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riot-api-typedef

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Create enums to represent constant values in the documentation.

170 lines (159 loc) 3.07 kB
export enum HowlingAbyssQueues { /** * 1v1 Snowdown Showdown games */ SNOWDOWN_SHOWDOWN_1v1 = 72, /** * 2v2 Snowdown Showdown games */ SNOWDOWN_SHOWDOWN_2v2 = 73, /** * One For All: Mirror Mode games */ HOWLING_ABYSS_OFA_MIRROR = 78, /** * 5v5 ARAM games */ ARAM = 450, /** * Legend of the Poro King games */ LEGEND_OF_THE_PORO_KING = 920 } export enum SummonersRiftQueues { /** * 6v6 Hexakill games */ HEXAKILL = 75, /** * Ultra Rapid Fire games */ URF = 76, /** * Co-op vs AI Ultra Rapid Fire games */ URF_COOP = 83, /** * Nemesis games */ NEMESIS = 310, /** * Black Market Brawlers games */ BLACK_MARKET_BRAWLERS = 313, /** * All Random games */ ALL_RANDOM = 325, /** * 5v5 Draft Pick games */ DRAFT_PICK = 400, /** * 5v5 Ranked Solo games */ RANKED_SOLO = 420, /** * 5v5 Blind Pick games */ BLINK_PICK = 430, /** * 5v5 Ranked Flex games */ RANKED_FLEX = 440, /** * Blood Hunt Assassin games */ BLOOD_HUNT_ASSASSIN = 600, /** * Clash games */ CLASH = 700, INTRO_BOTS = 830, BEGINNER_BOTS = 840, INTERMEDIATE_BOTS = 850, /** * ARURF games */ ARURF = 900, /** * Nexus Siege games */ NEXUS_SIEGE = 940, /** * Doom Bots Voting games */ DOOM_BOTS_VOTING = 950, /** * Doom Bots Standard games */ DOOM_BOTS_STANDARD = 960, /** * Snow ARURF games */ SNOW_ARURF = 1010, ONE_FOR_ALL = 1020 } export enum TwistedTreelineQueues { /** * 6v6 Hexakill games */ HEXAKILL = 98, /** * 3v3 Blind Pick games */ BLINK_PICK = 460, /** * 3v3 Ranked Flex games */ RANKED_FLEX = 470, INTERMEDIATE_BOTS = 800, INTRO_BOTS = 810, BEGINNER_BOTS = 820, } export enum CrystalScar { /** * Definitely Not Dominion games */ DEFINITELY_NOT_DOMINION = 317, ASCENSION = 910 } export enum ButchersBridge { /** * 5v5 ARAM games */ ARAM = 100 } export enum CosmicRuins { /** * Dark Star: Singularity games */ DARK_STAR_SINGULARITY = 610 } export enum ValoranCityPark { /** * Star Guardian Invasion: Normal games */ INVASION_STANDARD = 980, /** * Star Guardian Invasion: Onslaught games */ INVASION_ONSLAUGHT = 990 } export enum Overcharge { /** * PROJECT: Hunters games */ PROJECT_HUNTERS = 1000 } export enum CrashSite { ODYSSEY_INTRO = 1030, ODYSSEY_CADET = 1040, ODYSSEY_CREWMEMBER = 1050, ODYSSEY_CAPTAIN = 1060, ODYSSEY_ONSLAUGHT = 1070 } export enum OtherQueues { CUSTOM_GAMES = 0 } export type AllQueues = ButchersBridge | CosmicRuins | CrashSite | CrystalScar | HowlingAbyssQueues | OtherQueues | Overcharge | SummonersRiftQueues | TwistedTreelineQueues | ValoranCityPark;