riot-api-typedef
Version:
Create enums to represent constant values in the documentation.
172 lines • 6.8 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.OtherQueues = exports.CrashSite = exports.Overcharge = exports.ValoranCityPark = exports.CosmicRuins = exports.ButchersBridge = exports.CrystalScar = exports.TwistedTreelineQueues = exports.SummonersRiftQueues = exports.HowlingAbyssQueues = void 0;
var HowlingAbyssQueues;
(function (HowlingAbyssQueues) {
/**
* 1v1 Snowdown Showdown games
*/
HowlingAbyssQueues[HowlingAbyssQueues["SNOWDOWN_SHOWDOWN_1v1"] = 72] = "SNOWDOWN_SHOWDOWN_1v1";
/**
* 2v2 Snowdown Showdown games
*/
HowlingAbyssQueues[HowlingAbyssQueues["SNOWDOWN_SHOWDOWN_2v2"] = 73] = "SNOWDOWN_SHOWDOWN_2v2";
/**
* One For All: Mirror Mode games
*/
HowlingAbyssQueues[HowlingAbyssQueues["HOWLING_ABYSS_OFA_MIRROR"] = 78] = "HOWLING_ABYSS_OFA_MIRROR";
/**
* 5v5 ARAM games
*/
HowlingAbyssQueues[HowlingAbyssQueues["ARAM"] = 450] = "ARAM";
/**
* Legend of the Poro King games
*/
HowlingAbyssQueues[HowlingAbyssQueues["LEGEND_OF_THE_PORO_KING"] = 920] = "LEGEND_OF_THE_PORO_KING";
})(HowlingAbyssQueues = exports.HowlingAbyssQueues || (exports.HowlingAbyssQueues = {}));
var SummonersRiftQueues;
(function (SummonersRiftQueues) {
/**
* 6v6 Hexakill games
*/
SummonersRiftQueues[SummonersRiftQueues["HEXAKILL"] = 75] = "HEXAKILL";
/**
* Ultra Rapid Fire games
*/
SummonersRiftQueues[SummonersRiftQueues["URF"] = 76] = "URF";
/**
* Co-op vs AI Ultra Rapid Fire games
*/
SummonersRiftQueues[SummonersRiftQueues["URF_COOP"] = 83] = "URF_COOP";
/**
* Nemesis games
*/
SummonersRiftQueues[SummonersRiftQueues["NEMESIS"] = 310] = "NEMESIS";
/**
* Black Market Brawlers games
*/
SummonersRiftQueues[SummonersRiftQueues["BLACK_MARKET_BRAWLERS"] = 313] = "BLACK_MARKET_BRAWLERS";
/**
* All Random games
*/
SummonersRiftQueues[SummonersRiftQueues["ALL_RANDOM"] = 325] = "ALL_RANDOM";
/**
* 5v5 Draft Pick games
*/
SummonersRiftQueues[SummonersRiftQueues["DRAFT_PICK"] = 400] = "DRAFT_PICK";
/**
* 5v5 Ranked Solo games
*/
SummonersRiftQueues[SummonersRiftQueues["RANKED_SOLO"] = 420] = "RANKED_SOLO";
/**
* 5v5 Blind Pick games
*/
SummonersRiftQueues[SummonersRiftQueues["BLINK_PICK"] = 430] = "BLINK_PICK";
/**
* 5v5 Ranked Flex games
*/
SummonersRiftQueues[SummonersRiftQueues["RANKED_FLEX"] = 440] = "RANKED_FLEX";
/**
* Blood Hunt Assassin games
*/
SummonersRiftQueues[SummonersRiftQueues["BLOOD_HUNT_ASSASSIN"] = 600] = "BLOOD_HUNT_ASSASSIN";
/**
* Clash games
*/
SummonersRiftQueues[SummonersRiftQueues["CLASH"] = 700] = "CLASH";
SummonersRiftQueues[SummonersRiftQueues["INTRO_BOTS"] = 830] = "INTRO_BOTS";
SummonersRiftQueues[SummonersRiftQueues["BEGINNER_BOTS"] = 840] = "BEGINNER_BOTS";
SummonersRiftQueues[SummonersRiftQueues["INTERMEDIATE_BOTS"] = 850] = "INTERMEDIATE_BOTS";
/**
* ARURF games
*/
SummonersRiftQueues[SummonersRiftQueues["ARURF"] = 900] = "ARURF";
/**
* Nexus Siege games
*/
SummonersRiftQueues[SummonersRiftQueues["NEXUS_SIEGE"] = 940] = "NEXUS_SIEGE";
/**
* Doom Bots Voting games
*/
SummonersRiftQueues[SummonersRiftQueues["DOOM_BOTS_VOTING"] = 950] = "DOOM_BOTS_VOTING";
/**
* Doom Bots Standard games
