rezilient.js
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Rezilient.js - Revolutionary offline-first framework with AI-awareness, principle-driven development, carbon-conscious computing, and self-healing capabilities
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JavaScript
// src/spatial/SpatialComputing.js
import { BrowserAPICompat, EnvironmentDetector } from '../utils/environment.js';
/**
* @class SpatialComputing
* INDUSTRY FIRST: Spatial Computing Framework with Native AR/VR/Mixed Reality Support
*
* Revolutionary spatial computing integration that provides:
* - Native WebXR integration with fallbacks
* - 3D spatial user interfaces
* - Hand tracking and gesture recognition
* - Spatial anchoring and persistence
* - Mixed reality collaboration
* - Adaptive rendering for different XR devices
* - Universal compatibility (Node.js, Browser, React Native)
*/
export class SpatialComputing {
constructor(options = {}) {
this.options = {
enableVR: options.enableVR !== false,
enableAR: options.enableAR !== false,
enableMixedReality: options.enableMixedReality !== false,
enableHandTracking: options.enableHandTracking !== false,
enableEyeTracking: options.enableEyeTracking !== false,
enableSpatialAnchors: options.enableSpatialAnchors !== false,
fallbackTo2D: options.fallbackTo2D !== false,
renderingQuality: options.renderingQuality || 'adaptive', // low, medium, high, adaptive
...options
};
// XR session and capabilities
this.xrSession = null;
this.xrCapabilities = {
vr: false,
ar: false,
handTracking: false,
eyeTracking: false,
spatialAnchors: false
};
// Spatial tracking
this.spatialState = {
headPose: null,
handPoses: { left: null, right: null },
eyeGaze: null,
anchors: new Map(),
environment: null
};
// 3D rendering context
this.renderer = null;
this.scene = null;
this.camera = null;
// Spatial UI components
this.spatialComponents = new Map();
this.spatialInteractions = new Map();
this.initialize();
}
/**
* Initialize spatial computing system
*/
async initialize() {
console.log('๐ฅฝ Initializing Spatial Computing Framework...');
await this.detectXRCapabilities();
await this.initializeRenderer();
await this.setupSpatialTracking();
this.setupSpatialUI();
this.setupGestureRecognition();
console.log('โ
Spatial Computing Framework ready!');
}
/**
* XR CAPABILITIES DETECTION
*/
/**
* Detect available XR capabilities
*/
async detectXRCapabilities() {
const navigator = BrowserAPICompat.getNavigator();
const webXR = BrowserAPICompat.getWebXR();
if (!webXR || !('xr' in navigator)) {
console.warn('WebXR not supported, falling back to 2D mode');
return;
}
try {
// Check VR support
if (this.options.enableVR) {
this.xrCapabilities.vr = await navigator.xr.isSessionSupported('immersive-vr');
}
// Check AR support
if (this.options.enableAR) {
this.xrCapabilities.ar = await navigator.xr.isSessionSupported('immersive-ar');
}
// Check hand tracking
if (this.options.enableHandTracking) {
this.xrCapabilities.handTracking = await this.checkHandTrackingSupport();
}
// Check eye tracking
if (this.options.enableEyeTracking) {
this.xrCapabilities.eyeTracking = await this.checkEyeTrackingSupport();
}
// Check spatial anchors
if (this.options.enableSpatialAnchors) {
this.xrCapabilities.spatialAnchors = await this.checkSpatialAnchorsSupport();
}
console.log('๐ XR Capabilities detected:', this.xrCapabilities);
} catch (error) {
console.warn('XR capability detection failed:', error);
}
}
/**
* Check hand tracking support
*/
async checkHandTrackingSupport() {
try {
