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remotion

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Make videos programmatically

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import type { LogLevel } from './log.js'; import type { RemotionEnvironment } from './remotion-environment-context.js'; export type DelayRenderScope = { remotion_renderReady: boolean; remotion_delayRenderTimeouts: { [key: string]: { label: string | null; timeout: number | Timer; startTime: number; }; }; remotion_puppeteerTimeout: number; remotion_attempt: number; remotion_delayRenderHandles: number[]; remotion_cancelledError?: string; }; export declare const DELAY_RENDER_CALLSTACK_TOKEN = "The delayRender was called:"; export declare const DELAY_RENDER_RETRIES_LEFT = "Retries left: "; export declare const DELAY_RENDER_RETRY_TOKEN = "- Rendering the frame will be retried."; export declare const DELAY_RENDER_CLEAR_TOKEN = "handle was cleared after"; export type DelayRenderOptions = { timeoutInMilliseconds?: number; retries?: number; }; /** * Internal function that accepts environment as parameter. * This allows useDelayRender to control its own environment source. * @private */ export declare const delayRenderInternal: ({ scope, environment, label, options, }: { scope: DelayRenderScope; environment: RemotionEnvironment; label: string | null; options: DelayRenderOptions; }) => number; export declare const delayRender: (label?: string, options?: DelayRenderOptions) => number; /** * Internal function that accepts environment as parameter. * @private */ export declare const continueRenderInternal: ({ scope, handle, environment, logLevel, }: { scope: DelayRenderScope; handle: number; environment: RemotionEnvironment; logLevel: LogLevel; }) => void; export declare const continueRender: (handle: number) => void;