*/
SummonersRiftQueues[SummonersRiftQueues["DOOM_BOTS_STANDARD"] = 960] = "DOOM_BOTS_STANDARD";
/**
* Snow ARURF games
*/
SummonersRiftQueues[SummonersRiftQueues["SNOW_ARURF"] = 1010] = "SNOW_ARURF";
SummonersRiftQueues[SummonersRiftQueues["ONE_FOR_ALL"] = 1020] = "ONE_FOR_ALL";
})(SummonersRiftQueues = exports.SummonersRiftQueues || (exports.SummonersRiftQueues = {}));
var TwistedTreelineQueues;
(function (TwistedTreelineQueues) {
/**
* 6v6 Hexakill games
*/
TwistedTreelineQueues[TwistedTreelineQueues["HEXAKILL"] = 98] = "HEXAKILL";
/**
* 3v3 Blind Pick games
*/
TwistedTreelineQueues[TwistedTreelineQueues["BLINK_PICK"] = 460] = "BLINK_PICK";
/**
* 3v3 Ranked Flex games
*/
TwistedTreelineQueues[TwistedTreelineQueues["RANKED_FLEX"] = 470] = "RANKED_FLEX";
TwistedTreelineQueues[TwistedTreelineQueues["INTERMEDIATE_BOTS"] = 800] = "INTERMEDIATE_BOTS";
TwistedTreelineQueues[TwistedTreelineQueues["INTRO_BOTS"] = 810] = "INTRO_BOTS";
TwistedTreelineQueues[TwistedTreelineQueues["BEGINNER_BOTS"] = 820] = "BEGINNER_BOTS";
})(TwistedTreelineQueues = exports.TwistedTreelineQueues || (exports.TwistedTreelineQueues = {}));
var CrystalScar;
(function (CrystalScar) {
/**
* Definitely Not Dominion games
*/
CrystalScar[CrystalScar["DEFINITELY_NOT_DOMINION"] = 317] = "DEFINITELY_NOT_DOMINION";
CrystalScar[CrystalScar["ASCENSION"] = 910] = "ASCENSION";
})(CrystalScar = exports.CrystalScar || (exports.CrystalScar = {}));
var ButchersBridge;
(function (ButchersBridge) {
/**
* 5v5 ARAM games
*/
ButchersBridge[ButchersBridge["ARAM"] = 100] = "ARAM";
})(ButchersBridge = exports.ButchersBridge || (exports.ButchersBridge = {}));
var CosmicRuins;
(function (CosmicRuins) {
/**
* Dark Star: Singularity games
*/
CosmicRuins[CosmicRuins["DARK_STAR_SINGULARITY"] = 610] = "DARK_STAR_SINGULARITY";
})(CosmicRuins = exports.CosmicRuins || (exports.CosmicRuins = {}));
var ValoranCityPark;
(function (ValoranCityPark) {
/**
* Star Guardian Invasion: Normal games
*/
ValoranCityPark[ValoranCityPark["INVASION_STANDARD"] = 980] = "INVASION_STANDARD";
/**
* Star Guardian Invasion: Onslaught games
*/
ValoranCityPark[ValoranCityPark["INVASION_ONSLAUGHT"] = 990] = "INVASION_ONSLAUGHT";
})(ValoranCityPark = exports.ValoranCityPark || (exports.ValoranCityPark = {}));
var Overcharge;
(function (Overcharge) {
/**
* PROJECT: Hunters games
*/
Overcharge[Overcharge["PROJECT_HUNTERS"] = 1000] = "PROJECT_HUNTERS";
})(Overcharge = exports.Overcharge || (exports.Overcharge = {}));
var CrashSite;
(function (CrashSite) {
CrashSite[CrashSite["ODYSSEY_INTRO"] = 1030] = "ODYSSEY_INTRO";
CrashSite[CrashSite["ODYSSEY_CADET"] = 1040] = "ODYSSEY_CADET";
CrashSite[CrashSite["ODYSSEY_CREWMEMBER"] = 1050] = "ODYSSEY_CREWMEMBER";
CrashSite[CrashSite["ODYSSEY_CAPTAIN"] = 1060] = "ODYSSEY_CAPTAIN";
CrashSite[CrashSite["ODYSSEY_ONSLAUGHT"] = 1070] = "ODYSSEY_ONSLAUGHT";
})(CrashSite = exports.CrashSite || (exports.CrashSite = {}));
var OtherQueues;
(function (OtherQueues) {
OtherQueues[OtherQueues["CUSTOM_GAMES"] = 0] = "CUSTOM_GAMES";
})(OtherQueues = exports.OtherQueues || (exports.OtherQueues = {}));
//# sourceMappingURL=queues.js.map