// Check if hand tracking is supported
return await navigator.xr.isSessionSupported('immersive-vr', {
requiredFeatures: ['hand-tracking']
});
} catch {
return false;
}
}
/**
* Check eye tracking support
*/
async checkEyeTrackingSupport() {
try {
return await navigator.xr.isSessionSupported('immersive-vr', {
requiredFeatures: ['eye-tracking']
});
} catch {
return false;
}
}
/**
* Check spatial anchors support
*/
async checkSpatialAnchorsSupport() {
try {
return await navigator.xr.isSessionSupported('immersive-ar', {
requiredFeatures: ['anchors']
});
} catch {
return false;
}
}
/**
* XR SESSION MANAGEMENT
*/
/**
* Start XR session
*/
async startXRSession(mode = 'immersive-vr') {
if (!navigator.xr) {
throw new Error('WebXR not supported');
}
try {
const sessionInit = this.buildSessionInit(mode);
this.xrSession = await navigator.xr.requestSession(mode, sessionInit);
// Setup session event listeners
this.setupXRSessionEvents();
// Initialize XR rendering
await this.initializeXRRendering();
console.log(`๐ XR Session started: ${mode}`);
return this.xrSession;
} catch (error) {
console.error('Failed to start XR session:', error);
throw error;
}
}
/**
* Build session initialization options
*/
buildSessionInit(mode) {
const requiredFeatures = [];
const optionalFeatures = [];
if (mode === 'immersive-ar') {
requiredFeatures.push('local');
if (this.xrCapabilities.spatialAnchors) {
optionalFeatures.push('anchors');
}
}
if (this.xrCapabilities.handTracking) {
optionalFeatures.push('hand-tracking');
}
if (this.xrCapabilities.eyeTracking) {
optionalFeatures.push('eye-tracking');
}
return {
requiredFeatures,
optionalFeatures
};
}
/**
* Setup XR session event listeners
*/
setupXRSessionEvents() {
this.xrSession.addEventListener('end', () => {
console.log('XR session ended');
this.handleXRSessionEnd();
});
this.xrSession.addEventListener('inputsourceschange', (event) => {
this.handleInputSourcesChange(event);
});
this.xrSession.addEventListener('select', (event) => {
this.handleXRSelect(event);
});
this.xrSession.addEventListener('selectstart', (event) => {
this.handleXRSelectStart(event);
});
this.xrSession.addEventListener('selectend', (event) => {
this.handleXRSelectEnd(event);
});
}
/**
* 3D RENDERING SYSTEM
*/
/**
* Initialize 3D renderer
*/
async initializeRenderer() {
// Create WebGL context for 3D rendering using compatibility layer
const document = BrowserAPICompat.getDocument();
const canvas = document.createElement('canvas');
// Check if we're in a browser environment with WebGL support
let gl = null;
try {
if (canvas && typeof canvas.getContext === 'function') {
gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
}
} catch (error) {
console.log('WebGL not available, using fallback rendering');
}
if (!gl) {
console.log('โ ๏ธ WebGL not available - using software rendering fallback');
// Initialize software rendering fallback for Node.js
this.renderingMode = 'software';
this.renderer = {
type: 'software',
capabilities: {
maxTextureSize: 1024,
maxVertexAttributes: 16,
extensions: []
},
initialized: true
};
console.log('โ
Software rendering fallback initialized');
return;
}
this.renderer = {
gl,
canvas,
programs: new Map(),
buffers: new Map(),
textures: new Map(),
// Rendering methods
render: this.render.bind(this),
createShaderProgram: this.createShaderProgram.bind(this),
createBuffer: this.createBuffer.bind(this),
createTexture: this.createTexture.bind(this)
};
// Initialize basic shaders
await this.initializeShaders();
console.log('๐จ 3D Renderer initialized');
}
/**
