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A GitHub App that skillfully weaves multiple templates together to create and update repositories with intelligent merge strategies
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{"ast":null,"code":"import isSelectionValid from \"../../modules/isSelectionValid\";\nvar keyName = '__reactResponderId';\nfunction getEventPath(domEvent) {\n if (domEvent.type === 'selectionchange') {\n var target = window.getSelection().anchorNode;\n return composedPathFallback(target);\n } else {\n var path = domEvent.composedPath != null ? domEvent.composedPath() : composedPathFallback(domEvent.target);\n return path;\n }\n}\nfunction composedPathFallback(target) {\n var path = [];\n while (target != null && target !== document.body) {\n path.push(target);\n target = target.parentNode;\n }\n return path;\n}\nfunction getResponderId(node) {\n if (node != null) {\n return node[keyName];\n }\n return null;\n}\nexport function setResponderId(node, id) {\n if (node != null) {\n node[keyName] = id;\n }\n}\nexport function getResponderPaths(domEvent) {\n var idPath = [];\n var nodePath = [];\n var eventPath = getEventPath(domEvent);\n for (var i = 0; i < eventPath.length; i++) {\n var node = eventPath[i];\n var id = getResponderId(node);\n if (id != null) {\n idPath.push(id);\n nodePath.push(node);\n }\n }\n return {\n idPath,\n nodePath\n };\n}\nexport function getLowestCommonAncestor(pathA, pathB) {\n var pathALength = pathA.length;\n var pathBLength = pathB.length;\n if (pathALength === 0 || pathBLength === 0 || pathA[pathALength - 1] !== pathB[pathBLength - 1]) {\n return null;\n }\n var itemA = pathA[0];\n var indexA = 0;\n var itemB = pathB[0];\n var indexB = 0;\n if (pathALength - pathBLength > 0) {\n indexA = pathALength - pathBLength;\n itemA = pathA[indexA];\n pathALength = pathBLength;\n }\n if (pathBLength - pathALength > 0) {\n indexB = pathBLength - pathALength;\n itemB = pathB[indexB];\n pathBLength = pathALength;\n }\n var depth = pathALength;\n while (depth--) {\n if (itemA === itemB) {\n return itemA;\n }\n itemA = pathA[indexA++];\n itemB = pathB[indexB++];\n }\n return null;\n}\nexport function hasTargetTouches(target, touches) {\n if (!touches || touches.length === 0) {\n return false;\n }\n for (var i = 0; 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i < eventPath.length; i++) {\n var node = eventPath[i];\n var id = getResponderId(node);\n if (id != null) {\n idPath.push(id);\n nodePath.push(node);\n }\n }\n return {\n idPath,\n nodePath\n };\n}\n\n/**\n * Walk the paths and find the first common ancestor\n */\nexport function getLowestCommonAncestor(pathA, pathB) {\n var pathALength = pathA.length;\n var pathBLength = pathB.length;\n if (\n // If either path is empty\n pathALength === 0 || pathBLength === 0 ||\n // If the last elements aren't the same there can't be a common ancestor\n // that is connected to the responder system\n pathA[pathALength - 1] !== pathB[pathBLength - 1]) {\n return null;\n }\n var itemA = pathA[0];\n var indexA = 0;\n var itemB = pathB[0];\n var indexB = 0;\n\n // If A is deeper, skip indices that can't match.\n if (pathALength - pathBLength > 0) {\n indexA = pathALength - pathBLength;\n itemA = pathA[indexA];\n pathALength = pathBLength;\n }\n\n // If B is deeper, skip indices that can't match\n if (pathBLength - pathALength > 0) {\n indexB = pathBLength - pathALength;\n itemB = pathB[indexB];\n pathBLength = pathALength;\n }\n\n // Walk in lockstep until a match is found\n var depth = pathALength;\n while (depth--) {\n if (itemA === itemB) {\n return itemA;\n }\n itemA = pathA[indexA++];\n itemB = pathB[indexB++];\n }\n return null;\n}\n\n/**\n * Determine whether any of the active touches are within the current responder.\n * This cannot rely on W3C `targetTouches`, as neither IE11 nor Safari implement it.\n */\nexport function hasTargetTouches(target, touches) {\n if (!touches || touches.length === 0) {\n return false;\n }\n for (var i = 0; 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