS
if (bStart < index && index < bEnd) {
let i = aStart;
// counts the amount of nodes that are the same in the future
let sequence = 1;
while (++i < aEnd && i < bEnd && map.get(a[i]) === index + sequence)
sequence++;
// effort decision here: if the sequence is longer than replaces
// needed to reach such sequence, which would brings again this loop
// to the fast path, prepend the difference before a sequence,
// and move only the future list index forward, so that aStart
// and bStart will be aligned again, hence on the fast path.
// An example considering aStart and bStart are both 0:
// a: [1, 2, 3, 4]
// b: [7, 1, 2, 3, 6]
// this would place 7 before 1 and, from that time on, 1, 2, and 3
// will be processed at zero cost
if (sequence > index - bStart) {
const node = get(a[aStart], 0);
while (bStart < index) moveBefore(get(b[bStart++], 1), node);
}
// if the effort wasn't good enough, fallback to a replace,
// moving both source and target indexes forward, hoping that some
// similar node will be found later on, to go back to the fast path
else {
replaceChild(get(b[bStart++], 1), get(a[aStart++], -1));
}
}
// otherwise move the source forward, 'cause there's nothing to do
else aStart++;
}
// this node has no meaning in the future list, so it's more than safe
// to remove it, and check the next live node out instead, meaning
// that only the live list index should be forwarded
else removeChild(get(a[aStart++], -1));
}
}
return b
};
const UNMOUNT_SCOPE = Symbol('unmount');
const EachBinding = {
// dynamic binding properties
// childrenMap: null,
// node: null,
// root: null,
// condition: null,
// evaluate: null,
// template: null,
// isTemplateTag: false,
nodes: [],
// getKey: null,
// indexName: null,
// itemName: null,
// afterPlaceholder: null,
// placeholder: null,
// API methods
mount(scope, parentScope) {
return this.update(scope, parentScope)
},
update(scope, parentScope) {
const { placeholder, nodes, childrenMap } = this;
const collection = scope === UNMOUNT_SCOPE ? null : this.evaluate(scope);
const items = collection ? Array.from(collection) : [];
// prepare the diffing
const { newChildrenMap, batches, futureNodes } = createPatch(
items,
scope,
parentScope,
this,
);
// patch the DOM only if there are new nodes
udomdiff(
nodes,
futureNodes,
patch(Array.from(childrenMap.values()), parentScope),
placeholder,
);
// trigger the mounts and the updates
batches.forEach((fn) => fn());
// update the children map
this.childrenMap = newChildrenMap;
this.nodes = futureNodes;
return this
},
unmount(scope, parentScope) {
this.update(UNMOUNT_SCOPE, parentScope);
return this
},
};
/**
* Patch the DOM while diffing
* @param {any[]} redundant - list of all the children (template, nodes, context) added via each
* @param {*} parentScope - scope of the parent template
* @returns {Function} patch function used by domdiff
*/
function patch(redundant, parentScope) {
return (item, info) => {
if (info < 0) {
// get the last element added to the childrenMap saved previously
const element = redundant[redundant.length - 1];
if (element) {
// get the nodes and the template in stored in the last child of the childrenMap
const { template, nodes, context } = element;
// remove the last node (notice <template> tags might have more children nodes)
nodes.pop();
// notice that we pass null as last argument because
// the root node and its children will be removed by domdiff
if (!nodes.length) {
// we have cleared all the children nodes and we can unmount this template
redundant.pop();
template.unmount(context, parentScope, null);
}
}
}
return item
}
}
/**
* Check whether a template must be filtered from a loop
* @param {Function} condition - filter function
* @param {object} context - argument passed to the filter function
* @returns {boolean} true if this item should be skipped
*/
function mustFilterItem(condition, context) {
return condition ? !condition(context) : false
}
/**
* Extend the scope of the looped template
* @param {object} scope - current template scope
* @param {object} options - options
* @param {string} options.itemName - key to identify the looped item in the new context
* @param {string} options.indexName - key to identify the index of the looped item
* @param {number} options.index - current index
* @param {*} options.item - collection item looped
* @returns {object} enhanced scope object
*/
function extendScope(scope, { itemName, indexName, index, item }) {
defineProperty(scope, itemName, item);
if (indexName) defineProperty(scope, indexName, index);
return scope
}
/**
* Loop the current template items