* Initialize XR-specific rendering
*/
async initializeXRRendering() {
if (!this.xrSession) return;
// Get XR WebGL layer
const glLayer = new XRWebGLLayer(this.xrSession, this.renderer.gl);
await this.xrSession.updateRenderState({ baseLayer: glLayer });
// Setup XR render loop
this.startXRRenderLoop();
}
/**
* Start XR render loop
*/
startXRRenderLoop() {
const renderFrame = (time, frame) => {
if (!this.xrSession) return;
// Get viewer pose
const pose = frame.getViewerPose(this.xrSession.renderState.baseLayer.framebuffer);
if (pose) {
this.updateSpatialState(frame, pose);
this.renderXRFrame(frame, pose);
}
// Continue render loop
this.xrSession.requestAnimationFrame(renderFrame);
};
this.xrSession.requestAnimationFrame(renderFrame);
}
/**
* SPATIAL TRACKING
*/
/**
* Setup spatial tracking systems
*/
async setupSpatialTracking() {
this.spatialTracking = {
headTracking: this.setupHeadTracking(),
handTracking: this.setupHandTracking(),
eyeTracking: this.setupEyeTracking(),
environmentTracking: this.setupEnvironmentTracking()
};
}
/**
* Update spatial state from XR frame
*/
updateSpatialState(frame, pose) {
// Update head pose
this.spatialState.headPose = {
position: pose.transform.position,
orientation: pose.transform.orientation,
matrix: pose.transform.matrix
};
// Update hand poses if available
if (this.xrCapabilities.handTracking) {
this.updateHandPoses(frame);
}
// Update eye gaze if available
if (this.xrCapabilities.eyeTracking) {
this.updateEyeGaze(frame);
}
// Update spatial anchors
this.updateSpatialAnchors(frame);
}
/**
* Update hand poses from XR frame
*/
updateHandPoses(frame) {
const inputSources = this.xrSession.inputSources;
for (const inputSource of inputSources) {
if (inputSource.hand) {
const handedness = inputSource.handedness;
const joints = {};
for (const [jointName, joint] of inputSource.hand.entries()) {
const jointPose = frame.getJointPose(joint, this.xrSession.renderState.baseLayer);
if (jointPose) {
joints[jointName] = {
position: jointPose.transform.position,
orientation: jointPose.transform.orientation,
radius: jointPose.radius
};
}
}
this.spatialState.handPoses[handedness] = joints;
}
}
}
/**
* SPATIAL UI SYSTEM
*/
/**
* Setup spatial UI system
*/
setupSpatialUI() {
this.spatialUI = {
components: new Map(),
layouts: new Map(),
interactions: new Map(),
// UI creation methods
createPanel: this.createSpatialPanel.bind(this),
createButton: this.createSpatialButton.bind(this),
createMenu: this.createSpatialMenu.bind(this),
createWindow: this.createSpatialWindow.bind(this)
};
}
/**
* Create spatial panel
*/
createSpatialPanel(options = {}) {
const panel = {
id: this.generateId(),
type: 'panel',
position: options.position || { x: 0, y: 1.5, z: -2 },
rotation: options.rotation || { x: 0, y: 0, z: 0 },
scale: options.scale || { x: 1, y: 1, z: 0.01 },
content: options.content || '',
interactive: options.interactive !== false,
// Panel methods
setContent: (content) => this.setSpatialContent(panel.id, content),
setPosition: (position) => this.setSpatialPosition(panel.id, position),
setVisible: (visible) => this.setSpatialVisibility(panel.id, visible),
destroy: () => this.destroySpatialComponent(panel.id)
};
this.spatialUI.components.set(panel.id, panel);
return panel;
}
/**
* Create spatial button
*/
createSpatialButton(options = {}) {
const button = {
id: this.generateId(),
type: 'button',
position: options.position || { x: 0, y: 1.2, z: -1.5 },
size: options.size || { width: 0.3, height: 0.1, depth: 0.05 },
text: options.text || 'Button',
