riot
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Simple and elegant component-based UI library
32 lines (29 loc) • 1.51 kB
JavaScript
/* Riot WIP, @license MIT */
// Riot.js constants that can be used across more modules
const COMPONENTS_IMPLEMENTATION_MAP = new Map(),
DOM_COMPONENT_INSTANCE_PROPERTY = Symbol('riot-component'),
PLUGINS_SET = new Set(),
IS_DIRECTIVE = 'is',
VALUE_ATTRIBUTE = 'value',
REF_ATTRIBUTE = 'ref',
EVENT_ATTRIBUTE_RE = /^on/,
MOUNT_METHOD_KEY = 'mount',
UPDATE_METHOD_KEY = 'update',
UNMOUNT_METHOD_KEY = 'unmount',
SHOULD_UPDATE_KEY = 'shouldUpdate',
ON_BEFORE_MOUNT_KEY = 'onBeforeMount',
ON_MOUNTED_KEY = 'onMounted',
ON_BEFORE_UPDATE_KEY = 'onBeforeUpdate',
ON_UPDATED_KEY = 'onUpdated',
ON_BEFORE_UNMOUNT_KEY = 'onBeforeUnmount',
ON_UNMOUNTED_KEY = 'onUnmounted',
PROPS_KEY = 'props',
STATE_KEY = 'state',
SLOTS_KEY = 'slots',
ROOT_KEY = 'root',
IS_PURE_SYMBOL = Symbol('pure'),
IS_COMPONENT_UPDATING = Symbol('is_updating'),
PARENT_KEY_SYMBOL = Symbol('parent'),
TEMPLATE_KEY_SYMBOL = Symbol('template'),
ROOT_ATTRIBUTES_KEY_SYMBOL = Symbol('root-attributes');
export { COMPONENTS_IMPLEMENTATION_MAP, DOM_COMPONENT_INSTANCE_PROPERTY, EVENT_ATTRIBUTE_RE, IS_COMPONENT_UPDATING, IS_DIRECTIVE, IS_PURE_SYMBOL, MOUNT_METHOD_KEY, ON_BEFORE_MOUNT_KEY, ON_BEFORE_UNMOUNT_KEY, ON_BEFORE_UPDATE_KEY, ON_MOUNTED_KEY, ON_UNMOUNTED_KEY, ON_UPDATED_KEY, PARENT_KEY_SYMBOL, PLUGINS_SET, PROPS_KEY, REF_ATTRIBUTE, ROOT_ATTRIBUTES_KEY_SYMBOL, ROOT_KEY, SHOULD_UPDATE_KEY, SLOTS_KEY, STATE_KEY, TEMPLATE_KEY_SYMBOL, UNMOUNT_METHOD_KEY, UPDATE_METHOD_KEY, VALUE_ATTRIBUTE };