* @param {Array} items - expression collection value
* @param {*} scope - template scope
* @param {*} parentScope - scope of the parent template
* @param {EachBinding} binding - each binding object instance
* @returns {object} data - An object containing:
* @property {Map} newChildrenMap - a Map containing the new children template structure
* @property {Array} batches - array containing the template lifecycle functions to trigger
* @property {Array} futureNodes - array containing the nodes we need to diff
*/
function createPatch(items, scope, parentScope, binding) {
const {
condition,
template,
childrenMap,
itemName,
getKey,
indexName,
root,
isTemplateTag,
} = binding;
const newChildrenMap = new Map();
const batches = [];
const futureNodes = [];
items.forEach((item, index) => {
const context = extendScope(Object.create(scope), {
itemName,
indexName,
index,
item,
});
const key = getKey ? getKey(context) : index;
const oldItem = childrenMap.get(key);
const nodes = [];
if (mustFilterItem(condition, context)) {
return
}
const mustMount = !oldItem;
const componentTemplate = oldItem ? oldItem.template : template.clone();
const el = componentTemplate.el || root.cloneNode();
const meta =
isTemplateTag && mustMount
? createTemplateMeta(componentTemplate)
: componentTemplate.meta;
if (mustMount) {
batches.push(() =>
componentTemplate.mount(el, context, parentScope, meta),
);
} else {
batches.push(() => componentTemplate.update(context, parentScope));
}
// create the collection of nodes to update or to add
// in case of template tags we need to add all its children nodes
if (isTemplateTag) {
nodes.push(...meta.children);
} else {
nodes.push(el);
}
// delete the old item from the children map
childrenMap.delete(key);
futureNodes.push(...nodes);
// update the children map
newChildrenMap.set(key, {
nodes,
template: componentTemplate,
context,
index,
});
});
return {
newChildrenMap,
batches,
futureNodes,
}
}
function create$6(
node,
{ evaluate, condition, itemName, indexName, getKey, template },
) {
const placeholder = document.createTextNode('');
const root = node.cloneNode();
insertBefore(placeholder, node);
removeChild(node);
return {
...EachBinding,
childrenMap: new Map(),
node,
root,
condition,
evaluate,
isTemplateTag: isTemplate(root),
template: template.createDOM(node),
getKey,
indexName,
itemName,
placeholder,
}
}
/**
* Binding responsible for the `if` directive
*/
const IfBinding = {
// dynamic binding properties
// node: null,
// evaluate: null,
// isTemplateTag: false,
// placeholder: null,
// template: null,
// API methods
mount(scope, parentScope) {
return this.update(scope, parentScope)
},
update(scope, parentScope) {
const value = !!this.evaluate(scope);
const mustMount = !this.value && value;
const mustUnmount = this.value && !value;
const mount = () => {
const pristine = this.node.cloneNode();
insertBefore(pristine, this.placeholder);
this.template = this.template.clone();
this.template.mount(pristine, scope, parentScope);
};
switch (true) {
case mustMount:
mount();
break
case mustUnmount:
this.unmount(scope);
break
default:
if (value) this.template.update(scope, parentScope);
}
this.value = value;
return this
},
unmount(scope, parentScope) {
this.template.unmount(scope, parentScope, true);
return this
},
};
function create$5(node, { evaluate, template }) {
const placeholder = document.createTextNode('');
insertBefore(placeholder, node);
removeChild(node);
return {
...IfBinding,
node,
evaluate,
placeholder,
template: template.createDOM(node),
}
}
/**
* This method handles the REF attribute expressions
* @param {object} expression - expression data
* @param {HTMLElement} expression.node - target node
* @param {*} expression.value - the old expression cached value
* @param {*} value - new expression value
* @returns {undefined}
*/
function refExpression({ node, value: oldValue }, value) {
// called on mount and update
if (value) value(node);
// called on unmount
// in this case the node value is null
else oldValue(null);
}
/**
* Normalize the user value in order to render a empty string in case of falsy values
* @param {*} value - user input value
* @returns {string} hopefully a string
*/
function normalizeStringValue(value) {
return isNil(value) ? '' : value
}
/**
* This methods handles the input fields value updates
* @param {object} expression - expression data
* @param {HTMLElement} expression.node - target node
* @param {*} value - new expression value
* @returns {undefined}
*/
function valueExpression({ node }, value) {
node.value = normalizeStringValue(value);
}
const RE_EVENTS_PREFIX = /^on/;