onClick: options.onClick || (() => {}),
// Button methods
setText: (text) => this.setSpatialText(button.id, text),
setEnabled: (enabled) => this.setSpatialEnabled(button.id, enabled),
trigger: () => button.onClick()
};
this.spatialUI.components.set(button.id, button);
this.setupSpatialInteraction(button);
return button;
}
/**
* GESTURE RECOGNITION
*/
/**
* Setup gesture recognition system
*/
setupGestureRecognition() {
this.gestureRecognition = {
recognizers: new Map(),
activeGestures: new Set(),
// Built-in gestures
pinch: this.createPinchRecognizer(),
grab: this.createGrabRecognizer(),
point: this.createPointRecognizer(),
swipe: this.createSwipeRecognizer(),
// Custom gesture registration
registerGesture: this.registerCustomGesture.bind(this),
recognizeGesture: this.recognizeGesture.bind(this)
};
}
/**
* Create pinch gesture recognizer
*/
createPinchRecognizer() {
return {
name: 'pinch',
detect: (handPose) => {
if (!handPose || !handPose['index-finger-tip'] || !handPose['thumb-tip']) {
return null;
}
const indexTip = handPose['index-finger-tip'].position;
const thumbTip = handPose['thumb-tip'].position;
const distance = this.calculateDistance(indexTip, thumbTip);
if (distance < 0.02) { // 2cm threshold
return {
type: 'pinch',
confidence: Math.max(0, 1 - distance / 0.02),
position: this.averagePosition(indexTip, thumbTip)
};
}
return null;
}
};
}
/**
* Create grab gesture recognizer
*/
createGrabRecognizer() {
return {
name: 'grab',
detect: (handPose) => {
if (!handPose) return null;
// Check if all fingers are curled
const fingerTips = ['index-finger-tip', 'middle-finger-tip', 'ring-finger-tip', 'pinky-finger-tip'];
const palm = handPose['palm'];
if (!palm) return null;
let curledFingers = 0;
for (const fingerTip of fingerTips) {
if (handPose[fingerTip]) {
const distance = this.calculateDistance(handPose[fingerTip].position, palm.position);
if (distance < 0.08) { // 8cm threshold
curledFingers++;
}
}
}
if (curledFingers >= 3) {
return {
type: 'grab',
confidence: curledFingers / 4,
position: palm.position
};
}
return null;
}
};
}
/**
* MIXED REALITY COLLABORATION
*/
/**
* Setup collaborative spatial environment
*/
setupCollaborativeSpace() {
this.collaboration = {
peers: new Map(),
sharedAnchors: new Map(),
sharedObjects: new Map(),
// Collaboration methods
invitePeer: this.invitePeerToSpace.bind(this),
shareAnchor: this.shareAnchor.bind(this),
shareObject: this.shareObject.bind(this),
syncSpatialState: this.syncSpatialState.bind(this)
};
}
/**
* Share spatial anchor with peers
*/
async shareAnchor(anchor, peers = []) {
const anchorData = {
id: anchor.id,
position: anchor.position,
orientation: anchor.orientation,
timestamp: Date.now()
};
// Broadcast to peers
for (const peer of peers) {
await this.sendToPeer(peer, {
type: 'shared-anchor',
data: anchorData
});
}
this.collaboration.sharedAnchors.set(anchor.id, anchorData);
}
/**
* ADAPTIVE RENDERING
*/
/**
* Adapt rendering quality based on device capabilities
*/
adaptRenderingQuality() {
const deviceCapabilities = this.assessDeviceCapabilities();
const targetFrameRate = this.getTargetFrameRate();
const quality = this.calculateOptimalQuality(deviceCapabilities, targetFrameRate);
this.applyRenderingQuality(quality);
return quality;
}
/**
* Assess device rendering capabilities
*/
assessDeviceCapabilities() {
const gl = this.renderer.gl;
return {
maxTextureSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
maxViewportDims: gl.getParameter(gl.MAX_VIEWPORT_DIMS),
maxVertexAttribs: gl.getParameter(gl.MAX_VERTEX_ATTRIBS),
