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retrolib

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Render low-res scenes to the canvas in a retro 8-bit era style. Aseprite exported animation wrapper, scene management, sound and image management, particle support.

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import MusicDefinition from './MusicDefinition'; export interface OnEndedFunction { (sfx: MusicDefinition): void; } /** * Populate sfx manifest with JSON list of definitions. Manifest is an arry of * objects matching format { "name": "track id ref", "filename": "./file_path/filename.ext" }, * @param json JSON representation of image definitions. */ declare function musicManifestFromJSON(json: object[]): void; /** * Whether or not the named track is currently playing. * @param name Music track asset id. * @returns */ declare function isPlaying(name: string): boolean; /** * Get the named audio element. * @param name Music track asset id. * @returns */ declare function getTrack(name: string): HTMLAudioElement; /** * Play specified track. * @param name Music track asset id. * @param onEnded Optional callback for when the track ends. * @returns */ declare function playTrack(name: string, onEnded?: OnEndedFunction): Promise<void>; /** * Load track from location. * @param filename Path to audio asset. * @returns */ declare function loadTrack(filename: string): Promise<HTMLAudioElement>; /** * Load all tracks that have been loaded into the manifest. * @returns */ declare function loadAllTracks(): Promise<PromiseSettledResult<HTMLAudioElement>[]>; export { loadAllTracks, loadTrack, playTrack, getTrack, isPlaying, musicManifestFromJSON };