retrolib
Version:
Render low-res scenes to the canvas in a retro 8-bit era style. Aseprite exported animation wrapper, scene management, sound and image management, particle support.
30 lines • 1.27 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import Scene from './scene';
/**
* Dialog scene flavour: slowly display specified text and when the Rect
* width is filled, wrap to the next line and continue. Also pause when
* the Rect is fully filled waiting for input to continue.
*/
var Dialog = /** @class */ (function (_super) {
__extends(Dialog, _super);
function Dialog() {
return _super !== null && _super.apply(this, arguments) || this;
}
return Dialog;
}(Scene));
export { Dialog };
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