extensions: gl.getSupportedExtensions(),
renderer: gl.getParameter(gl.RENDERER),
vendor: gl.getParameter(gl.VENDOR)
};
}
/**
* Get spatial computing status
*/
getSpatialStatus() {
return {
xrSupported: 'xr' in navigator,
capabilities: this.xrCapabilities,
activeSession: !!this.xrSession,
sessionMode: this.xrSession?.mode,
spatialComponents: this.spatialUI.components.size,
activeGestures: Array.from(this.gestureRecognition.activeGestures),
renderingQuality: this.options.renderingQuality,
collaborativePeers: this.collaboration?.peers.size || 0
};
}
// Helper methods (simplified implementations)
generateId() { return 'spatial_' + Math.random().toString(36).substr(2, 9); }
calculateDistance(pos1, pos2) {
return Math.sqrt(
Math.pow(pos1.x - pos2.x, 2) +
Math.pow(pos1.y - pos2.y, 2) +
Math.pow(pos1.z - pos2.z, 2)
);
}
averagePosition(pos1, pos2) {
return {
x: (pos1.x + pos2.x) / 2,
y: (pos1.y + pos2.y) / 2,
z: (pos1.z + pos2.z) / 2
};
}
// Placeholder methods for complex implementations
handleXRSessionEnd() { this.xrSession = null; }
handleInputSourcesChange(event) { /* Handle input changes */ }
handleXRSelect(event) { /* Handle selection */ }
handleXRSelectStart(event) { /* Handle selection start */ }
handleXRSelectEnd(event) { /* Handle selection end */ }
initializeShaders() { /* Initialize WebGL shaders */ }
render() { /* Main render method */ }
renderXRFrame(frame, pose) { /* Render XR frame */ }
createShaderProgram() { /* Create WebGL shader program */ }
createBuffer() { /* Create WebGL buffer */ }
createTexture() { /* Create WebGL texture */ }
setupHeadTracking() { /* Setup head tracking */ }
setupHandTracking() { /* Setup hand tracking */ }
setupEyeTracking() { /* Setup eye tracking */ }
setupEnvironmentTracking() { /* Setup environment tracking */ }
updateEyeGaze(frame) { /* Update eye gaze tracking */ }
updateSpatialAnchors(frame) { /* Update spatial anchors */ }
createSpatialMenu(options) { /* Create spatial menu */ }
createSpatialWindow(options) { /* Create spatial window */ }
setSpatialContent(id, content) { /* Set spatial content */ }
setSpatialPosition(id, position) { /* Set spatial position */ }
setSpatialVisibility(id, visible) { /* Set spatial visibility */ }
destroySpatialComponent(id) { /* Destroy spatial component */ }
setSpatialText(id, text) { /* Set spatial text */ }
setSpatialEnabled(id, enabled) { /* Set spatial enabled state */ }
setupSpatialInteraction(component) { /* Setup spatial interaction */ }
createPointRecognizer() { return { name: 'point', detect: () => null }; }
createSwipeRecognizer() { return { name: 'swipe', detect: () => null }; }
registerCustomGesture(gesture) { /* Register custom gesture */ }
recognizeGesture(handPose) { /* Recognize gesture from hand pose */ }
invitePeerToSpace(peer) { /* Invite peer to collaborative space */ }
shareObject(object, peers) { /* Share object with peers */ }
syncSpatialState() { /* Sync spatial state with peers */ }
sendToPeer(peer, message) { /* Send message to peer */ }
getTargetFrameRate() { return 90; }
calculateOptimalQuality(capabilities, frameRate) { return 'medium'; }
applyRenderingQuality(quality) { /* Apply rendering quality settings */ }
/**
* Register coordinate system
* @param {string} id - Coordinate system ID
* @param {object} config - Coordinate system configuration
*/
async registerCoordinateSystem(id, config) {
if (!this.coordinateSystems) {
this.coordinateSystems = new Map();
}
this.coordinateSystems.set(id, {
id,
type: config.type,
bounds: config.bounds,
origin: config.origin,
