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ridder

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A straightforward game engine for simple data-driven games in JavaScript

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export { getCameraBounds, getCameraPosition, getCameraZoom, setCameraBounds, setCameraPosition, setCameraShake, setCameraSmoothing, setCameraZoom, updateCamera } from "./camera.js"; export { getHeight, getWidth } from "./canvas.js"; export * from "./circle.js"; export * from "./consts.js"; export * from "./fonts.js"; export * from "./grid.js"; export * from "./input.js"; export * from "./line.js"; export * from "./main.js"; export * from "./mem.js"; export * from "./polygon.js"; export * from "./rectangle.js"; export * from "./render.js"; export * from "./sounds.js"; export * from "./sprites.js"; export { getDelta, getDeltaTime, getElapsedTime, getFramePerSecond } from "./state.js"; export * from "./table.js"; export * from "./textures.js"; export * from "./timer.js"; export * from "./tween.js"; export * from "./utils.js"; export * from "./vector.js";