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rg-stats

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A library for calculating various rhythm game stats.

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/* IMPORTANT * This snapshot file is auto-generated, but designed for humans. * It should be checked into source control and tracked carefully. * Re-generate by setting TAP_SNAPSHOT=1 and running tests. * Make sure to inspect the output below. Do not ignore changes! */ 'use strict' exports[`src/algorithms/itg-highest-unbroken.test.ts TAP ITG Highest Unbroken Tests > Should throw if bpms and notes don't have same length 1`] = ` Invalid input, Notes Per Measure and NPS Per Measure didn't have the same length. npsLen=0, notesLen=1. ` exports[`src/algorithms/itg-highest-unbroken.test.ts TAP ITG Highest Unbroken Tests > Should throw if died at is negative 1`] = ` Invalid input, DiedAt must be positive. diedAt=-1. ` exports[`src/algorithms/itg-highest-unbroken.test.ts TAP ITG Highest Unbroken Tests > Should throw if measures is 0 1`] = ` Invalid input, Measures must be greater than 1. measures=0. ` exports[`src/algorithms/itg-highest-unbroken.test.ts TAP ITG Highest Unbroken Tests > Should throw if measures is 1 1`] = ` Invalid input, Measures must be greater than 1. measures=1. ` exports[`src/algorithms/itg-highest-unbroken.test.ts TAP ITG Highest Unbroken Tests > Should throw if measures is negative 1`] = ` Invalid input, Measures must be greater than 1. measures=-1. `