const getCallbackAndOptions = (value) =>
Array.isArray(value) ? value : [value, false];
// see also https://medium.com/@WebReflection/dom-handleevent-a-cross-platform-standard-since-year-2000-5bf17287fd38
const EventListener = {
handleEvent(event) {
this[event.type](event);
},
};
const ListenersWeakMap = new WeakMap();
const createListener = (node) => {
const listener = Object.create(EventListener);
ListenersWeakMap.set(node, listener);
return listener
};
/**
* Set a new event listener
* @param {object} expression - event expression data
* @param {HTMLElement} expression.node - target node
* @param {string} expression.name - event name
* @param {*} value - new expression value
* @returns {undefined}
*/
function eventExpression({ node, name }, value) {
const normalizedEventName = name.replace(RE_EVENTS_PREFIX, '');
const eventListener = ListenersWeakMap.get(node) || createListener(node);
const [callback, options] = getCallbackAndOptions(value);
const handler = eventListener[normalizedEventName];
const mustRemoveEvent = handler && !callback;
const mustAddEvent = callback && !handler;
if (mustRemoveEvent) {
node.removeEventListener(normalizedEventName, eventListener);
}
if (mustAddEvent) {
node.addEventListener(normalizedEventName, eventListener, options);
}
eventListener[normalizedEventName] = callback;
}
/* c8 ignore next */
const ElementProto = typeof Element === 'undefined' ? {} : Element.prototype;
const isNativeHtmlProperty = memoize(
(name) => ElementProto.hasOwnProperty(name), // eslint-disable-line
);
/**
* Add all the attributes provided
* @param {HTMLElement} node - target node
* @param {object} attributes - object containing the attributes names and values
* @param {*} oldAttributes - the old expression cached value
* @returns {undefined} sorry it's a void function :(
*/
function setAllAttributes(node, attributes, oldAttributes) {
Object.entries(attributes)
// filter out the attributes that didn't change their value
.filter(([name, value]) => value !== oldAttributes?.[name])
.forEach(([name, value]) => {
switch (true) {
case name === REF_ATTRIBUTE:
return refExpression({ node }, value)
case name === VALUE_ATTRIBUTE:
return valueExpression({ node }, value)
case isEventAttribute(name):
return eventExpression({ node, name }, value)
default:
return attributeExpression({ node, name }, value)
}
});
}
/**
* Remove all the attributes provided
* @param {HTMLElement} node - target node
* @param {object} newAttributes - object containing all the new attribute names
* @param {object} oldAttributes - object containing all the old attribute names
* @returns {undefined} sorry it's a void function :(
*/
function removeAllAttributes(node, newAttributes, oldAttributes) {
const newKeys = newAttributes ? Object.keys(newAttributes) : [];
Object.entries(oldAttributes)
.filter(([name]) => !newKeys.includes(name))
.forEach(([name, value]) => {
switch (true) {
case name === REF_ATTRIBUTE:
return refExpression({ node, value })
case name === VALUE_ATTRIBUTE:
node.removeAttribute('value');
node.value = '';
return
case isEventAttribute(name):
return eventExpression({ node, name }, null)
default:
return node.removeAttribute(name)
}
});
}
/**
* Check whether the attribute value can be rendered
* @param {*} value - expression value
* @returns {boolean} true if we can render this attribute value
*/
function canRenderAttribute(value) {
return ['string', 'number', 'boolean'].includes(typeof value)
}
/**
* Check whether the attribute should be removed
* @param {*} value - expression value
* @param {boolean} isBoolean - flag to handle boolean attributes
* @returns {boolean} boolean - true if the attribute can be removed
*/
function shouldRemoveAttribute(value, isBoolean) {
// boolean attributes should be removed if the value is falsy
if (isBoolean) return !value
// null and undefined values will remove the attribute as well
return isNil(value)
}
/**
* This methods handles the DOM attributes updates
* @param {object} expression - attribute expression data
* @param {HTMLElement} expression.node - target node
* @param {string} expression.name - attribute name
* @param {boolean} expression.isBoolean - flag to handle boolean attributes
* @param {*} expression.value - the old expression cached value
* @param {*} value - new expression value
* @returns {undefined}
*/
function attributeExpression(
{ node, name, isBoolean: isBoolean$1, value: oldValue },
value,
) {
// is it a spread operator? {...attributes}
if (!name) {
if (oldValue) {
// remove all the old attributes
removeAllAttributes(node, value, oldValue);
}
// is the value still truthy?
