rematrix
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Matrix transformations made easy
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<p align="center">
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<br>
<p align="center">
<a href="https://rematrix.now.sh" title="Visit Rematrix demo">
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</a>
</p>
<p align="center">Matrix transformations made easy.</p>
<p align="center">
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<p align="center">
<a href="https://saucelabs.com/u/rematrix">
<img src="https://saucelabs.com/browser-matrix/rematrix.svg" alt="Browser compatibility matrix" width="100%">
</a>
</p>
<br>
<br>
Imagine a HTML element that may have a CSS transform applied. If we want to add 45° of Z-rotation, we have no way to handle this safely in CSS—we’d just risk overwriting an existing transform. So we decide to use JavaScript, and check the current transform...
`getComputedStyle(element)` returns the computed styles, and inspecting the `transform` property shows:
```js
'matrix3d(0.707107, 0.707107, 0, 0, -0.707107, 0.707107, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)'
```
It’s here we discover that browsers actually use [transformation matrices](https://en.wikipedia.org/wiki/Transformation_matrix) under the hood to describe rotation, translation, scale and shear. This means if we wish to manage CSS transforms with JavaScript (without overwriting existing transformations), we’re stuck working with matrices.
**Rematrix** is an easy way to create and combine matrix transformations that work seamlessly with CSS.
<br>
A simple and fast way to get started is to include this script on your page:
```html
<script src="https://unpkg.com/rematrix"></script>
```
> If you use this method in production, be sure to specify a fixed version number, and use the minified distribution; e.g: `https://unpkg.com/rematrix@0.7.2/dist/rematrix.min.js`. This improves performance, but also prevents library changes from impacting your project.
This will create the global variable `Rematrix`.
```bash
npm install rematrix
```
```js
const Rematrix = require('rematrix')
```
```js
import * as Rematrix from 'rematrix'
```
<br>
<br>
Most API methods look a lot like CSS, so for example, in CSS if we would write `transform: rotateZ(45deg)`, we can create the same transformation in JavaScript using Rematrix like this:
```js
Rematrix.rotateZ(45)
```
This returns a 45° rotation along the Z-axis, represented as an array of 16 values:
```js
[]
```
These 16 values represent our **transformation matrix** in [column-major order](https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/matrix3d).
<br>
Where Rematrix really outshines CSS, is the ability to combine transforms — using **matrix multiplication**. We’ll recreate the same 45° rotation along the Z-axis, but using separate matrices this time:
```js
let r1 = Rematrix.rotateZ(20)
let r2 = Rematrix.rotateZ(25)
let product = Rematrix.multiply(r1, r2)
```
Here `product` describes the same array of 16 values (seen above):
```js
[]
```
There’s a good chance we’ll need to multiply quite a few matrices together, so its helpful to store them in an array in order to use `Array.prototype.reduce` to multiply them all in one line:
```js
let r1 = Rematrix.rotateZ(20)
let r2 = Rematrix.rotateZ(65)
let r3 = Rematrix.rotateZ(-40)
let product = [r1, r2, r3].reduce(Rematrix.multiply)
```
> Order is important. For example, rotating 45° along the Z-axis, followed by translating 500 pixels along the Y-axis... is not the same as translating 500 pixels along the Y-axis, followed by rotating 45° along on the Z-axis.
Before applying any of our transforms, we should capture the existing transform of our element using `Rematrix.fromString()`, e.g:
```js
let element = document.querySelector('#example')
let style = getComputedStyle(element).transform
let transform = Rematrix.fromString(style)
let r1 = Rematrix.rotateZ(20)
let r2 = Rematrix.rotateZ(65)
let r3 = Rematrix.rotateZ(-40)
let product = [transform, r1, r2, r3].reduce(Rematrix.multiply)
```
By passing the computed transform styles to `Rematrix.fromString()`, we create a matrix of the existing transform. We can now factor this into our multiplication.
> The existing transformation has been _deliberately_ placed at the start of the array to ensure the computed transform is the foundation for the succeeding transformations.
We can turn our matrix into valid CSS using `Rematrix.toString()`, which we can apply to our element’s style, e.g:
```js
element.style.transform = Rematrix.toString(product)
```
<br>
<br>
<a name="Rematrix"></a>
* [format(source)](
* [fromString(source)](
* [identity()](
* [inverse(source)](
* [multiply(matrixA, matrixB)](
* [perspective(distance)](
* [rotate(angle)](
* [rotateX(angle)](
* [rotateY(angle)](
* [rotateZ(angle)](
* [scale(scalar, [scalarY])](
* [scaleX(scalar)](
* [scaleY(scalar)](
* [scaleZ(scalar)](
* [skew(angleX, [angleY])](
* [skewX(angle)](
* [skewY(angle)](
* [toString(source)](
* [translate(distanceX, [distanceY])](
* [translate3d(distanceX, distanceY, distanceZ)](
* [translateX(distance)](
* [translateY(distance)](
* [translateZ(distance)](
<a name="Rematrix.format"></a>
<br>
Transformation matrices in the browser come in two flavors:
* `matrix` using 6 values (short)
* `matrix3d` using 16 values (long)
This utility follows this [conversion guide](https://goo.gl/EJlUQ1)
to expand short form matrices to their equivalent long form.
| Param | Description |
| ------ | -------------------------------- |
| source | A `number[]` with length 6 or 16 |
<a name="Rematrix.fromString"></a>
<br>
Converts a CSS Transform to array.
| Param | Description |
| ------ | -------------------------------------------------------------- |
| source | A `string` containing a `matrix` or `matrix3d` property value. |
<a name="Rematrix.identity"></a>
<br>
Returns a matrix representing no transformation. The product of any matrix
multiplied by the identity matrix will be the original matrix.