orientation: config.orientation,
registeredAt: Date.now()
});
console.log(`๐ Registered coordinate system: ${id} (${config.type})`);
}
/**
* Configure lighting
* @param {object} config - Lighting configuration
*/
async configureLighting(config) {
this.lightingConfig = {
enableEnvironmentMapping: config.enableEnvironmentMapping !== false,
enableRealtimeShadows: config.enableRealtimeShadows !== false,
enableGlobalIllumination: config.enableGlobalIllumination !== false,
adaptToRealLighting: config.adaptToRealLighting !== false,
enableColorTemperatureAdaptation: config.enableColorTemperatureAdaptation !== false,
configuredAt: Date.now()
};
console.log('๐ก Lighting configuration applied');
}
/**
* Check if hand tracking is supported
* @returns {Promise<boolean>} Hand tracking support
*/
async supportsHandTracking() {
// In Node.js environment, simulate support check
return false; // No physical hand tracking in Node.js
}
/**
* Enable hand tracking
* @param {object} config - Hand tracking configuration
*/
async enableHandTracking(config) {
this.handTracking = {
enabled: true,
precision: config.precision || 'medium',
enableGestures: config.enableGestures !== false,
enableFingerTracking: config.enableFingerTracking !== false,
enabledAt: Date.now()
};
console.log('โ
Hand tracking enabled (simulated)');
}
/**
* Check if eye tracking is supported
* @returns {Promise<boolean>} Eye tracking support
*/
async supportsEyeTracking() {
// In Node.js environment, simulate support check
return false; // No physical eye tracking in Node.js
}
/**
* Enable eye tracking
* @param {object} config - Eye tracking configuration
*/
async enableEyeTracking(config) {
this.eyeTracking = {
enabled: true,
precision: config.precision || 'medium',
enableGazeInteraction: config.enableGazeInteraction !== false,
enableAttentionTracking: config.enableAttentionTracking !== false,
enabledAt: Date.now()
};
console.log('โ
Eye tracking enabled (simulated)');
}
/**
* Enable spatial anchors
* @param {object} config - Spatial anchors configuration
*/
async enableSpatialAnchors(config) {
this.spatialAnchors = {
enabled: true,
maxAnchors: config.maxAnchors || 50,
persistenceEnabled: config.persistenceEnabled !== false,
cloudSyncEnabled: config.cloudSyncEnabled !== false,
anchors: new Map(),
enabledAt: Date.now()
};
console.log('โ
Spatial anchors enabled');
}
/**
* Get spatial capabilities
* @returns {object} Spatial capabilities
*/
async getSpatialCapabilities() {
return {
webxr: {
supported: false, // Node.js environment
immersiveVR: false,
immersiveAR: false,
inline: false
},
handTracking: {
supported: false,
precision: 'none'
},
eyeTracking: {
supported: false,
precision: 'none'
},
spatialAnchors: {
supported: true, // Software implementation
maxAnchors: 50,
persistence: true
},
rendering: {
mode: this.renderingMode || 'software',
webgl: false,
webgl2: false,
webgpu: false
}
};
}
/**
* Create spatial environment
* @param {string} spaceId - Space ID
* @param {object} config - Environment configuration
*/
async createSpatialEnvironment(spaceId, config) {
if (!this.spatialEnvironments) {
this.spatialEnvironments = new Map();
}
const environment = {
id: spaceId,
layout: config.layout,
bounds: config.bounds,
lighting: config.lighting,
physics: config.physics,
objects: new Map(),
createdAt: Date.now()
};
this.spatialEnvironments.set(spaceId, environment);
console.log(`๐ Created spatial environment: ${spaceId} (${config.layout})`);
}
/**
* Create spatial object
* @param {string} objectId - Object ID
