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rg-stats

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A library for calculating various rhythm game stats.

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import { RoundToNDP } from "../util/math"; import { ThrowIf } from "../util/throw-if"; import { integer } from "../util/types"; /** * Calculates WACCAs rate for a score. * * @param score - The score to calculate the rate for. * @param internalChartLevel - The internal decimal level of the chart the score was achieved on. */ export function calculate(score: integer, internalChartLevel: number) { ThrowIf(score > 1_000_000, "Score cannot be greater than 1million.", { score }); ThrowIf.negative(score, "Score cannot be negative.", { score }); ThrowIf.negative(internalChartLevel, "Chart level cannot be negative.", { level: internalChartLevel, }); let scoreCoef = 1; // Yes, this is really how it works. if (score >= 990_000) { scoreCoef = 4; } else if (score >= 980_000) { scoreCoef = 3.75; } else if (score >= 970_000) { scoreCoef = 3.5; } else if (score >= 960_000) { scoreCoef = 3.25; } else if (score >= 950_000) { scoreCoef = 3; } else if (score >= 940_000) { scoreCoef = 2.75; } else if (score >= 920_000) { scoreCoef = 2.5; } else if (score >= 900_000) { scoreCoef = 2; } else if (score >= 850_000) { scoreCoef = 1.5; } return RoundToNDP(scoreCoef * internalChartLevel, 3); } /** * Given a WACCA rate and a chart level, return the minimum score necessary to get * that rate. * * @param rate - The rate to inverse * @param internalChartLevel - The internal decimal level of the chart the rate was on. */ export function inverse(rate: number, internalChartLevel: number) { ThrowIf.negative(internalChartLevel, "Chart level cannot be negative.", { level: internalChartLevel, }); // I know it seems arbitrary to round this to 4dp, but the issue is that // obviously correct things like 36.6/12.2 end up as 3.0000[...]4, which // causes this alg to fail. const scoreCoef = RoundToNDP(rate / internalChartLevel, 4); ThrowIf( scoreCoef > 4, `A rate of ${rate} is not possible on a chart of level ${internalChartLevel}.`, { rate, level: internalChartLevel, } ); if (scoreCoef > 3.75) { return 990_000; } else if (scoreCoef > 3.5) { return 980_000; } else if (scoreCoef > 3.25) { return 970_000; } else if (scoreCoef > 3) { return 960_000; } else if (scoreCoef > 2.75) { return 950_000; } else if (scoreCoef > 2.5) { return 940_000; } else if (scoreCoef > 2) { return 920_000; } else if (scoreCoef > 1.5) { return 900_000; } else if (scoreCoef > 1) { return 850_000; } return 0; }