> **Tip:** Similar to how `5 * 1 === 5`, where `1` is the identity.
<a name="Rematrix.inverse"></a>
<br>
Returns a matrix representing the inverse transformation of the source
matrix. The product of any matrix multiplied by its inverse will be the
identity matrix.
> **Tip:** Similar to how `5 * (1/5) === 1`, where `1/5` is the inverse.
| Param | Description |
| ------ | -------------------------------- |
| source | A `number[]` with length 6 or 16 |
<a name="Rematrix.multiply"></a>
<br>
Returns a matrix representing the combined transformations
of both arguments.
> **Note:** Order is important. For example, rotating 45° along the Z-axis,
> followed by translating 500 pixels along the Y-axis...
> Is not the same as translating 500 pixels along the Y-axis,
> followed by rotating 45° along on the Z-axis.
| Param | Description |
| ------- | -------------------------------- |
| matrixA | A `number[]` with length 6 or 16 |
| matrixB | A `number[]` with length 6 or 16 |
<a name="Rematrix.perspective"></a>
<br>
Returns a matrix representing perspective.
| Param | Description |
| -------- | ------------------------------ |
| distance | A `number` measured in pixels. |
<a name="Rematrix.rotate"></a>
<br>
Returns a matrix representing Z-axis rotation.
> **Tip:** This is just an alias for `Rematrix.rotateZ` for parity with CSS
| Param | Description |
| ----- | ------------------------------- |
| angle | A `number` measured in degrees. |
<a name="Rematrix.rotateX"></a>
<br>
Returns a matrix representing X-axis rotation.
| Param | Description |
| ----- | ------------------------------- |
| angle | A `number` measured in degrees. |
<a name="Rematrix.rotateY"></a>
<br>
Returns a matrix representing Y-axis rotation.
| Param | Description |
| ----- | ------------------------------- |
| angle | A `number` measured in degrees. |
<a name="Rematrix.rotateZ"></a>
<br>
Returns a matrix representing Z-axis rotation.
| Param | Description |
| ----- | ------------------------------- |
| angle | A `number` measured in degrees. |
<a name="Rematrix.scale"></a>
<br>
Returns a matrix representing 2D scaling. The first argument
is used for both X and Y-axis scaling, unless an optional
second argument is provided to explicitly define Y-axis scaling.
| Param | Description |
| --------- | ----------------------------------------- |
| scalar | A `number` decimal multiplier. |
| [scalarY] | A `number` decimal multiplier. (Optional) |
<a name="Rematrix.scaleX"></a>
<br>
Returns a matrix representing X-axis scaling.
| Param | Description |
| ------ | ------------------------------ |
| scalar | A `number` decimal multiplier. |
<a name="Rematrix.scaleY"></a>
<br>
Returns a matrix representing Y-axis scaling.
| Param | Description |
| ------ | ------------------------------ |
| scalar | A `number` decimal multiplier. |
<a name="Rematrix.scaleZ"></a>
<br>
Returns a matrix representing Z-axis scaling.
| Param | Description |
| ------ | ------------------------------ |
| scalar | A `number` decimal multiplier. |
<a name="Rematrix.skew"></a>
<br>
Returns a matrix representing shear. The first argument
defines X-axis shearing, and an optional second argument
defines Y-axis shearing.
| Param | Description |
| -------- | ------------------------------------------ |
| angleX | A `number` measured in degrees. |
| [angleY] | A `number` measured in degrees. (Optional) |
<a name="Rematrix.skewX"></a>
<br>
Returns a matrix representing X-axis shear.
| Param | Description |
| ----- | ------------------------------- |
| angle | A `number` measured in degrees. |
<a name="Rematrix.skewY"></a>
<br>
Returns a matrix representing Y-axis shear.
| Param | Description |
| ----- | ------------------------------- |
| angle | A `number` measured in degrees. |
<a name="Rematrix.toString"></a>
<br>
Returns a CSS Transform property value equivalent to the source matrix.
| Param | Description |
| ------ | -------------------------------- |
| source | A `number[]` with length 6 or 16 |
<a name="Rematrix.translate"></a>
<br>
Returns a matrix representing 2D translation. The first
argument defines X-axis translation, and an optional second
argument defines Y-axis translation.
| Param | Description |
| ----------- | ----------------------------------------- |
| distanceX | A `number` measured in pixels. |
| [distanceY] | A `number` measured in pixels. (Optional) |
<a name="Rematrix.translate3d"></a>
<br>
Returns a matrix representing 3D translation. The first
argument defines X-axis translation, the second argument defines Y-axis
translation, and the third argument defines Z-axis translation.
| Param | Description |
| ----------| ------------------------------ |
| distanceX | A `number` measured in pixels. |
| distanceY | A `number` measured in pixels. |
| distanceZ | A `number` measured in pixels. |
<a name="Rematrix.translateX"></a>
<br>
Returns a matrix representing X-axis translation.
| Param | Description |
| -------- | ------------------------------ |
| distance | A `number` measured in pixels. |
<a name="Rematrix.translateY"></a>
<br>
Returns a matrix representing Y-axis translation.
| Param | Description |
| -------- | ------------------------------ |
| distance | A `number` measured in pixels. |
<a name="Rematrix.translateZ"></a>
<br>
Returns a matrix representing Z-axis translation.
| Param | Description |
| -------- | ------------------------------ |
| distance | A `number` measured in pixels. |
<br>
<br>
---
Copyright 2021 Julian Lloyd.
<br>
Open source under the [MIT License](https://github.com/jlmakes/rematrix/blob/master/LICENSE).