ridder
Version:
A straightforward game engine for simple data-driven games in JavaScript
23 lines (22 loc) • 864 B
TypeScript
export { getCameraBounds, getCameraPosition, getCameraZoom, setCameraBounds, setCameraPosition, setCameraShake, setCameraSmoothing, setCameraZoom, updateCamera } from "./camera.js";
export { getHeight, getWidth } from "./canvas.js";
export * from "./circle.js";
export * from "./consts.js";
export * from "./fonts.js";
export * from "./grid.js";
export * from "./input.js";
export * from "./line.js";
export * from "./main.js";
export * from "./mem.js";
export * from "./polygon.js";
export * from "./rectangle.js";
export * from "./render.js";
export * from "./sounds.js";
export * from "./sprites.js";
export { getDelta, getDeltaTime, getElapsedTime, getFramePerSecond } from "./state.js";
export * from "./table.js";
export * from "./textures.js";
export * from "./timer.js";
export * from "./tween.js";
export * from "./utils.js";
export * from "./vector.js";