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Automated dependency updates. Flexible so you don't need to be.

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import { Datasource } from '../datasource'; import type { GetReleasesConfig, ReleaseResult } from '../types'; export declare class Unity3dDatasource extends Datasource { static readonly baseUrl = "https://services.api.unity.com/unity/editor/release/v1/releases"; static readonly homepage = "https://unity.com/"; static readonly streams: Record<string, string>; static readonly legacyStreams: Record<string, string>; static readonly limit: number; static readonly id = "unity3d"; readonly defaultRegistryUrls: string[]; readonly defaultVersioning = "unity3d"; readonly registryStrategy = "merge"; readonly releaseTimestampSupport = true; readonly releaseTimestampNote = "The release timestamp is determined from the `releaseDate` field in the results."; constructor(); translateStream(registryUrl: string): string; getByStream(registryUrl: string | undefined, withHash: boolean): Promise<ReleaseResult | null>; getReleases({ packageName, registryUrl, }: GetReleasesConfig): Promise<ReleaseResult | null>; }