if (value) {
setAllAttributes(node, value, oldValue);
}
return
}
// store the attribute on the node to make it compatible with native custom elements
if (
!isNativeHtmlProperty(name) &&
(isBoolean(value) || isObject(value) || isFunction(value))
) {
node[name] = value;
}
if (shouldRemoveAttribute(value, isBoolean$1)) {
node.removeAttribute(name);
} else if (canRenderAttribute(value)) {
node.setAttribute(name, normalizeValue(name, value, isBoolean$1));
}
}
/**
* Get the value as string
* @param {string} name - attribute name
* @param {*} value - user input value
* @param {boolean} isBoolean - boolean attributes flag
* @returns {string} input value as string
*/
function normalizeValue(name, value, isBoolean) {
// be sure that expressions like selected={ true } will always be rendered as selected='selected'
// fix https://github.com/riot/riot/issues/2975
return !!value && isBoolean ? name : value
}
/**
* Get the the target text node to update or create one from of a comment node
* @param {HTMLElement} node - any html element containing childNodes
* @param {number} childNodeIndex - index of the text node in the childNodes list
* @returns {Text} the text node to update
*/
const getTextNode = (node, childNodeIndex) => {
return node.childNodes[childNodeIndex]
};
/**
* This methods handles a simple text expression update
* @param {object} expression - expression data
* @param {HTMLElement} expression.node - target node
* @param {*} value - new expression value
* @returns {undefined}
*/
function textExpression({ node }, value) {
node.data = normalizeStringValue(value);
}
const expressions = {
[ATTRIBUTE]: attributeExpression,
[EVENT]: eventExpression,
[TEXT]: textExpression,
[VALUE]: valueExpression,
[REF]: refExpression,
};
const Expression = {
// Static props
// node: null,
// value: null,
// API methods
/**
* Mount the expression evaluating its initial value
* @param {*} scope - argument passed to the expression to evaluate its current values
* @returns {Expression} self
*/
mount(scope) {
// hopefully a pure function
const value = this.evaluate(scope);
// IO() DOM updates
expressions[this.type](this, value);
// store the computed value for the update calls
this.value = value;
return this
},
/**
* Update the expression if its value changed
* @param {*} scope - argument passed to the expression to evaluate its current values
* @returns {Expression} self
*/
update(scope) {
// pure function
const value = this.evaluate(scope);
if (this.value !== value) {
// IO() DOM updates
expressions[this.type](this, value);
this.value = value;
}
return this
},
/**
* Expression teardown method
* @returns {Expression} self
*/
unmount() {
// unmount event and ref expressions
if (
[EVENT, REF].includes(this.type) ||
// spread attributes might contain events or refs that must be unmounted
(this.type === ATTRIBUTE && !this.name)
)
expressions[this.type](this, null);
return this
},
};
function create$4(node, data) {
return {
...Expression,
...data,
node: data.type === TEXT ? getTextNode(node, data.childNodeIndex) : node,
}
}
/**
* Create a flat object having as keys a list of methods that if dispatched will propagate
* on the whole collection
* @param {Array} collection - collection to iterate
* @param {Array<string>} methods - methods to execute on each item of the collection
* @param {*} context - context returned by the new methods created
* @returns {object} a new object to simplify the the nested methods dispatching
*/
function flattenCollectionMethods(collection, methods, context) {
return methods.reduce((acc, method) => {
return {
...acc,
[method]: (scope) => {
return collection.map((item) => item[method](scope)) && context
},
}
}, {})
}
function create$3(node, { expressions }) {
return flattenCollectionMethods(
expressions.map((expression) => create$4(node, expression)),
['mount', 'update', 'unmount'],
)
}
const extendParentScope = (attributes, scope, parentScope) => {
if (!attributes || !attributes.length) return parentScope
return Object.assign(
Object.create(parentScope || null),
generatePropsFromAttributes(attributes, scope),
)
};
const findSlotById = (id, slots) => slots?.find((slot) => slot.id === id);
// this function is only meant to fix an edge case
// https://github.com/riot/riot/issues/2842
const getRealParent = (scope, parentScope) =>
scope[PARENT_KEY_SYMBOL] || parentScope;
const SlotBinding = {
// dynamic binding properties
// node: null,
// name: null,
attributes: [],
// templateData: null,
// template: null,
getTemplateScope(scope, parentScope) {
