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ridder

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A straightforward game engine for simple data-driven games in JavaScript

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export type EasingFunction = (t: number, b: number, c: number, d: number, s?: number) => number; export type EasingDictionary = { linear: EasingFunction; easeInQuad: EasingFunction; easeOutQuad: EasingFunction; easeInOutQuad: EasingFunction; easeInCubic: EasingFunction; easeOutCubic: EasingFunction; easeInOutCubic: EasingFunction; easeInQuart: EasingFunction; easeOutQuart: EasingFunction; easeInOutQuart: EasingFunction; easeInQuint: EasingFunction; easeOutQuint: EasingFunction; easeInOutQuint: EasingFunction; easeInSine: EasingFunction; easeOutSine: EasingFunction; easeInOutSine: EasingFunction; easeInExpo: EasingFunction; easeOutExpo: EasingFunction; easeInOutExpo: EasingFunction; easeInCirc: EasingFunction; easeOutCirc: EasingFunction; easeInOutCirc: EasingFunction; easeInBack: EasingFunction; easeOutBack: EasingFunction; easeInOutBack: EasingFunction; easeInElastic: EasingFunction; easeOutElastic: EasingFunction; easeInOutElastic: EasingFunction; easeInBounce: EasingFunction; easeOutBounce: EasingFunction; easeInOutBounce: EasingFunction; }; export declare const easings: EasingDictionary;