ridder
Version:
A straightforward game engine for simple data-driven games in JavaScript
44 lines (43 loc) • 913 B
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{
"name": "ridder",
"version": "4.1.0",
"description": "A straightforward game engine for simple data-driven games in JavaScript",
"main": "dist/index.js",
"files": [
"dist/**/*"
],
"type": "module",
"engines": {
"node": ">=22"
},
"scripts": {
"start": "rimraf dist && tsc --watch --preserveWatchOutput",
"build": "rimraf dist && tsc",
"compile": "tsc --noEmit"
},
"repository": {
"type": "git",
"url": "git+https://github.com/patrickswijgman/ridder.git"
},
"keywords": [
"2d",
"html5",
"canvas",
"game",
"gamedev",
"library",
"typescript",
"input",
"physics",
"sprites",
"camera",
"tweens",
"vectors"
],
"author": "Patrick Swijgman",
"license": "ISC",
"bugs": {
"url": "https://github.com/patrickswijgman/ridder/issues"
},
"homepage": "https://github.com/patrickswijgman/ridder#readme"
}