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ridder

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A straightforward game engine for simple data-driven games in JavaScript

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import { getDeltaTime } from "./state.js"; /** * Create a new timer data structure. */ export function timer() { return { elapsed: 0 }; } /** * Advance the timer by the time since the last frame, returns `true` if the timer has reached the duration this frame. */ export function tickTimer(t, duration) { if (duration <= 0 || t.elapsed >= duration) { return false; } t.elapsed = Math.min(t.elapsed + getDeltaTime(), duration); return t.elapsed === duration; } /** * Reset the timer back to zero. */ export function resetTimer(t) { t.elapsed = 0; }