renovate
Version:
Automated dependency updates. Flexible so you don't need to be.
35 lines (34 loc) • 1.05 kB
JavaScript
import { regEx } from "../../../util/regex.js";
import { GenericVersioningApi } from "../generic.js";
//#region lib/modules/versioning/unity3d/index.ts
const id = "unity3d";
const api = new class Unity3dVersioningApi extends GenericVersioningApi {
static parsingRegex = regEx(/^(?<major>\d+)\.(?<minor>\d+)\.(?<patch>\d+)(?<releaseStream>\w)(?<build>\d+)/);
static ReleaseStreamType = [
"a",
"b",
"p",
"x",
"f",
"c"
];
static stableVersions = ["f", "c"];
_parse(version) {
const matches = Unity3dVersioningApi.parsingRegex.exec(version);
if (!matches?.groups) return null;
const { major, minor, patch, releaseStream, build } = matches.groups;
return {
release: [
parseInt(major, 10),
parseInt(minor, 10),
parseInt(patch, 10),
Unity3dVersioningApi.ReleaseStreamType.indexOf(releaseStream),
parseInt(build, 10)
],
prerelease: Unity3dVersioningApi.stableVersions.includes(releaseStream) ? void 0 : build
};
}
}();
//#endregion
export { api as default, id };
//# sourceMappingURL=index.js.map