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ridder

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A straightforward game engine for simple data-driven games in JavaScript

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{ "name": "ridder", "version": "4.1.0", "description": "A straightforward game engine for simple data-driven games in JavaScript", "main": "dist/index.js", "files": [ "dist/**/*" ], "type": "module", "engines": { "node": ">=22" }, "scripts": { "start": "rimraf dist && tsc --watch --preserveWatchOutput", "build": "rimraf dist && tsc", "compile": "tsc --noEmit" }, "repository": { "type": "git", "url": "git+https://github.com/patrickswijgman/ridder.git" }, "keywords": [ "2d", "html5", "canvas", "game", "gamedev", "library", "typescript", "input", "physics", "sprites", "camera", "tweens", "vectors" ], "author": "Patrick Swijgman", "license": "ISC", "bugs": { "url": "https://github.com/patrickswijgman/ridder/issues" }, "homepage": "https://github.com/patrickswijgman/ridder#readme" }