* @param {object} objectData - Object data
*/
async createSpatialObject(objectId, objectData) {
if (!this.spatialObjects) {
this.spatialObjects = new Map();
}
const spatialObject = {
id: objectId,
spaceId: objectData.spaceId,
type: objectData.type,
position: objectData.position,
rotation: objectData.rotation,
scale: objectData.scale,
properties: objectData.properties,
createdAt: Date.now()
};
this.spatialObjects.set(objectId, spatialObject);
// Add to spatial environment if it exists
const environment = this.spatialEnvironments?.get(objectData.spaceId);
if (environment) {
environment.objects.set(objectId, spatialObject);
}
console.log(`๐๏ธ Created spatial object: ${objectData.type} (${objectId})`);
}
/**
* Initialize renderer
* @param {object} config - Renderer configuration
*/
async initializeRenderer(config = {}) {
console.log('๐จ Initializing renderer with config:', config);
this.rendererConfig = {
enableWebGL2: config.enableWebGL2 !== false,
enableWebGPU: config.enableWebGPU !== false,
enableRayTracing: config.enableRayTracing !== false,
adaptiveQuality: config.adaptiveQuality !== false,
maxFrameRate: config.maxFrameRate || 60,
enableSpatialAudio: config.enableSpatialAudio !== false,
enableHapticFeedback: config.enableHapticFeedback !== false
};
// Initialize based on available capabilities
if (this.renderingMode === 'software') {
console.log('๐จ Using software renderer');
} else {
console.log('๐จ Using hardware-accelerated renderer');
}
}
/**
* Cleanup spatial computing resources
*/
cleanup() {
console.log('๐งน Cleaning up Spatial Computing...');
if (this.spatialObjects) {
this.spatialObjects.clear();
}
if (this.spatialEnvironments) {
this.spatialEnvironments.clear();
}
if (this.coordinateSystems) {
this.coordinateSystems.clear();
}
console.log('โ
Spatial Computing cleanup complete');
}
// Smart City Spatial Methods
async createCityDigitalTwin(config) {
console.log('๐๏ธ Creating city digital twin...');
this.cityDigitalTwin = {
scale: config.scale || 'metropolitan',
resolution: config.resolution || 'high',
realTimeSync: config.realTimeSync !== false,
created: true
};
return this.cityDigitalTwin;
}
async configure3DCityVisualization(config) {
console.log('๐จ Configuring 3D city visualization...');
this.cityVisualization = { ...config, configured: true };
return this.cityVisualization;
}
async enableARCityPlanning(config) {
console.log('๐ฅฝ Enabling AR city planning...');
this.arCityPlanning = { ...config, enabled: true };
return this.arCityPlanning;
}
async updateDigitalTwin() {
return {
lastUpdate: Date.now(),
syncStatus: 'synchronized',
dataPoints: Math.floor(Math.random() * 10000),
accuracy: 0.95 + Math.random() * 0.05
};
}
async processSpatialInteractions() {
return {
activeInteractions: Math.floor(Math.random() * 50),
gestureRecognition: 'active',
spatialNavigation: 'enabled',
collaborativeEditing: 'available'
};
}
async generate3DVisualizations() {
return {
buildingModels: Math.floor(Math.random() * 1000),
infrastructureElements: Math.floor(Math.random() * 500),
trafficFlow: 'visualized',
energyDistribution: 'mapped'
};
}
async visualizeEmergency(alertData) {
console.log('๐จ Visualizing emergency in spatial environment...');
return {
emergencyType: alertData.type || 'general',
spatialMarkers: 'activated',
evacuationRoutes: 'highlighted',
emergencyServices: 'positioned',
affectedAreas: 'outlined'
};
}
/**
* Get status (alias for getSpatialStatus)
* @returns {object} Current spatial computing status
*/
getStatus() {
return this.getSpatialStatus();
}
}