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ridder

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A straightforward game engine for simple data-driven games in JavaScript

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/** * Load a font into the cache. * * Use `setFont` in the `setup` or `render` functions to use the font in the upcoming text rendering. * * @param id - The ID for the font in the cache. * @param url - The url to the `.ttf` or `.otf` file. * @param family - The name of the font family. * @param size - The base size in pixels. */ export declare function loadFont(id: number, url: string, family: string, size: number): Promise<void>; /** * Get a font from the cache. */ export declare function getFont(id: number): string;