return extendParentScope(this.attributes, scope, parentScope)
},
// API methods
mount(scope, parentScope) {
const templateData = scope.slots
? findSlotById(this.name, scope.slots)
: false;
const { parentNode } = this.node;
// if the slot did not pass any content, we will use the self slot for optional fallback content (https://github.com/riot/riot/issues/3024)
const realParent = templateData ? getRealParent(scope, parentScope) : scope;
// if there is no html for the current slot detected we rely on the parent slots (https://github.com/riot/riot/issues/3055)
this.templateData = templateData?.html
? templateData
: findSlotById(this.name, realParent.slots);
// override the template property if the slot needs to be replaced
this.template =
(this.templateData &&
create(this.templateData.html, this.templateData.bindings).createDOM(
parentNode,
)) ||
// otherwise use the optional template fallback if provided by the compiler see also https://github.com/riot/riot/issues/3014
this.template?.clone();
if (this.template) {
cleanNode(this.node);
this.template.mount(
this.node,
this.getTemplateScope(scope, realParent),
realParent,
);
this.template.children = Array.from(this.node.childNodes);
}
moveSlotInnerContent(this.node);
removeChild(this.node);
return this
},
update(scope, parentScope) {
if (this.template) {
const realParent = this.templateData
? getRealParent(scope, parentScope)
: scope;
this.template.update(this.getTemplateScope(scope, realParent), realParent);
}
return this
},
unmount(scope, parentScope, mustRemoveRoot) {
if (this.template) {
this.template.unmount(
this.getTemplateScope(scope, parentScope),
null,
mustRemoveRoot,
);
}
return this
},
};
/**
* Move the inner content of the slots outside of them
* @param {HTMLElement} slot - slot node
* @returns {undefined} it's a void method ¯\_(ツ)_/¯
*/
function moveSlotInnerContent(slot) {
const child = slot && slot.firstChild;
if (!child) return
insertBefore(child, slot);
moveSlotInnerContent(slot);
}
/**
* Create a single slot binding
* @param {HTMLElement} node - slot node
* @param {object} data - slot binding data
* @param {string} data.name - slot id
* @param {AttributeExpressionData[]} data.attributes - slot attributes
* @param {TemplateChunk} data.template - slot fallback template
* @returns {object} Slot binding object
*/
function createSlot(node, { name, attributes, template }) {
return {
...SlotBinding,
attributes,
template,
node,
name,
}
}
/**
* Create a new tag object if it was registered before, otherwise fallback to the simple
* template chunk
* @param {Function} component - component factory function
* @param {Array<object>} slots - array containing the slots markup
* @param {Array} attributes - dynamic attributes that will be received by the tag element
* @returns {TagImplementation|TemplateChunk} a tag implementation or a template chunk as fallback
*/
function getTag(component, slots = [], attributes = []) {
// if this tag was registered before we will return its implementation
if (component) {
return component({ slots, attributes })
}
// otherwise we return a template chunk
return create(slotsToMarkup(slots), [
...slotBindings(slots),
{
// the attributes should be registered as binding
// if we fallback to a normal template chunk
expressions: attributes.map((attr) => {
return {
type: ATTRIBUTE,
...attr,
}
}),
},
])
}
/**
* Merge all the slots bindings into a single array
* @param {Array<object>} slots - slots collection
* @returns {Array<Bindings>} flatten bindings array
*/
function slotBindings(slots) {
return slots.reduce((acc, { bindings }) => acc.concat(bindings), [])
}
/**
* Merge all the slots together in a single markup string
* @param {Array<object>} slots - slots collection
* @returns {string} markup of all the slots in a single string
*/
function slotsToMarkup(slots) {
return slots.reduce((acc, slot) => {
return acc + slot.html
}, '')
}
const TagBinding = {
// dynamic binding properties
// node: null,
// evaluate: null,
// name: null,
// slots: null,
// tag: null,
// attributes: null,
// getComponent: null,
mount(scope) {
return this.update(scope)
},
update(scope, parentScope) {
const name = this.evaluate(scope);
// simple update
if (name && name === this.name) {
this.tag.update(scope);
} else {
// unmount the old tag if it exists
this.unmount(scope, parentScope, true);
// mount the new tag
this.name = name;
this.tag = getTag(this.getComponent(name), this.slots, this.attributes);
this.tag.mount(this.node, scope);
}
return this
},
unmount(scope, parentScope, keepRootTag) {
if (this.tag) {
// keep the root tag
this.tag.unmount(keepRootTag);
}
return this
},
};
function create$2(
node,
{ evaluate, getComponent, slots, attributes },
) {
return {
...TagBinding,
node,
evaluate,
slots,
attributes,
getComponent,
}
}
const bindings = {
[IF]: create$5,
[SIMPLE]: create$3,
[EACH]: create$6,
[TAG]: create$2,
[SLOT]: createSlot,
};
/**
* Text expressions in a template tag will get childNodeIndex value normalized
* depending on the position of the <template> tag offset
* @param {Expression[]} expressions - riot expressions array
* @param {number} textExpressionsOffset - offset of the <template> tag
* @returns {Expression[]} expressions containing the text expressions normalized
*/
function fixTextExpressionsOffset(expressions, textExpressionsOffset) {
return expressions.map((e) =>
e.type === TEXT
? {
...e,
childNodeIndex: e.childNodeIndex + textExpressionsOffset,
}
: e,
)
}
/**
* Bind a new expression object to a DOM node
* @param {HTMLElement} root - DOM node where to bind the expression
* @param {TagBindingData} binding - binding data
* @param {number|null} templateTagOffset - if it's defined we need to fix the text expressions childNodeIndex offset
* @returns {Binding} Binding object
*/
function create$1(root, binding, templateTagOffset) {
const { selector, type, redundantAttribute, expressions } = binding;
// find the node to apply the bindings
const node = selector ? root.querySelector(selector) : root;
// remove eventually additional attributes created only to select this node
if (redundantAttribute) node.removeAttribute(redundantAttribute);
const bindingExpressions = expressions || [];
// init the binding
return (bindings[type] || bindings[SIMPLE])(node, {
...binding,
expressions:
templateTagOffset && !selector
? fixTextExpressionsOffset(bindingExpressions, templateTagOffset)
: bindingExpressions,
})
}
// in this case a simple innerHTML is enough
function createHTMLTree(html, root) {
const template = isTemplate(root) ? root : document.createElement('template');
template.innerHTML = html;
return template.content
}
// for svg nodes we need a bit more work
/* c8 ignore start */
function createSVGTree(html, container) {
// create the SVGNode
const svgNode = container.ownerDocument.importNode(
new window.DOMParser().parseFromString(
`<svg xmlns="http://www.w3.org/2000/svg">${html}</svg>`,
'application/xml',
).documentElement,
true,
);
return svgNode
}
/* c8 ignore end */
/**
* Create the DOM that will be injected
* @param {object} root - DOM node to find out the context where the fragment will be created
* @param {string} html - DOM to create as string
* @returns {HTMLDocumentFragment|HTMLElement} a new html fragment
*/
function createDOMTree(root, html) {
/* c8 ignore next */
if (isSvg(root)) return createSVGTree(html, root)
return createHTMLTree(html, root)
}
/**
* Inject the DOM tree into a target node
* @param {HTMLElement} el - target element
* @param {DocumentFragment|SVGElement} dom - dom tree to inject
* @returns {undefined}
*/
function injectDOM(el, dom) {
switch (true) {
case isSvg(el):
moveChildren(dom, el);
break
case isTemplate(el):
el.parentNode.replaceChild(dom, el);
break
default:
el.appendChild(dom);
}
}
/**
* Create the Template DOM skeleton
* @param {HTMLElement} el - root node where the DOM will be injected
* @param {string|HTMLElement} html - HTML markup or HTMLElement that will be injected into the root node
* @returns {?DocumentFragment} fragment that will be injected into the root node
*/
function createTemplateDOM(el, html) {
return html && (typeof html === 'string' ? createDOMTree(el, html) : html)
}
/**
* Get the offset of the <template> tag
* @param {HTMLElement} parentNode - template tag parent node
* @param {HTMLElement} el - the template tag we want to render
* @param {object} meta - meta properties needed to handle the <template> tags in loops
* @returns {number} offset of the <template> tag calculated from its siblings DOM nodes
*/
function getTemplateTagOffset(parentNode, el, meta) {
const siblings = Array.from(parentNode.childNodes);
return Math.max(siblings.indexOf(el), siblings.indexOf(meta.head) + 1, 0)
}
/**
* Template Chunk model
* @type {object}
*/
const TemplateChunk = {
// Static props
// bindings: null,
// bindingsData: null,
// html: null,
// isTemplateTag: false,
// fragment: null,
// children: null,
// dom: null,
// el: null,
/**
* Create the template DOM structure that will be cloned on each mount
* @param {HTMLElement} el - the root node
* @returns {Templat